I keep hearing people saying you can make 10k-20k merits an hour... but how??

Given how nice this tool is, and how free it is, I would like to draw everyone's attention to the (completely optional) donate button at the top right. Good work deserves support.
Indeed, adding that to my to-do list, along with the Pirate Massacre Mission tool and BioInsight. I should have done that earlier:)
 
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On the subject of new features, I was going to offer that the biggest difficulty I've seen people struggle with is understanding how to use meritminer because some of the features are powerful rather than intuitive, so some help/explanatory info would be popular...

...but I just returned to meritminer.cc to double check my memory of it and you've already gone ahead and added all that! (And judging from my first glance you've done a fantastic job of it too)

Seriously nice work!

Given how nice this tool is, and how free it is, I would like to draw everyone's attention to the (completely optional) donate button at the top right. Good work deserves support.
(Not to mention remembering to support the other tools we tend to take for granted too)

I took in all community feedback on reddit and a lot of people were asking how to even use the site. The power goals came from feedback i got on github.
Adding the How-To was always on my list, but so many other things needed attention that it took some time to create this sub-page.

I focused a lot on the 3D map because i already got the barebones for it from another project that would you show you the best rare trading routes. Well everyone knows what happened with rare trading. I find it so disappointing how FDev handles things like that... First something is OP, OK you see that - you nerf it to not upset all players not using this game loop. But they straight up disabled earning merits that way and from what i have seen it is still disabled? They could just lower some multipliers and adjust them to the other PP actions merits/h.

But the work was not in vain, since i implemented to load the powerplay systems instead and added all the icon displaying, camera movement options and the ability to click on a system and get the mining info from it. When you read it like that, it does not sound like a lot, but it was - since this was the first time i was working with three.js.

After having programmed the tool for local install, then rewriting it for a webserver+updated database, making sure everything works and the server handles everything, i now have even more respect for the devs at eddn.edcd.io, spansh.co.uk, edsm.net and inara.cz (and everyone else handling the insane amount of data elite produces).

Getting positive feedback (and some donations too :cool: ) makes such an endeavour worthwile! I learned a lot doing this.

And when colonisation comes, maybe you need a tool showing you where to get the resources needed to build your stations.

If edsm/inara/spansh won't be able to show you the info needed, maybe i can put together something fast enough that people can use. But i won't program something you can already find with the existing tools. The only reason i made this one was because edsm did not offer the right combinations of filters to show the systems i want to see.

Thanks for the kind words! o7
 
Maybe trying to mine and sell in a different system ? Seems the system you're in is in a unfavorite state and has a too low demand or sth. like that ? :unsure:
 
Selling one by one or in one hit, it was blocked to a maximum amount 3/4k mérits. No way to get 10/20k mérits by mining Platinum.
Well, your post doesn't tally with my own data - I've had more than 10k merits from a single sale plenty of times and more than 40k merits on a few occasions.
However, it did cause me to look for my highest ever sale quantities and check if they actually had the merit reward I expected...

Background: I normally sell quantities of less than 80, because I mine in a Python (192 capacity) and it's rare for me to have (a) the patience to fill up and (b) the luck to get almost every core being the one I want - more often, I get 50 of this, 30 of that, 20 of another etc.

I have found (like others) that when I sell mined goods in a REINF system, the number of merits I get is approximately: total profit in credits divided by 1330 credits/merit. (E.g. 13.3 M credits of profit would be 10,000 merits.)

When I sold 69 t of Grandidierite on 23/3/25, I got 60,521,142 cr and 45,508 merits, for a ratio of 1329.9 credits/merit. So far so good.
When I sold 88 t of monazite on 17/4/25, I got 64,313,920 cr and 48,364 merits. This almost exactly matched the previous ratio, coming out at 1329.8 credits/merit.
When I sold 136 t of monazite the next day, I got 96,343,352 cr and 63,924 merits. I now realise that this was fewer merits than expected - at 1507 credits/merit.

Converting that final merit yield into equivalent profit using the "usual" ratio, I can estimate that the actual merits awarded were equivalent to selling (63924*1329.8/96,343,352*136) = 119.996 t. Round-off error means the final couple of digits there are in doubt, so this is suspiciously close to being a nice round integer - i.e. 120.
Is this saying "there's a 120 t limit on merits for mined goods"? If so, why did you hit a limit at only 80 t? And surely other people must have observed this? 🤔
 
Has anybody tried to sell just enough to get this 3000/4000 merits, then relog, quit/relaunch the game, or go back and forth to SC?
 
Has anybody tried to sell just enough to get this 3000/4000 merits, then relog, quit/relaunch the game, or go back and forth to SC?
Given that I've successfully sold mined goods (see above :)) for over 40,000 merits, I haven't. Until my post above, I had no idea that I'd ever been stiffed for the full amount of merits owed. I now see that it appears to have happened to me exactly once, when I sold 136 t.
But yeah, anyone who has been able to hit the limit should certainly see what happens if they relog or leave the station and return...
 
Is this saying "there's a 120 t limit on merits for mined goods"? If so, why did you hit a limit at only 80 t?
During "mining" CGs I was able to Plat. mine from 40-th Rank to 99-th since some nice Platinum demand were not covered by other miners being busy in CG(s).
Merit limit per single commodity (Plat. in my case) was pretty noticeable, but definitely it was not constant. At the beginning I was "limited" around 75-80 tons, at higher Ranks I was able to sell around 115-120 tons of single commodity per session (same system and station, +- same price/t). Re-log was not helping, any other experiments I've considered not worth time and 10-15 tons of plat.
In terms of merits per hour, that was about 25-30k merits when there was some demand for Platinum at 220-230k Credits / t.
 
the closest I was able to get to was about 8k/hour via trading by selling 5t at a time.
it's tedious, but pays well in merits.

I tried selling cartographic data - got zero merits
I tried selling exo biology data - got zero merits
killing other pp ships pays about 200 per ship based on its rank but no way it is paying 10k/hour with trips to rearm and repair.
mining is busted because you have to sell in the same system and 99% of the times, those hot spots complete waste of times. Wasted hours just to barely fill 33% of the cargo hull

so again, how do ppl (I have yet to see an actual proof so it could be all lies and click baits) make 20k/hour merits?

If you’re Mahon pledged, sell Semi Conductors to Fuca Dock in Apura in batches of 2-5.
 
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