
Now you're not making any sense... If I was playing an FPS, and I bought an LMG with less jitter, a bigger magazine and a faster rate of fire, I would dominate the middle range game. I still could be killed by a sniper at long range and a sub machine gun or shotgun at short ranges. But I would dominate as long as I played to the guns strengths. That is the definition of pay to win if there was no gun in the game that could be acquired without money that could match it.
It also would be pay to win if players were grouped according to time in game or some kind experience level and I bought a gun that no one in my class could get a hold of without buying. The effect would be mitigated over time as others gained levels ect. But that would not change the fact that it was pay to win.
In free to play games they often allow you to get items if you play a lot buy allow you to aquire the credits purchase the items for in game money, which is what I did when I bought the Python 2. That can still be considered pay to win, the only difference is that you get to keep the ship in Elite whereas most others it would be a rental for a limited time.
I never liked the FDL, it was just a combat ship with an off centered seat and some weird canopy line blocking the view. But it was the meta for a long time and some still prefer it over the P2.
I prefer the P2 because it has a centered seat and better super cruise boost handling, but neither of those make it competitively better, just more pleasing to use.