My Frag is already double shot, and it wrecks hulls at knife-fight range. I haven't yet unlocked Palin for the sweet DD5s because unfortunately the scrubs below him have annoying unlock requirements for mods I don't even want. Current boost speed with DD3s is 394 m/s boost. It's not blazingly fast and it does force me to work on my aim. It's bittersweet, on one hand more speed would be nice, on the other hand I think it's helping my aim when I have to snipe smaller targets.
Sorry about the late reply Psymon. I had to gather up a few mats for the frags. I already had a nice supply of MEF. Otherwise it might have been a couple more days, lol.
I tested one of my suggestions to you; 1x C3 Frag + 2x C2 Frags, all G5 w/double shot screening shells and 2x iHammers with G5 sturdy mounts and SP rounds for module sniping. If you thought one Frag can wreck ships, then using 3 is something you may want to try. Thermals are not be a problem at all, even firing 2 Frag salvos followed by a single salvo from the Hammers. I never got a heat warning from mine, although that could vary with secondary rolls and lower tier engineering. I have not yet had the chance to upgrade a pair of Hammers to LR. That's next on my agenda.
Now regarding thrusters, I mentioned earlier that I had used my fastest C6 DD5s. I thought this would be really good for ramming. My first combat tests revealed more drift than I had expected and resulted in some minor maneuvering issues. Seriously, I'd turn and it just kept going without slowing down, lol. It wasn't too much different than just having FA off. I already knew the ship was kind of bad about it, but this opened my eyes a bit. I switched back to C6 DD5s at 133% with a max boost in the high 420s. I also had to vary my speed in turns, much more extreme than with other ships I fly. That corrected much of the maneuvering problem, slightly lowered thermals and I've got a slight mass reduction secondary on that one. You just might have a found a "sweet spot" with those DD3s. That may actually be a good balance for you. If you can really fly this thing, I tip my hat to you.
More in a few days, stay tuned...
I kept mine too [big grin]. I A rated it but haven't engineered anything. You'll have to let me know what you think of your build before I get to mine. The new engineering from ground up will be a slow process to risk disappointment at the end.
I did do some re-rolling on my gunship. Once I was done I figured out that I had put the better shield boosters on my courier at some point. I thought my resistance was oddly low! Either way, I've got 3 E boosters that are now at 15-16.5 near even resistance each. I also got my highest DD5 roll yet. It's not godly, but +37% was nice to finally see after 60 attempts. It's killing me not being able to try them all out on some wanted CG CMDRS!
The Buzzard gets 537 boost atm, and maneuvers like an Eagle II. There's so little drift that where you turn is pretty much where you go. I think it's just about ready for pvp. I may try out a pair of frags, after I finish up with the FDS. I doubt you'll be disappointed with any performance increase in yours. I foresee this becoming one of your small ship favs.
Yeah, the better SBs would have made a difference for sure. I think God Roll thrusters is considered to be 140%, but don't quote me. ryan_m has a thread in the pvp section that lists many known stats. With 137% DD5s, you should be boosting at +/- 400mps on your FGS. It's certainly not FDL/FAS/Clipper fast, but it's pretty good for a Gunship. You'll notice more power and responsiveness with the directional thrusters too. If you decide to get an FAS someday, that same thruster module could get you up in the 520s, possibly low 530s, depending upon your build. I've often thought about taking my FGS to a CG, but I'd never be able to take an interdictor with me on that rig. I'd have to build another power plant for it and I'm near critical mass on my storage as it is.
Rooks o7