No need to dis the suggestion. It's up to the devs to figure out if the concept is worth the work involved, not us.
Grappling hooks retain the game-lore-feel (force rays really aren't part of the setting), retain aspects of gameplay to loot collection, and could still be differentiated from collector limpets by limited range and the manual nature of the process.
Sorry not disin,
Just pointing the reasoning of why i went for the Magnetic Scoop, but magnetic scoop is not a force ray or tractor beam, its simply an electro-magnet. has limited range of attraction and only on certain materials.
The idea is not to introduce another mini game into the game, its to add a simple yet elegant way of upgrading the basic scooping mechanic only on certain items (Canisters and Engineer Materials). Nobody enjoys manually scooping thousand of items manually anyways, and the only people that might probably are miners, and even like that is tedious and gets boring fast.
Tractor beams attract anything, lore wise the game devs does not want that implemented.
Magnetic scoop has limited range and limited targets. MAGNETIC Specific Targets close to the scoop. Basically easing the final moments of picking up and item with the cargo hatch open.