The astroid rings in elite are beautiful (if not very dense) and I do love to fly around in them aimlessly.
However doing so has revealed one of elite's flaws in my eyes ; stuff only spawns upon your arrival in a area.
When you drop in a astroid belt/ring one of three things will happen : Pirates will spawn , cops will spawn , miner will spawn. if you move on , nothing else will spawn in. if you kill the bandit , no one else will jump in.
The funny thing is that nothing spawning is not a option (or is very rare) so every time you drop out into a random area of a astroid ring or into a cluster one of those three will spawn (sometimes two of them at once)
True the ship type , wingcount change but the genral position and all that is the same every single time.
Something a bit more random would be better IMO.
Imagine flying around and you find nothing , you see nothing for a hour.
You go back the next day and after 10 mins you see a anaconda being attacked by a swarm of pirates. or maybe you see a dead ship with rare materials and cargo around it. (sometimes its a trap , other times its not)
Maybe you find a tiny outpost , maybe you just find a pointless husk of a ship that does nothing , maybe you find nothing.
My point is currently if you fly off in a direction you will find nothing outside of the initial spawn from when you droped in (and the fact there will be a spawn 99.9% of the time hurts the ilusion)
This is the sort of thing I want FD to work on , it helps fighters , explorers and players in genral.
In otherwords POIs for rings.
In genral I hope to see POIs , USSs and ship spawning logic get a lot of work done.
However doing so has revealed one of elite's flaws in my eyes ; stuff only spawns upon your arrival in a area.
When you drop in a astroid belt/ring one of three things will happen : Pirates will spawn , cops will spawn , miner will spawn. if you move on , nothing else will spawn in. if you kill the bandit , no one else will jump in.
The funny thing is that nothing spawning is not a option (or is very rare) so every time you drop out into a random area of a astroid ring or into a cluster one of those three will spawn (sometimes two of them at once)
True the ship type , wingcount change but the genral position and all that is the same every single time.
Something a bit more random would be better IMO.
Imagine flying around and you find nothing , you see nothing for a hour.
You go back the next day and after 10 mins you see a anaconda being attacked by a swarm of pirates. or maybe you see a dead ship with rare materials and cargo around it. (sometimes its a trap , other times its not)
Maybe you find a tiny outpost , maybe you just find a pointless husk of a ship that does nothing , maybe you find nothing.
My point is currently if you fly off in a direction you will find nothing outside of the initial spawn from when you droped in (and the fact there will be a spawn 99.9% of the time hurts the ilusion)
This is the sort of thing I want FD to work on , it helps fighters , explorers and players in genral.
In otherwords POIs for rings.
In genral I hope to see POIs , USSs and ship spawning logic get a lot of work done.