I know it's been asked for before but please..........some form of storage!

What about allowing players to return some or all of the goods for a specific mission to the origin location? This would allow the player to switch to a ship with smaller capacity, and smaller pad requirements, or go off to do other things in a fighter or whatever, and have no bearing on commodities.
 
What about allowing players to return some or all of the goods for a specific mission to the origin location? This would allow the player to switch to a ship with smaller capacity, and smaller pad requirements, or go off to do other things in a fighter or whatever, and have no bearing on commodities.
Yes, that would do, too.
 

Lestat

Banned
What about allowing players to return some or all of the goods for a specific mission to the origin location? This would allow the player to switch to a ship with smaller capacity, and smaller pad requirements, or go off to do other things in a fighter or whatever, and have no bearing on commodities.
All players have to do is read the whole mission. Before choosing the ship they need to fly in. If the mission says low-risk low pay. hello, it says it should be easy to fly a large trade ship. If it says High-risk maybe an Armour trade ship. Well, players need to start using common sense and read the whole Missions before accepting them. This accepts all missions without reading is a bad idea.

People need to start reading the mission before accepting them. Instead of boohoo. Mission too hard can I switch combat ship with smaller cargo to complete them.
 
All players have to do is read the whole mission. Before choosing the ship they need to fly in. If the mission says low-risk low pay. hello, it says it should be easy to fly a large trade ship. If it says High-risk maybe an Armour trade ship. Well, players need to start using common sense and read the whole Missions before accepting them. This accepts all missions without reading is a bad idea.

People need to start reading the mission before accepting them. Instead of boohoo. Mission too hard can I switch combat ship with smaller cargo to complete them.
You mistake my request for flexibility for reading comprehension failure. Don't be so fast to criticize other players, and maybe they'll not be so fast criticizing you.
 
Maybe all we need is a way to quickly dispose of unwanted cargo inside the station. Limpets, Legal Cargo, Illegal Cargo, Passagenrs? You don't want them? You don't want to fiddle with the stations menu? You don't want to take off, eject and dock again? You just want to swap ships, and that fast?

Just eject that cargo in the station, directly from your ships inventory menu. No need to navigate nested menues anymore! Pay a littel fee for station clean up. Finished.
 

Lestat

Banned
You mistake my request for flexibility for reading comprehension failure. Don't be so fast to criticize other players, and maybe they'll not be so fast criticizing you.
You know common sense gameplay has become common sense. Instead, click and accept all missions where children click accept all without reading missions. Read the mission slowly instead of click accept missions then whine after you found your trader is not a defendable ship.
 
What about allowing players to return some or all of the goods for a specific mission to the origin location? This would allow the player to switch to a ship with smaller capacity, and smaller pad requirements, or go off to do other things in a fighter or whatever, and have no bearing on commodities.

What about completing the mission first or abandoning it entirely if you already loaded the cargo and your presence is required somewhere else.
 
Frontier Devs already pointed out why they don't have Cargo on earlier topics. They already explain it could be used as an Exploit. That why it not Allowed and why they have not added Storage in 6 years.

It's not an exploit if it's a deliberate game mechanic. This should be a deliberate game mechanic for both storage, and for affecting the BGS.
 
What about completing the mission first or abandoning it entirely if you already loaded the cargo and your presence is required somewhere else.

Translation: What about doing something less convenient or helpful than what is being suggested, rather than supporting the suggestion.
 
Frontier Devs already pointed out why they don't have Cargo on earlier topics. They already explain it could be used as an Exploit. That why it not Allowed and why they have not added Storage in 6 years.
I'm still waiting for a link with a thread where a developer said all of these. Don't make statements without providing the source of information. And don't say "go and search", just post that link already.
 
You know common sense gameplay has become common sense. Instead, click and accept all missions where children click accept all without reading missions. Read the mission slowly instead of click accept missions then whine after you found your trader is not a defendable ship.

That's strike two. Here's the pitch again: We know how to read missions to check for requirements, and it's entirely irrelevant to what's being requested, because what we're supporting is a suggestion that would make interactions with stations and missions more convenient in a very obvious and natural way. In other words, we're recommending an improvement.
 

Lestat

Banned
That's strike two. Here's the pitch again: We know how to read missions to check for requirements, and it's entirely irrelevant to what's being requested, because what we're supporting is a suggestion that would make interactions with stations and missions more convenient in a very obvious and natural way. In other words, we're recommending an improvement.
No it not an improvement when it can be an Exploit. Feel free to read how the market works on elite Dangerous.
 
No it not an improvement when it can be an Exploit. Feel free to read how the market works on elite Dangerous.

It's not an exploit when it's a deliberate game mechanic. When a new feature is added, the way the market works in Elite Dangerous will obviously change somewhat. We're recommending the change, as we see it as an improvement on the grounds that it helps QoL in dealing with ship switching in stations, and that it offers a new method to affect the BGS, thereby introducing a new dynamic in the gameplay.
 

Lestat

Banned
It's not an exploit when it's a deliberate game mechanic. When a new feature is added, the way the market works in Elite Dangerous will obviously change somewhat. We're recommending the change, as we see it as an improvement on the grounds that it helps QoL in dealing with ship switching in stations, and that it offers a new method to affect the BGS, thereby introducing a new dynamic in the gameplay.
Stop thinking the game is a stupid MMO where prices are the same. Elite dangerous has a Buying and selling simulation in the background. Sometimes it causes booms sometimes it causes a bust. Why are you asking for an exploit? It because you and others are not using common sense.

Start using common sense when you play a game. You see a mission with a high reward. you accept it. Being that child that does not take the time to read the risk of that mission. Then whine after being attacked and return to base. When need storage because the mission too hard for your trade ship and you need your combat ship. All because of it too hard. Reason why. You did not read the mission.

Who is the fault in this problem? YOU.

I'm still waiting for a link with a thread where a developer said all of these. Don't make statements without providing the source of information. And don't say "go and search", just post that link already.
If you read some of the old Devs videos and newsletters you would see I am right.
 
No it not an improvement when it can be an Exploit. Feel free to read how the market works on elite Dangerous.
It's not an exploit when it's a deliberate game mechanic. When a new feature is added, the way the market works in Elite Dangerous will obviously change somewhat. We're recommending the change, as we see it as an improvement on the grounds that it helps QoL in dealing with ship switching in stations, and that it offers a new method to affect the BGS, thereby introducing a new dynamic in the gameplay.
Please wait...

I'm proposing temporary NON-TRANSFERRABLE (I mean you cannnot fetch it like ships from far away) storage that CANNOT BE SOLD to the local market, but can only be loaded to ships for transfer elsewhere. To be used mainly for mission cargo and/or market items between ship change. No PP items, and no BGS manipulation. So that you can swap ships to e.g deal with a pirate, then come back and go on with your missions.

Or, in another case:
I had transferred all outpost cargo using my python, checked the mission board, saw no more outpost missions, and swapped into my cutter for the large cargo. The mission board is now dynamic, i.e. it refreshes itself whilst you choose missions. I came multiple times upon a very juicy outpost mission that I cannot longer accept because my cutter is now full (or fuller than my python), I cannot change back to the python and the board won't let me accept the new mission because!

I thought of suggesting a temporary storage space to overcome such issues. Similar solutions would be:
  • The board can allow me to accept the new mission with a warning about ship size
  • I can temporarily unload the mission cargo so that I can swap ships
The second option can help when I want to swap to a fighter ship, also. It's not cheating, please stop with this mantra! It's using the best tool for the job.

If @Lestat you stop objecting for a minute and think about this proposal, you might find it useful. It's a good kind of change.
 
If you read some of the old Devs videos and newsletters you would see I am right.
When you make a statement you have to come with some proofs also. I don't have to search for things to see if you are right or not, YOU have to provide the links to sustain your affirmations. Someone else said same thing in my old thread about storage some time ago, and he/she didn't provide any links when i asked. Maybe you can prove your affirmations instead. Its simple, put the link of those newsletters, link to those movies (with timestamp when they said something about this) then i will believe you.
 
All players have to do is read the whole mission. Before choosing the ship they need to fly in. If the mission says low-risk low pay. hello, it says it should be easy to fly a large trade ship. If it says High-risk maybe an Armour trade ship. Well, players need to start using common sense and read the whole Missions before accepting them. This accepts all missions without reading is a bad idea.

People need to start reading the mission before accepting them. Instead of boohoo. Mission too hard can I switch combat ship with smaller cargo to complete them.

I agree that ideally, the situation you describe shouldn't happen, but everybody makes mistakes. I don't think that it's unreasonable for this solution to allow someone to correct it. You, of course, are welcome to disagree with me. No hard feelings. :)
 

Lestat

Banned
Please wait...

I'm proposing temporary NON-TRANSFERRABLE (I mean you cannnot fetch it like ships from far away) storage that CANNOT BE SOLD to the local market, but can only be loaded to ships for transfer elsewhere. To be used mainly for mission cargo and/or market items between ship change. No PP items, and no BGS manipulation. So that you can swap ships to e.g deal with a pirate, then come back and go on with your missions.
You want an Exploit in a mission. Read my last post.

Start using common sense when you play a game. You see a mission with a high reward. you accept it. Being that child that does not take the time to read the risk of that mission. Then whine after being attacked and return to base. When need storage because the mission too hard for your trade ship and you need your combat ship. All because of it too hard. Reason why. You did not read the mission.
That your fault yianniv.

Or, in another case:
I had transferred all outpost cargo using my python, checked the mission board, saw no more outpost missions, and swapped into my cutter for the large cargo. The mission board is now dynamic, i.e. it refreshes itself whilst you choose missions. I came multiple times upon a very juicy outpost mission that I cannot longer accept because my cutter is now full (or fuller than my python), I cannot change back to the python and the board won't let me accept the new mission because!
When you accept a trade mission they show a picture of an Outpost or station. Who faults for not looking? YOU. I never had this issue. But I took my time to read it.

You need to start thinking and reading yianniv before accepting missions. We are not 8-year-old children games player that the child ignores reading and only accept all mission. I played that game with my nephew. All it was Click accept click accept. Other issues could be is you are not doing your research before accepting a mission. Like looking at galaxy map and buying system data. Yes, it could cost you 200 credits. Or that location is still unknown. If it unknown. Maybe skipping the mission could suite your best.

When you make a statement you have to come with some proofs also. I don't have to search for things to see if you are right or not, YOU have to provide the links to sustain your affirmations. Someone else said same thing in my old thread about storage some time ago, and he/she didn't provide any links when i asked. Maybe you can prove your affirmations instead. Its simple, put the link of those newsletters, link to those movies (with time when they said something about this) then i will believe you.
You know a lot of this info on the Elite dangerous wiki. I think Atol posted something earlier. Also the last live stream touches on supply and demands some. If you went on the earlier newsletters you would see a lot of this info. Elite: Dangerous’ trading system’s tested by hundreds of AI merchants. When it was in Alpha. Give an idea of how some of the backgrounds simulations works. There more info in the early Dev Diary. Stop being lazy and do some research.
I agree that ideally, the situation you describe shouldn't happen, but everybody makes mistakes. I don't think that it's unreasonable for this solution to allow someone to correct it. You, of course, are welcome to disagree with me. No hard feelings. :)
That the thing. Players do make mistakes. It adds risk to the game which is fun. It brings Oh I am in a heat of trouble. Oh, what the hell do I do now? It not Elite easy. It called Elite Dangerous. After you live that risk you start using common sense and you start thinking ahead and you don't make those same mistakes.
 
You want an Exploit in a mission. Read my last post
I'm afraid your "exploit" sensor needs calibration.
That your fault yianniv.
What you quoted is not mine. Maybe you put your answer in quotes?
When you accept a trade mission they show a picture of an Outpost or station. Who faults for not looking? YOU. I never had this issue. But I took my time to read it.
Please (again), read what I wrote. And, follow your own advice, take some time doing it. This way you'll see that the output mission popped up AFTER I had already checked the board and moved into my cutter. The board is now dynamic, i.e. it doesn't just show new missions when you enter it, it can refresh itself right after you select one.
You need to start thinking and reading yianniv before accepting missions
Yeah, that reading problem is quite common around here...
I thought you had legitimate arguments against such proposals, but I'm afraid you're just stubborn and refuse to see.
And in my proposal I'm trying to protect the BGS.
Sorry, this is becoming tedious.
 
You know a lot of this info on the Elite dangerous wiki. I think Atol posted something earlier. Also the last live stream touches on supply and demands some. If you went on the earlier newsletters you would see a lot of this info. Elite: Dangerous’ trading system’s tested by hundreds of AI merchants. When it was in Alpha. Give an idea of how some of the backgrounds simulations works. There more info in the early Dev Diary. Stop being lazy and do some research.
OK, so you have no proofs about it, and still want me to research about some b s you posted on the forum. You post a link from alpha where there is no info about devs saing they will never introduce cargo storage or why they didn't, and you cal me lazy. Maybe you should go and search those info you said and post it here, and don't be lazy? Don't expect to convince anyone by making false statements.
 
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