Yeah!
It obviously makes sense to "discuss" this topic
It obviously makes sense to "discuss" this topic
Yeah!
It obviously makes sense to "discuss" this topic![]()
Road to Riches doesn't count.I've just been on a 30 day trip and I got more than 2.6 billion credits for my exploration data.
Couple of things.Why am I getting sucked into this crud again? I'm having fun playing ED. If you're not then go away.
They don't. People who post this are just trolling.I don't understand why people still think the old ADS system was an "I win" button.
No RtR involved ...Road to Riches doesn't count.![]()
It's the complete opposite for me. When I was able to check the system map traveling the galaxy, something would catch my eye and I'd be spending time investigating it.If you truly are an explorer you would use any tools necessary to explore. None of them would stop you. If you find something interesting you still can go out and look. This just "slowed" everyone down. Is exploration a rush?
It is tedious
1. A true explorer means you like to play blue blob mini games? Not ... you know ... explore stuff?
I originally proposed that the honk would pick up all the major bodies but the minor smaller ones would require the tool. It was a good compromise.
If you truly are an explorer you would use any tools necessary to explore. None of them would stop you. If you find something interesting you still can go out and look. This just "slowed" everyone down. Is exploration a rush?
I love the fact I can bring up all the details of the body I just found sitting near the star scooping.
Sure, that sounds good at first. You didn't mention how much playtime those 30 real days were, though. (I mean, surely you didn't mean you played for 720 hours. 3.6 million Cr per hour would be terrible... but hey, still more than CQCAre you aware how well exploration pays?
I've just been on a 30 day trip and I got more than 2.6 billion credits for my exploration data.
If you truly are an explorer you would use any tools necessary to explore. None of them would stop you.
Yeah, I feel it's like drawing into platform one and checking out the city on line without getting out of the train, then moving on to the next destination, that's even worse than tourism.I recall coming back from a winter trip up Bidean nam Bian in Glencoe; our party trudged into the little layby, and were divesting harnesses, coiling ropes, etc. A coach pulled in alongside us, the door opened with a burst of foetid warm air, and a collection of the more hardy individuals on board got out. One gentleman got out a pair of binoculars, and looked up at the peaks we had been spending the day scaling.
"You guys climbers?" he asked. We said that we were.
"I love this part of England!" he opined warmly, and got back on the coach. Presumably to go into Fort William, where I was curious as to what would be made of his last statement by the locals.
With his binoculars, he'd seen the top of the mountain, but he hadn't been there.
I always see the blue-blob game as being the equivalent of looking around the place with a pair of binoculars before pushing off elsewhere in short order, mentally ticking off the box that said "I've been here".
Wondering at the map laid out before me from the ADS, and then travelling around the system to scan the bodies, going to the configurations that looked like they might be spectacular, that was getting the axe and crampons out and seeing the view from the summit.
I know which I preferred.
Believe me, I think that the FSS could be a good tool if it wasn't so 'RONCO', it should have been a separate tool that would enhance the gameply, one that, should you choose to fit it gives greater depth to scanning, for various wavelengths so anomalies could be identified to a closer degree, it would be better for finding comets and isolating asteroid clusters giving a better understanding of their composition and orbits, finding derelicts and other USS's, the ADS did very little of that and if you were to reomve the asteroid clusters from the ADS I doubt many 'pro ADS' guys would have minded.I agree. The problem isn't the system its how boring the galaxy is according to FDev. The galaxy they formed is far from realistic. Kepler has proven that. they need to rethink how they form any new star systems procedural so there is more interesting things out there that seem out of place according to us. Remember we have basically our solar system as a reference to the rest of the universe. We know nothing. Even if they added 5% of the systems with interesting random things it would be nice.
Also to have the FSS pick up "anomalies" with the initial scan would speed things up.
You had the simple maths of how goldilock zones works. That was all you needed to eyeball what was worth scanning. After a while you could easily determine what was worthwhile scanning from looking at a system map for a few seconds.
So now if someone dislikes the FSS so much they've stopped playing, they aren't true explorers?![]()
If someone who wants an apple would like to look at the tree they're supposed to climb with said ladder, to see if the tree actually is an apple tree and does it have any (ripe) apple in it, and not blindly grope at all trees they encounter in a forest, they shouldn't want apples?If someone wants an apple but don't want to climb a ladder to get it and quits... I guess they didn't want that apple that badly did they?
Sure, that sounds good at first. You didn't mention how much playtime those 30 real days were, though.
If someone wants an apple but don't want to climb a ladder to get it and quits... I guess they didn't want that apple that badly did they?