I Just Smashed Up a Corvette

I need to put my hate against federation aside , seems like a cool ship. Is it comparable with the Anaconda?

The Corvette is comparable with the Anaconda in the same way that, say, a Mitsubishi Evo' is comparable with an AUDI Quattro from the 1980s.

I don't mean that as a negative about either ship.
The 'vette is a bit sharper, has more new toys, is more focused and possibly more expensive.
The Anaconda isn't quite as sharp but it's more straightforward, more flexible and possibly a bit cheaper.

Personally, I don't think people give enough praise to the 'vette's agility.
All people talk about is DPS and armour.
It's not as easy to quantify agility but, personally, I spend most of my time in the 'vette calmly firing on my targets whereas, in the Annie' I feel like I'm constantly waiting to get into a position to fire.


In other news, I just got finished PvPing with a Corvette and killed it with my FGS... fairly easily.
Guy interdicted me and i figured I'd go out in a blaze of glory.
I got his shields down fairly easily and then expected I wouldn't be able to dent his hull.
Kept shooting and next thing I know his hull was down to 40% so I figured I was in with a chance.
Turned out I was right.

Weird thing was, all the time I was waiting for the "big hit" from whatever his C4 weapons were, but it never came.
Maybe he was in the middle of outfitting his ship but, in that case, why would you interdict another CMDR in a half-finished ship?

People are weird.
 
This is because everyone cried when the NPC's had engineered ships, the game was considered 'too hard' so frontier nerfed everything rather than people stepping up their game.

People would rather sit in 5k shielded turreted cutters and watch movies rather than learn how to fly or fight properly.

What's the difference between no engineering for either PC or NPC and engineering for both? The problem isn't that NPCs had engineering, but CMDRs had engineering. When that happened, the balance shifted. What about folks who don't want to chase the engineering carrot, should they not be able to play the game? Power creep is a real problem in these games.
 
So here’s me grinding my way to Federation Navy admiral rank to get a Corvette, thinking they’re tough ships. One has just pulled me out of SC. I’m in my engineered FDL, so thought I’d see what a Corvette was made of. And I smashed his face right off. They seem to be a lot slower than the FDL, so often I was able to line up on him quicker than he was able to on me.

I still want one though. :D
NPC or another player?

If NPC then don't expect any NPC ship to pose a risk to you once you engineer what was already the best combat ship in the game. If another player then it depends on how experienced they were with the Vette, what loadout they had and what engineering, if any, they had on it. The FDL and a big ship like the Corvette are two different beasts and require two different approaches to fighting style.

A nimble medium ship like the FDL specialises in doing high alpha strike damage and either outmanouvering or zooming and booming any target that it cannot out last in terms of shield hit points. A slow lumbering ship like the Corvette specialises in putting constant sustained damage on a target via turrets (preferably with the emissive effect) and an SLF. Chipping away at their opponent's hit points ever so slightly but surely while tanking incoming damage and waiting for opportune moments when it can unload with all of its guns on the target at once for massive damage.
 
I grind credits through Elite Assassination missions, which are always Corvettes, 2m a pop. I'm using an engineered FDL, dakka dakka fit. Takes a little longer to get his shields down but then his hull just melts.

It's just rinse, repeat ad nauseum. Once you engineer an FDL, you're unstoppable in PvE. Sometimes two of the same target will spawn and I just kill them both with an entire ring left on my shields.

I'm fitting an Anaconda as I go, and with the Anaconda that's not even A-rated it's even easier, just a little slower. It's gotten to the point where I play like it's dailies in an MMO, run three or four Assassination missions and then log off. It's better to spend half an hour for ten million credits than sit in a HazRES for 2 million.
 
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