I know that this has been discussed before but no matter what you say this is game error design

Crazy fool :) Just missed out on a BP meet up too - I got there yesterday and am now heading down Route 33 towards the Northern cardinal..
 
The last time I died while out exploring near Sagittarius A* I simply did a game reset. While I understand the OP's frustration at having lost all of his data I still stand by assertion that death in Elite: Dangerous is WAY TOO LENIENT.

If you want a data drop to retrieve your lost data ... that's fine. What will the trade off be though?

Personally I'd love to see every in-game death take a hit on the player's Pilot Federation Rankings. Anything to put an end of the stupid 'Suicidewinder' tactics that folks use to insta-clear their 'Wanted' status in systems.

Losing four months of data in one blow can be devastating but remember this: Nobody forced you to stay out that long. The longer you stay out the greater your risk. Its a choice that each explorer makes on their own. There is no reason why you couldn't have returned home sooner and redeemed those scans. Every time I forget to apply the brakes and slam into the gravity well of a blackhole and take 2% hull damage and everytime I emerge from hyperspace too close to a binary I'm reminded that these are the risks I chose when I decided to be an explorer.
 
Well, I've been out in the black on my cardinal points trip for a few months now, have scanned a system or two, jumped a few KLys, beaten my >65K PB and still have a way to go before returning to Sol. I'm happy to accept the risk that if I die, all my effort dies with me. I'd prefer to leave as is and accept the higher level of risk associated with being an explorer... (and this comes from someone down to 74% hull due to spending too much time flying the forums when I should have been flying my ship). I'd also prefer consequences for other types of play were on a par with our potential 'penalty'....
 
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[mad] If i can remember well we play games to have fun and enjoy them. I know that way Fd think about Ed is to be realalistic as possibly but when something happens because we are humans and not perfect beings.So we lose our ship and at least thousand of credits in exploration and countless hours of collection of scans of hundred systems then i am sorry but i find it unacceptable to be unable to retain our data in the escape pod . Forget the value of the ship it doesn't count ! How do expect from us FD to do all those months of scanning from the beginning ? do we have anything else to do with our life ? and who tell us that will never happen again? So we must be giving the ability to retrieve our data by returning to our last location and collecting them back.This should be done withing a specific amount of time like missions.Until this is enable in the game i think that exploration is done![down]


I do agree.
I think it would be a cool thing if cmdrs could travel back to the location where they lost their data and retrieve it.
This would in many cases be quite an effort and it would add a legit game play goal.

It is weird anyhow that this data is lost. We can retain other data related to the engineers, why not exploration data?
At least we should be able to retrieve it if we want to.
But there might be a problem with the persistence of the ED universe.
I can think of a simple way to get around that though.
 
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okay, so a 6 month, low risk, high effort exploration trip ends at the bubble 'cos Exploramander XxX gets interdicted by an aggressive NPC (for whatever reason) - does this mean all he has to do is fly back to the point of inderdiction in his new insurance buy and pick up his data? Great, all data recovered in less than an hour and just for the price of a rebuy.... Kinda takes the edge of it???

[Edit: it goes without saying that, if I lost all of my data the first thing I'd do is look down the back of the sofa - find all kinds of things there...]
[Further Edit: also goes without saying that I reserve the right to change my mind and throw teddies out of pram If I get interdicted on my return to the bubble and lose all my data :)]
 
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I'm only on my 2nd ever exploration trip and I am trying to ease myself in. The biggest worry for me was how I would feel if I lost my exploration data. Its not the credits so much more the time one has put in to feel like it went to waste. It would cut me right up if I ever went a really long way and got destroyed without handing in the data.

I am in a Cobra and my first trip was a 500ly round trip scanning there and back and even with such a short trip I managed to find a couple of systems that hadn't been discovered yet. My second trip that I am currently on my return journey from is a 1000ly trip and I am still finding cool stuff on my way back as well. Found my first ever earthlike on my return journey although I wasn't the first to find it so I wont get the discovered by tag on it but its an awesome feeling either way. I will be gutted if I get interdicted and dont manage to run away when I get back to the bubble with a station in sight.

I haven't been far yet but its all relative. Its a long way to me because it took quite a few hours of jumping, honking, scanning & jumping again. I dont want to lose that time investment. I agree that its got to be the way it is to stop people abusing it but it wont make it any easier the first time I do lose my data. I am pretty sure it will put me off exploring for a while anyway which is a shame because I absolutely love it.
 
I have lost two moths of data in the past. It was my fault, I fully accepted the game mechanic, just got into my ship and carried on. Its there, just get used to it. There are groups such as Iridium Wing that will escort you when you get back to the bubble, having said that I have never lost data due to being destroyed by an NPC, only my own stupidity.
 
I think we could accommodate both points of view by introducing a "data drop" at the point of ship destruction, retrievable only by the CMDR who lost the data (call it OTP encrypted or something) and requiring you to travel to the system where it was lost. I'd be very happy to see that, and it would be neat if you pranged your ship on some remote world and had to fly back out to retrieve it - at least you'd know it was there and not wholly wasted.
I certainly agree with the sentiment of this. As long as there's no advantage to dying (eg as would happen if data survived death and you could suicide back to the bubble with your data intact) then there's no disadvantage to anyone else. And I would have nothing but respect for the CMDR who lost his ship 50K LY away and then flew back to retrieve his data. But....

... the devil is in the detail.

Do we really want to give returning explorers who choose to fly unshielded ships through multiple low sec systems whilst pledged to a power and carrying cargo the ability to easily recover from their suicidal choices? Because that's the sort of scenario where it would mostly be used. We can argue until the cows come home as to whether CMDRs or NPCs should attack explorers, but the reality is that there are psychopathic CMDRs out there (and logically there should be psychopathic NPCs if they are to be representative). Those who choose to ignore that should face the consequences. There needs to be a reason why explorers should take shields, have the ability to boost, plot a careful route to a high sec system where they are allied with everyone, etc. A "get out of jail free" card only emphasises that this is a game rather than an immersive simulation (*).

So the only way I could see this being a positive would be if there was a totally arbitrary rule such as "if you die more than 1K from Sol then you can recover your data". But - the detail devil again - that is rather unfair to new explorers for whom 1K is a huge distance (even for someone like me, my first trip wasn't even close to 1K!)

* - yes, I know there are a lot of facets to the game which are not at all "simulation" but it does generally manage to keep to the side of the line that allows those who like RP to do so in a manner that doesn't require them to suspend all sense of disbelief.
 
I think data retrieval is a great idea but one that should have been included from the start. Introducing it now would be a kick in the teeth for those who have flown into the nether regions before and returned safely but more so to those who lost months of data. Heartbreaking as it is we all know the risks when we leave the "safety" of the bubble.
 
while I understand and agree with your basic premise....the pain of losing months worth of data versus hours of mining ore is orders of magnitude different.

Frawd
My sentiments exactly. Took me from Jan to May to complete DW, losing that kind of data is not quite the same as losing a few tons of rocks.
 
[mad] If i can remember well we play games to have fun and enjoy them. I know that way Fd think about Ed is to be realalistic as possibly but when something happens because we are humans and not perfect beings.So we lose our ship and at least thousand of credits in exploration and countless hours of collection of scans of hundred systems then i am sorry but i find it unacceptable to be unable to retain our data in the escape pod . Forget the value of the ship it doesn't count ! How do expect from us FD to do all those months of scanning from the beginning ? do we have anything else to do with our life ? and who tell us that will never happen again? So we must be giving the ability to retrieve our data by returning to our last location and collecting them back.This should be done withing a specific amount of time like missions.Until this is enable in the game i think that exploration is done![down]

Happened to me. Was 200LY away from SAG A and decided to colide with a planet really hard. The reason why you loose your data when you die is that you cant exploit the self destruct when you get somewhere like beagle point and magically appear in a station with all your scanned data.
 
While I also agree that it definitely sucks to lose your data, I don't think or feel that FD needs to do or change anything, and it's definitely not an error in game design. It would be nice to see, but i wouldn't be upset if they chose not to implement it.

I'm currently 48k or so out from Sol on my way back from Beagle Point. It's taking me a long time because ESO has my current attention, but that's besides the point. As an explorer so far out from home, you need to be CAREFUL and CAUTIOUS. I can totally understand making a sudden error at the wrong time, panicking, and losing your ship. It happens to the best of us, especially the longer out we stay. However, with just under 9k systems visited and 173 million made in exploration, I never EVER understood how some Commanders allow their ships to get so beat up and damaged while exploring.

I've anyways erred on the side of caution while exploring because it makes sense to me. I'm REALLY far away from home right now, so I need to be careful, as do all explorers.

So if FD just allowed explorers to just get their data back, I would argue THAT would break exploration! It would completely remove the immersion and feeling of being so far away from home! Also, it wouldn't only permit but it would encourage pilots and commanders to be dumb while exploraing, whereas our current system punishes those commanders for not respecting the mighty galaxy and it's many intricacies.

My point, is that when you're so far out from home, you need to be careful. Throttle down before jumping to a Neutron Star, or any star for that matter. Check the system map and look at the gravity of the planet you wanna land on. Personally if it's over 1.5g I don't even try. At the end of the day if you explode out in the black, it's no one's fault but your own.
 
This is a point that has been on the request list since the start. Let's keep on FDs case about giving some serious exploration love so we can get stuff like this implemented :)
 
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