I still hate the new style of exploration even after adjusting to it.

Did they exist when the honking system was around? I'm not clear. If not, the sarcasm tag bounces right back at ya!

They did exist. Finding them was a pain, involving lengthy cruises over likely terrain, or taking a transect and doing a constant glide / boost over it, but it was possible.
 
I didn't find my first Geological POI until quite late in my exploration career (before the new FSS & DSS), but the system containing that Geological POI is one of my favourites as it has a gas giant with a large ring system with two moons in between. It's 3rd moon has quite a difference in orbital inclination compared to the other two moons, so gives a great view of the large ringed gas giant.

There are no ELW's or WW's in the system, so this system is boring on account of the types of bodies in the system, but interesting in it's arrangement (well at least to me), so the FSS doesn't work very well for these types of finds:
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A2A is where I found a Geyser geological POI on my first visit blindly...but unfortunately it wasn't quite the achievement since that planet seems to have 48 geological POI's (If I am remembering this correctly).
 
Old system:
Honk and fly towards each interesting planet in order to have your scanner analyze the body took a looooong time.
There was too much guesswork. If you wanted to detail scan you had to fly to every body before I really knew if I wanted to fly there.
As opposed to now, when you not only have to fly to the interesting body, but play a Second mini-game whose primary purpose is to increase the payout, with the secondary being "finding something interesting".

New game additions.... with the new system the following are key additions to enjoying exploration:
The supercruise assist means I can do other things whilst I play like laundry, tea, work....etc.
So, not playing the game is... an improvement?

The "star-filter applied route" helps me hone my hunting skills in order to improve my results.
Existed a LONG time before the "new game additions".
The 3D system star map allows me to visualize the most efficient route between bodies.
Also predates this discussion topic.

Furthermore, I think the new system is more believable than the old "honk and fly towards" system.
So, the idea that your ship can automatically plot a course up to 20,000 LY but cannot automatically use sensors to localize bodies in the same system while being able to tell you EXACTLY how many bodies there are is... believable.
.
.
As a secondary thought, how many of the new breed know the meaning of Polonium+4 or Yttrium+4? I ask because, when I was exploring regularly, it was something to look for as an "interesting" find. Now, getting my ship back to the bubble from where I left it when this... "interesting" system was implemented, I didn't bother. The scan, and the fact that such things autolog in the Codex, made it unimportant because I don't have to do anything for it to be documented. That means that another source of sense of accomplishment died along the way.
 
The new system, IMHO, is much better. Much more like exploring. The old honk and everything was revealed was just a placeholder mechanic.

Anything with infinite range that extracts that much info at a press of a button can't be anything else but a placeholder. Ultimately, it's FD's fault for leaving the ADS in place for so long.

Personally I could never accept the ADS as an exploration mechanic, opting for the IDS instead. So the FSS was a logical and welcome upgrade for me. Really sorry that some people built their exploration techniques around the ADS, that's a gap that won't be filled anytime soon.
 
Truth of the matter is, the "new" system does come with some improvements - the problem is that many are buried beneath the naff FSS scanning. The actually useful new features - sharing of discovery data between commanders at long last, easy location of ground POI, and faster complete scanning of systems - could all have been added to the old system, and would have been a wonderful QOL improvement, but unfortunately the designers chose to bury them beneath tedious minigames.
 
Anything with infinite range that extracts that much info at a press of a button can't be anything else but a placeholder. Ultimately, it's FD's fault for leaving the ADS in place for so long.

Personally I could never accept the ADS as an exploration mechanic, opting for the IDS instead. So the FSS was a logical and welcome upgrade for me. Really sorry that some people built their exploration techniques around the ADS, that's a gap that won't be filled anytime soon.

You should really read up on some of the more sensible solutions that didn't include a bar wiping minigame and a credit hike to ease the passage of the rollout, there are some wonderful ideas by players with knowledge and vision but unfortunately the bloke tasked with the job of expanding exploration probably wanted to be doing something else.
 
Truth of the matter is, the "new" system does come with some improvements - the problem is that many are buried beneath the naff FSS scanning. The actually useful new features - sharing of discovery data between commanders at long last, easy location of ground POI, and faster complete scanning of systems - could all have been added to the old system, and would have been a wonderful QOL improvement, but unfortunately the designers chose to bury them beneath tedious minigames.
Yep. The advantages that came with the FSS aren't the advantages of the FSS minigame. Thankfully, that means that they can be kept if Frontier will finally decide to start caring about exploration gameplay, and replace the FSS with something better. (Even if they decide to keep the name, so as not to admit that the first iteration had lots of room for improvement.)
Oh, and same goes for the DSS, really. Plus players tend to get bored with that even faster than they do with the FSS.

We'll see if they do anything with Odyssey. The DSS with its in-cockpit interface would still work there, but the FSS's porting out from your ship to a magical turret view would work even worse with legs than it does with VR.

you held down a button for ten seconds?... you're doing it wrong laddy, that's a pathetic summery too.
You know, I wonder why this seems to come up every now and then. It's less that the honk lasts for five seconds, and more that it still needs to be done the exact same way. Having to hold down a button for five seconds to honk never went away.

[...] but unfortunately the bloke tasked with the job of expanding exploration probably wanted to be doing something else.
Bold of you to assume he wasn't also doing something else already :D
(Then again, I'm just thinking of the FSS there. As for the other parts of the exploration update, what with the Codex and some new content, FD had to have more than one person working on those.)
 
Don't worry guys. Soon you will have spacelegs so you can walk among the generic fields of somethings instead of driving among the generic fields of somethings.

Feel the gameplay. So much discovery, much exploration.

and you're forgetting the best of all: hand-held fss!
medals will be earned!
 
Don't worry guys. Soon you will have spacelegs so you can walk among the generic fields of somethings instead of driving among the generic fields of somethings.

Feel the gameplay. So much discovery, much exploration.

I think the "somethings" is what will make the difference (or not). Flying over or driving around a crashed alien ship or an abandoned facility is nice, but getting in and looking around inside would be much better IMO.
 
I'm fine with the new exploration model, but it saddens me that the removal of the ADS resulted in the removal of so many dedicated explorers. Sure, I have teased this group in the past, but most were very good people. There's no reason the ADS couldn't have remained an optional module. Well, perhaps there was a reason - the hubris of the lead developer who came up with the FSS. I'm sure it rubbed this individual the wrong way that there are people who hate his creation. Well he showed you - you are NOT getting the ADS back, EVER. You will learn to love the FSS, like it or not...
 
IMO an easy solution to the OPs dilemma would be to have all bodies in a system show up in system map as the basic unexplored when honked and only name the bodies with a full FSS scan to get all the relevant data and any relevant name tags.
I think best of both worlds, or is that too simple. 🤷‍♂️
 
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