Nor have I. I'm praying the update tomorrow fixes it.Have you recovered your architect's view? I still haven't.
not here either...Nor have I. I'm praying the update tomorrow fixes it.
They never do. Some interpret this as Frontier not doing anything about it, but I am confident they do. And they will especially never talk about which holes they plug in which way. I wouldn't either, to be honest.Yeah, they're not talking about the exploit - not surprising. I guess this thread will vanish soon![]()
Just because someone finishes a system playing in solo in an hour and doesn't use a fleet carrier does NOT automatically mean they are cheating. People in playing in Open and Private Groups can also contribute to the station build. Maybe the fleet carrier wasn't in that system, but only 1 jump away and others were helping.
Now, maybe there was some kind of exploit happening, but just using time in solo doesn't offer any evidence of cheating.
I think the link to the cheaters' forum that was added to that issue stops all speculations about this being an exploit. It's not even really an exploit as that usually means, err, exploiting a weakness or bug in the game. In this case it's just blatant cheating by client manipulation. And the parties involved are even oddly proud about it... that's sad.https://issues.frontierstore.net/issue-detail/72618 here it is take some time to upvote the issue. Edit:- more than 13 systems a bunch with T3 ports in under 24 hours with all the contributions are by a lone commander. I suspect there are more as well.
If that's how the apparent misbehaviour worked (which seems really likely to be true) then it's still an exploit in my book because the server side shouldn't permit it...In this case it's just blatant cheating by client manipulation.
Maybe; in the end, that's semantics. I feel like calling it an exploit plays down the severity of it a bit. To me, "exploit" implies something unwanted the game erroenously allows you to do to profit from it. Hacking the game goes beyond that.If that's how the apparent misbehaviour worked (which seems really likely to be true) then it's still an exploit in my book because the server side shouldn't permit it...
In a very different context (single player game).... there was debate over the ability to "duplicate" items through glitches peppered with requests to fix things versus defence of the exploit as "you can't cheat a single player game". But there was also people pointing out how onerous it was to do.I think the link to the cheaters' forum that was added to that issue stops all speculations about this being an exploit. It's not even really an exploit as that usually means, err, exploiting a weakness or bug in the game. In this case it's just blatant cheating by client manipulation. And the parties involved are even oddly proud about it... that's sad.
The link from the bug report is disturbing in it gives me the feeling there is an exploit for sale, maybe I've listen to too many Darknet Diaries.They never do. Some interpret this as Frontier not doing anything about it, but I am confident they do. And they will especially never talk about which holes they plug in which way. I wouldn't either, to be honest.
I think the link to the cheaters' forum that was added to that issue stops all speculations about this being an exploit. It's not even really an exploit as that usually means, err, exploiting a weakness or bug in the game. In this case it's just blatant cheating by client manipulation. And the parties involved are even oddly proud about it... that's sad.
Lots of players built off the ones in the daisy chain of the exploiter, so it looks really weird.Yeah, I reckon they'll roll back the stations from the exploiter, but everyone else will be fine. The game still knows who owns what system