I Need Manufacturing Instructions

Impact sites.
It may come from both type of satellites (the big round one or the small winged one)
The big one may also have a power regulator.

Except for manufacturing instructions, the satellites will give different types of data
 
I've been trying all of the above, specifically including those Impact Sites. I've only found one of the round kind, and that actually DID NOT possess the Manufacturing Instructions. There was also a manufacturing base I searched through, which ALSO came up empty!

It's getting seriously frustrating at this point.
 
I've been trying all of the above, specifically including those Impact Sites. I've only found one of the round kind, and that actually DID NOT possess the Manufacturing Instructions. There was also a manufacturing base I searched through, which ALSO came up empty!

It's getting seriously frustrating at this point.
There's just a chance of it. It's not guaranteed. To actually stock up you will need to relog and keep trying. They're easily the fastest way and often you can get 2 at a time. Once I got this:

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The way I see it, that should happen all the time - if you go to the specific location (and the game was designed that way), so that relogging wasn't a thing. Like, if MIs should be found at xyz and when you get there you can get 5 every time. But they disappear for x weeks so you have to go to another place to get more (but they will be there, guaranteed). As it is now, it's RNG so this is the only way to get them reliably.

As it happens, you can't relog anywhere but POIs now as I think Fdev have tried to fluff relogging at settlements by deleting all mats (all data and all materials) at a settlement if you log in at that point (that's right, you can crash to desktop and log back in and all the materials are gone until you leave the area and return in your ship).

It's a bit of a state at the moment. So don't feel bad for logging in repeatedly at one of these locations to farm MIs because I'm guessing it won't last long before they do the same at these and you'll basically be farming stuff over the course of several weeks instead of a few hours.
 
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yea, i love seeing crashed satellites on planets that nobody has ever visited. Reminds me how pointless exploration is to the game. Humans have apparently been everywhere already.

seems like the threat level 3's and such have these materials.
I mean aren't there planets in our solar system with crash satellites / rovers that have never had a foot on it?
 
I've been trying all of the above, specifically including those Impact Sites. I've only found one of the round kind, and that actually DID NOT possess the Manufacturing Instructions. There was also a manufacturing base I searched through, which ALSO came up empty!

It's getting seriously frustrating at this point.

There's just a chance of it. It's not guaranteed. To actually stock up you will need to relog and keep trying. They're easily the fastest way and often you can get 2 at a time. Once I got this:

View attachment 232950

The way I see it, that should happen all the time - if you go to the specific location (and the game was designed that way), so that relogging wasn't a thing. Like, if MIs should be found at xyz and when you get there you can get 5 every time. But they disappear for x weeks so you have to go to another place to get more (but they will be there, guaranteed). As it is now, it's RNG so this is the only way to get them reliably.

As it happens, you can't relog anywhere but POIs now as I think Fdev have tried to fluff relogging at settlements by deleting all mats (all data and all materials) at a settlement if you log in at that point (that's right, you can crash to desktop and log back in and all the materials are gone until you leave the area and return in your ship).

It's a bit of a state at the moment. So don't feel bad for logging in repeatedly at one of these locations to farm MIs because I'm guessing it won't last long before they do the same at these and you'll basically be farming stuff over the course of several weeks instead of a few hours.

Yes, this
I got 3 at most from a round satellite (which gives 4 data) and 2 at most for the smaller one that gives 3 data tops
The round one seems to give more "scientifically relevant data" while the small one gives more civilian/surveillance data (including operational instructions)

I will try an Election system, to check if the data changes in any way - vaguely hoping for opinion polls 😒
 
The problem is not finding them.
The problem is the numbers needed... I mean seriously, it's quite insane

And it's not only the Manufacturing instructions, but basically most of the materials.
Lack of traders does not help either
 
The problem is not finding them.
The problem is the numbers needed... I mean seriously, it's quite insane

And it's not only the Manufacturing instructions, but basically most of the materials.
Lack of traders does not help either
Unfortunately with Odyssey being royally screwed up, I'm afraid it will be quite some time until we can hope for a balance pass.

There was lots of feedback during alpha that does requirements are insane, but that's just how Frontier love to design their games.
 
Unfortunately with Odyssey being royally screwed up, I'm afraid it will be quite some time until we can hope for a balance pass.

There was lots of feedback during alpha that does requirements are insane, but that's just how Frontier love to design their games.
They did reduce the total mats required, so they listened to that feedback. Except for MIs being universally required, I think the current volumes of mats are spot on.

The issue really is how RNG data is and the fact we cannot get mats from combat.
 
They did reduce the total mats required, so they listened to that feedback. Except for MIs being universally required, I think the current volumes of mats are spot on.

The issue really is how RNG data is and the fact we cannot get mats from combat.

I think not.
Assuming you start from G3, you need the mats below to upgrade a single suit to G5. And ideally we will need at least one suit of each type.
25 Power Regulators for a single suit? That will have bolted on mods?

25 Suit Schematic
25 Health Monitor
25 Power Regulator
25 Manufacturing Instructions
60 Carbon Fibre Plating
60 Graphene

And some mods:

Battery Capacity:
10 Reactor Output Review
15 Maintenance Logs
5 Ion Battery
10 Micro Supercapacitor
10 Electrical Wiring

They seem way to much given:
  • the randomness of getting said materials
  • the lack of any trading for goods and data
  • the lack of clear tiers for trading

In horizons, the Engineering is a breeze for me since i know exactly where to get the top tiers materials (G4/G5) and trade them down at really favorable rates
For example, Pharmaceutical Isolators.
It may take me 1h to track a single HGE, but for it i will get 9-12 PI
And from those PI i will get 81 G1 or 27 G2 or 9 G3 or 3 G4 - and a that single HGE is enough to get at least a few levels of G5 for a certain module.

Compared to Horizons Engineers, the EDO ones are a total mess.
In terms of material storage (bulk caps, grossly categorized), lack of trading (No trading for goods and data) and actually getting them in the numbers needed.
 
I think not.
Assuming you start from G3, you need the mats below to upgrade a single suit to G5. And ideally we will need at least one suit of each type.
25 Power Regulators for a single suit? That will have bolted on mods?

25 Suit Schematic
25 Health Monitor
25 Power Regulator
25 Manufacturing Instructions
60 Carbon Fibre Plating
60 Graphene

And some mods:

Battery Capacity:
10 Reactor Output Review
15 Maintenance Logs
5 Ion Battery
10 Micro Supercapacitor
10 Electrical Wiring

They seem way to much given:
  • the randomness of getting said materials
  • the lack of any trading for goods and data
  • the lack of clear tiers for trading

In horizons, the Engineering is a breeze for me since i know exactly where to get the top tiers materials (G4/G5) and trade them down at really favorable rates
For example, Pharmaceutical Isolators.
It may take me 1h to track a single HGE, but for it i will get 9-12 PI
And from those PI i will get 81 G1 or 27 G2 or 9 G3 or 3 G4 - and a that single HGE is enough to get at least a few levels of G5 for a certain module.

Compared to Horizons Engineers, the EDO ones are a total mess.
In terms of material storage (bulk caps, grossly categorized), lack of trading (No trading for goods and data) and actually getting them in the numbers needed.
PRs aren't random though. And that's my point. You can obtain them, guaranteed, every single time you hit any settlement that's active (if only every mat worked similarly!) You can get them as mission rewards. Sure, it's a bottleneck to a degree but how many suits do you need in an entire lifetime of playing Odyssey? And G3 suits are pretty abundant (albeit requiring the dash n grab "game play" to get).

Schematics are abundant if you know where to look. The assets can be traded and are abundant (again, helps to know where to look). Literally 2-3 scavenger hunts will fill you up for the specific branch of assets that you may need for an upgrade to G4 or G5 (I did it, just this, the other night, from almost zero). If you find that grindy compared to MIs then Odyssey isn't much of an expansion for you, I'm afraid.

For engineering modules, the data is abundant (via missions) and so not random at all (usually 2-3 missions to get one engineered module; although finding the missions can be a little RNG). But for all other data it's way too RNG.

Again, I don't know what people are expecting here but if Fdev just cave and half-hearted x3 it or just flat reduce all mats requirements, it'll still be imbalanced and will just mean we end up finishing all we need in a couple weeks (I'm not far off as it is now!) Some parts need to be changed, definitely. But I've repeated myself on that enough times so I don't think I'll do it again.
 
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PRs aren't random though. And that's my point. You can obtain them, guaranteed, every single time you hit any settlement that's active (if only every mat worked similarly!) You can get them as mission rewards. Sure, it's a bottleneck to a degree but how many suits do you need in an entire lifetime of playing Odyssey? And G3 suits are pretty abundant (albeit requiring the dash n grab "game play" to get).

Schematics are abundant if you know where to look. The assets can be traded and are abundant (again, helps to know where to look). Literally 2-3 scavenger hunts will fill you up for the specific branch of assets that you may need for an upgrade to G4 or G5 (I did it, just this, the other night, from almost zero). If you find that grindy compared to MIs then Odyssey isn't much of an expansion for you, I'm afraid.

For engineering modules, the data is abundant (via missions) and so not random at all (usually 2-3 missions to get one engineered module; although finding the missions can be a little RNG). But for all other data it's way too RNG.

Again, I don't know what people are expecting here but if Fdev just cave and half-hearted x3 it or just flat reduce all mats requirements, it'll still be imbalanced and will just mean we end up finishing all we need in a couple weeks (I'm not far off as it is now!) Some parts need to be changed, definitely. But I've repeated myself on that enough times so I don't think I'll do it again.

So, you're basically saying that everything is fine

Trading for Data and Goods is not needed
The 1000 generic caps are fine

OK 🤷‍♂️
 
Manufacturing insrtuctions now are prety easy to farm - impact site with crashed sat like nav beacon. just relogging near it gives you about 100 of them per hour and lots of electronics items. Same for weapon schematics - irregular markers threat 3.
For me main problem is power regulators. only way is missions reward. But most of them take too long per 1 item, and for grading level 5 suit(3 suits) you need 93 of them
Wrecked SRVs and at least the Eagle distress signal as well as the crashed beacon sites have regulators.
 
I dont know if this will help, but try looking at mission boards in the following systems:

1. Suit and weapon schematics seem to pop up as a mission reward from military systems. Sometimes in 3-5 per mission reward.
2. Manufacturing Materials seems to pop up a lot in Extraction/Refinery systems as mission rewards. Usually Courier work, scavenger elimination and restore power missions. I was lucky yesterday and got 15 Manufacturing instructions. 5 pieces per missions, in systems 1 jump away from the mission giver system.
3. I tend to find a lot of ionised gas in RES building, especially medical rooms. Cant remember about it being a reward from missions though.
 
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