Truth of the matter is, the "new" system does come with some improvements - the problem is that many are buried beneath the naff FSS scanning. The actually useful new features - sharing of discovery data between commanders at long last, easy location of ground POI, and faster complete scanning of systems - could all have been added to the old system, and would have been a wonderful QOL improvement, but unfortunately the designers chose to bury them beneath tedious minigames.
Yep. The advantages that came with the FSS aren't the advantages
of the FSS minigame. Thankfully, that means that they can be kept if Frontier will finally decide to start caring about exploration gameplay, and replace the FSS with something better. (Even if they decide to keep the name, so as not to admit that the first iteration had lots of room for improvement.)
Oh, and same goes for the DSS, really. Plus players tend to get bored with that even faster than they do with the FSS.
We'll see if they do anything with Odyssey. The DSS with its in-cockpit interface would still work there, but the FSS's porting out from your ship to a magical turret view would work even worse with legs than it does with VR.
you held down a button for ten seconds?... you're doing it wrong laddy, that's a pathetic summery too.
You know, I wonder why this seems to come up every now and then. It's less that the honk lasts for five seconds, and more that it still needs to be done the exact same way. Having to hold down a button for five seconds to honk never went away.
[...] but unfortunately the bloke tasked with the job of expanding exploration probably wanted to be doing something else.
Bold of you to assume he wasn't also doing something else already

(Then again, I'm just thinking of the FSS there. As for the other parts of the exploration update, what with the Codex and some new content, FD had to have more than one person working on those.)