Let's see if I can clarify this for you.how is e:d still not fixed for the vive
Let's see if I can clarify this for you.
- It is brand new technology.
- It is complex and requires experts to work on it.
- This is first gen tech and people are still learning the limits.
- There are many different combos of PC hardware out there that need to be taken into account.
- The FDevs do not control SteamVR or the main API's needed to run Vive.
- E: D is continually evolving and supporting other HMD's which preceded the Vive.
- The FDevs are doing a considerable number of other things besides VR.
- The Vive works pretty damned well, with only a few minor issues remaining.
- Your priorities do not automatically become the FDevs.
- Your impatience is not an FDev issue they can fix.
Be patient and enjoy what you have, knowing it can only get better over time.
@SpitTheDog - howled, nearly woke the kids...repped.In another thread (https://forums.frontier.co.uk/showthread.php?t=247986&page=8) you say that FD has unethical business practices because they haven't fixed this. Yet you are RMA'ing the Vive because it is a problem with the Vive?
Next up for your entertainment, "Who's Fault is it Anyway?"
Lol. But seriously, this is another example of consumer-level expectations being raised for what VR can acheive, and then further misguided in this case.
@SpitTheDog - howled, nearly woke the kids...repped.
The simple fact that you can build a device like the Rift/Vive in 3 years amazes me, and 'millennial entitlement' seems to forget what effort goes into achieving that amazing rate of progress.
I'm sure the Wright brothers put an order in for an A-380, a B-2 and an F-22 Raptor after flying for the first time at Kitty Hawk, with a 3-year lead time to boot. "Hey, we flew 3 years ago, where the frack is my stealth bomber, dangit?"
Some are very vulnerable to the hype, some are just 12, overexcited and can't help it.
I've often been an early adopter because I enjoy watching the PC scene evolve, and it gives me some small sense of having helped. The VR scene will evolve pretty quickly; people just have to give it a bit of time, and let the developers/hardware gurus/driver programmers do their thing. Don't get me started on the whole 'it's not very well optimised' argument.![]()
I disagree with you, and your views come across as having your expectations raised way too highly in believing you have almost been deceived by what has been produced by software and hardware suppliers so far!
VR is an evolution and there's plenty of us that have been using it for three years whilst it's been in development. Your statement implies you feel that now there are consumer units available and you've waited long enough for them, they should perform to an arbitrary level you feel consumers are entitled to.
Expectations from my view, and I assume from Shadragon too, are that HMDs will get better over time, and that in turn will need (and current gen still would benefit from) faster graphics cards to deliver both the detail and the resolution at sustainable frame rates (90+).
Some people are prepared to pay for VR as it is now- I see nothing wrong with that, and it's quite clear that is not going to be you. But for those of us that enjoy it, there is nothing wrong in advocating that to others and that includes those that create the hardware and the software. Yes, it's expensive at the bleeding edge and always be of better quality (for many years to come really), but there are way more benefits to being in VR for many people over those using standard displays.
I find nothing wrong that I can't accept from either the Vive or CV1. Yes ED can highlight some god-ray issues, but that's on both devices. FD have said they will also look at the Vive issues, but they are acceptable enough for me- I can still read the text!
So for those who think the Vive is inferior, it's only a slight difference to the CV1 and because of room-scale, I'll not be selling mine!
The OP only started playing this month. And going by his steam history only put about 5 hours into Elite in the last two weeks.
So, uh yeah. I did 4 hours on the Vive playing ED today. So yay for us whom just silently enjoy the game on the Vive and don't post silly troll threads. Go us.
I've been playing ED since the Premium Beta phase, and invested quite a wad of cash into getting 100+FPS at 4K. However, since I got the Vive I've hardly played ED. Why? Because 2xGTX970s in SLI aren't enough to stop the truly horrendous micro-juddering. I'm actively considering between replacing them both with a single GTX1080, and I'm keen to hear any reports how ED gets on with these Pascal cards in VR.
I'm thinking of doing the same with my 2x980's, the latest VR implementation makes them useless in Elite Dangerous, pretty has done since they dropped Oculus 0.6 support and upgraded to SteamVR and later Oculus 1.3. BTW, I find that having SLI enabled while playing Elite in VR introduces a lot of judder and tracking based issues - the SLI could be the source of some of your issues, my second card in on my desk now.