I still hate the new style of exploration even after adjusting to it.

Why am I getting sucked into this crud again? I'm having fun playing ED. If you're not then go away.
Couple of things.

Why are you getting sucked into this crud? Because you decided you would by responding. I also read the thread, and decided not to respond. Until someone told me I should go away.
I am not playing ED, nor do would I have fun playing ED if I did. But that doesn't make it your call for me to go away from these forums, or whether I want to discuss this issue. That is up to me, or possibly moderation.

My advice to you, continue to have fun play ED, but be careful posting on internet forums where you might encounter and have to deal with opinions which are different from yours with the distinct possibility of discussions. Especially subjective experiences like enjoyment in games may differ from yours in other persons.

Keeping this in mind will greatly increase your forum going experience. :)
 
I originally proposed that the honk would pick up all the major bodies but the minor smaller ones would require the tool. It was a good compromise.

If you truly are an explorer you would use any tools necessary to explore. None of them would stop you. If you find something interesting you still can go out and look. This just "slowed" everyone down. Is exploration a rush?

I love the fact I can bring up all the details of the body I just found sitting near the star scooping.
 
If you truly are an explorer you would use any tools necessary to explore. None of them would stop you. If you find something interesting you still can go out and look. This just "slowed" everyone down. Is exploration a rush?
It's the complete opposite for me. When I was able to check the system map traveling the galaxy, something would catch my eye and I'd be spending time investigating it.

The new system makes me play the FSS minigame every single system before I can determine whether there's something worth checking out. Now I find the FSS as a mini game not too intrusive, and if I could use it intelligently I would have no problem with it. But there's no decision making anymore. It's just mandatory every single system and grows old and repetitive so very fast.

So at the end I just gunned it for home, crossed the last 12KLY just checking the spectrometer for ELWs, WWs and AW, scan and map em when necessary and raced home.

Exploration used to be rich with distractions along the way, but now all the signs of distractions are hidden behind a grind wall. So, I have 2 options, both bad.

1. FSS every single system I travel through, to see whether I want to investigate it. Which is dumb, since you're investigating a system to see whether it's worth investigating. Is repetitive and has a very low hit/miss ratio compared to the effort it takes. As someone said:
It is tedious

2. Don't FSS every system, just the ones where the spectrometer shows shinies. Which is the cherry picker method, you earn loads of cash but it's boring beyond belief. Plus I can't deal with not knowing which great looking systems I am passing by.

2 more things.
1. A true explorer means you like to play blue blob mini games? Not ... you know ... explore stuff?
2. And thanks for the True Scotsman shot.

edit: Afterthought. I got Satisfactory early access. I can explore by running around and going places I want to investigate. And it's very satis ... factory. You know why?

Because I can look around and see where I am without having to play a mini game first. That's the I-win button you talked about. The ability to see.
 
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1. A true explorer means you like to play blue blob mini games? Not ... you know ... explore stuff?


I recall coming back from a winter trip up Bidean nam Bian in Glencoe; our party trudged into the little layby, and were divesting harnesses, coiling ropes, etc. A coach pulled in alongside us, the door opened with a burst of foetid warm air, and a collection of the more hardy individuals on board got out. One gentleman got out a pair of binoculars, and looked up at the peaks we had been spending the day scaling.

"You guys climbers?" he asked. We said that we were.
"I love this part of England!" he opined warmly, and got back on the coach. Presumably to go into Fort William, where I was curious as to what would be made of his last statement by the locals.

With his binoculars, he'd seen the top of the mountain, but he hadn't been there.

I always see the blue-blob game as being the equivalent of looking around the place with a pair of binoculars before pushing off elsewhere in short order, mentally ticking off the box that said "I've been here".

Wondering at the map laid out before me from the ADS, and then travelling around the system to scan the bodies, going to the configurations that looked like they might be spectacular, that was getting the axe and crampons out and seeing the view from the summit.

I know which I preferred.
 
I originally proposed that the honk would pick up all the major bodies but the minor smaller ones would require the tool. It was a good compromise.

If you truly are an explorer you would use any tools necessary to explore. None of them would stop you. If you find something interesting you still can go out and look. This just "slowed" everyone down. Is exploration a rush?

I love the fact I can bring up all the details of the body I just found sitting near the star scooping.

No, exploration is not a rush. I agree with that. And in many other games FSS would be acceptable. But here we have some 400 billion systems to explore. Only a tiny minority of them contain something interesting. I would say less than 0.1% So even with ADS exploration was a long, long periods of boredom with occasional WOW!! moment when you stumble upon one of those 0.1%. With FSS making everything so much slower, these long periods of boredom become much longer to a point where WOW moments are completely gone. And pure boredom is all what remains in the exploration gameplay.
In other words, we are sacrificing our chances to find something interesting in order to play a mindbogglingly tedious minigame each time we visit a new system. How can this be good?
I know ADS is not comming back, but it remains to be seen if FSS in its current form will survive the next big update. I wouldnt bet any money on it.
 
Are you aware how well exploration pays?
I've just been on a 30 day trip and I got more than 2.6 billion credits for my exploration data.
Sure, that sounds good at first. You didn't mention how much playtime those 30 real days were, though. (I mean, surely you didn't mean you played for 720 hours. 3.6 million Cr per hour would be terrible... but hey, still more than CQC :D )
This is something of a trap for exploration gameplay. People look at the payouts at the end of a long expedition they made, and conclude that since they earned billions, it's fine. But it's only that much because they spent a lot of time out there. Had they spent it on any of the more lucrative ways of earning credits, they would have had many more.

For example. Allitnil's last year saw them earn 21.17 billion Cr. Sounds like a lot, right? But the playtime was 9,561 hours. Now, this amount was with the LYR bonus, and mapping pre-FSS finds which pay more (5 MCr for ELWs, for example). With those in mind, that was 41 million Cr / h. Someone who did the same, without the LYR bonus and the pre-FSS bonus, would do around 10-12 MCr/h.
Now, are you aware of how well some other methods pay, especially mining? (Wouldn't even have to go laser mining overlapping hotspots to make multiple times that.)

If Allitnil spent that same time in Borann, and somehow didn't go insane, the final balance would have been somewhere around 1900 billion, instead of 21.
 
I agree. The problem isn't the system its how boring the galaxy is according to FDev. The galaxy they formed is far from realistic. Kepler has proven that. they need to rethink how they form any new star systems procedural so there is more interesting things out there that seem out of place according to us. Remember we have basically our solar system as a reference to the rest of the universe. We know nothing. Even if they added 5% of the systems with interesting random things it would be nice.

Also to have the FSS pick up "anomalies" with the initial scan would speed things up.
 
I recall coming back from a winter trip up Bidean nam Bian in Glencoe; our party trudged into the little layby, and were divesting harnesses, coiling ropes, etc. A coach pulled in alongside us, the door opened with a burst of foetid warm air, and a collection of the more hardy individuals on board got out. One gentleman got out a pair of binoculars, and looked up at the peaks we had been spending the day scaling.

"You guys climbers?" he asked. We said that we were.
"I love this part of England!" he opined warmly, and got back on the coach. Presumably to go into Fort William, where I was curious as to what would be made of his last statement by the locals.

With his binoculars, he'd seen the top of the mountain, but he hadn't been there.

I always see the blue-blob game as being the equivalent of looking around the place with a pair of binoculars before pushing off elsewhere in short order, mentally ticking off the box that said "I've been here".

Wondering at the map laid out before me from the ADS, and then travelling around the system to scan the bodies, going to the configurations that looked like they might be spectacular, that was getting the axe and crampons out and seeing the view from the summit.

I know which I preferred.
Yeah, I feel it's like drawing into platform one and checking out the city on line without getting out of the train, then moving on to the next destination, that's even worse than tourism.

You know what would have been a favorite thing to do for me? with the introduction of the Orrery map to plot a course out on it and explore in a great expanding circle, yeah I know we still can't do that but that because they gave us the orrery map with no real usable function, almost like they wanted it to be useless just to prove a point, we should have been able to waypoint map ALL objects in the system and route plot... but, nothing! FDev wasted it.
 
I agree. The problem isn't the system its how boring the galaxy is according to FDev. The galaxy they formed is far from realistic. Kepler has proven that. they need to rethink how they form any new star systems procedural so there is more interesting things out there that seem out of place according to us. Remember we have basically our solar system as a reference to the rest of the universe. We know nothing. Even if they added 5% of the systems with interesting random things it would be nice.

Also to have the FSS pick up "anomalies" with the initial scan would speed things up.
Believe me, I think that the FSS could be a good tool if it wasn't so 'RONCO', it should have been a separate tool that would enhance the gameply, one that, should you choose to fit it gives greater depth to scanning, for various wavelengths so anomalies could be identified to a closer degree, it would be better for finding comets and isolating asteroid clusters giving a better understanding of their composition and orbits, finding derelicts and other USS's, the ADS did very little of that and if you were to reomve the asteroid clusters from the ADS I doubt many 'pro ADS' guys would have minded.

As for the Galaxy being empty... that is the fault of FDev, they choose their path and that path didn't or up to now hasn't included a rich tapistry of clues and harder evidence of the thousands of civilizations that could have popped up in the second half of the Galaxy's life, new stuff could been added to an RnG list weekly, whether they be large of small they could enhance gameplay
 
You had the simple maths of how goldilock zones works. That was all you needed to eyeball what was worth scanning. After a while you could easily determine what was worthwhile scanning from looking at a system map for a few seconds.

You can still do this with the FSS. HMC orbiting a F star- too close or far away to be terraformable, don't bother zooming in. It's what I do and treat it as another aspect of the minigame.
Obviously secondary stars are a different issue but it is no different to the old ADS in that respect.
 
If someone wants an apple but don't want to climb a ladder to get it and quits... I guess they didn't want that apple that badly did they?
If someone who wants an apple would like to look at the tree they're supposed to climb with said ladder, to see if the tree actually is an apple tree and does it have any (ripe) apple in it, and not blindly grope at all trees they encounter in a forest, they shouldn't want apples?
 
Sure, that sounds good at first. You didn't mention how much playtime those 30 real days were, though.

Sure, but that was intentional. Sometimes I idle in systems because I'm doing housework chores or other out-of-game things, so playtime isn't useful either.
Mean value per system would be more useful.
It were about 4250 systems, therefore around 60000 credits per system. I don't consider that bad, given that I only filter out class M stars. I could push the 'per system' value by using routes consisting only of star classes known to have a higher chance of containing ELWs.
 
If someone wants an apple but don't want to climb a ladder to get it and quits... I guess they didn't want that apple that badly did they?

But you'd have options to get that apple:

  • Use a ladder to climb and get it.
  • Climb the tree without a ladder to pick it.
  • Get a long stick and knock one down.
  • Chop the tree down to get lots of apples easy.
  • Shake the tree if its small enough.

There is no choice or middle ground with the FSS. Either complete the entire minigame to see the system info or don't. That's it.


I still explore a ton, I didn't quit exploring. I just do it now in other games I find more fun to play. NMS, Minecraft, Astroneer, and soon Microsoft Flight Simulator. I don't have fun exploring in Elite anymore thanks to the FSS.
 
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