No it not an improvement when it can be an Exploit. Feel free to read how the market works on elite Dangerous.
It's not an exploit when it's a deliberate game mechanic. When a new feature is added, the way the market works in Elite Dangerous will obviously change somewhat. We're recommending the change, as we see it as an improvement on the grounds that it helps QoL in dealing with ship switching in stations, and that it offers a new method to affect the BGS, thereby introducing a new dynamic in the gameplay.
Please wait...
I'm proposing temporary NON-TRANSFERRABLE (I mean you cannnot fetch it like ships from far away) storage that CANNOT BE SOLD to the local market, but can only be loaded to ships for transfer elsewhere. To be used mainly for mission cargo and/or market items between ship change. No PP items, and no BGS manipulation. So that you can swap ships to e.g deal with a pirate, then come back and go on with your missions.
Or, in another case:
I had transferred all outpost cargo using my python, checked the mission board, saw no more outpost missions, and swapped into my cutter for the large cargo. The mission board is now dynamic, i.e. it refreshes itself whilst you choose missions. I came multiple times upon a very juicy outpost mission that I cannot longer accept because my cutter is now full (or fuller than my python), I cannot change back to the python and the board won't let me accept the new mission because!
I thought of suggesting a temporary storage space to overcome such issues. Similar solutions would be:
- The board can allow me to accept the new mission with a warning about ship size
- I can temporarily unload the mission cargo so that I can swap ships
The second option can help when I want to swap to a fighter ship, also. It's not cheating, please stop with this mantra! It's using the best tool for the job.
If
@Lestat you stop objecting for a minute and think about this proposal, you might find it useful. It's a good kind of change.