I think I know why everyone's lost their architect status

Yeah, they're not talking about the exploit - not surprising. I guess this thread will vanish soon :)
They never do. Some interpret this as Frontier not doing anything about it, but I am confident they do. And they will especially never talk about which holes they plug in which way. I wouldn't either, to be honest.

Just because someone finishes a system playing in solo in an hour and doesn't use a fleet carrier does NOT automatically mean they are cheating. People in playing in Open and Private Groups can also contribute to the station build. Maybe the fleet carrier wasn't in that system, but only 1 jump away and others were helping.

Now, maybe there was some kind of exploit happening, but just using time in solo doesn't offer any evidence of cheating.
https://issues.frontierstore.net/issue-detail/72618 here it is take some time to upvote the issue. Edit:- more than 13 systems a bunch with T3 ports in under 24 hours with all the contributions are by a lone commander. I suspect there are more as well.
I think the link to the cheaters' forum that was added to that issue stops all speculations about this being an exploit. It's not even really an exploit as that usually means, err, exploiting a weakness or bug in the game. In this case it's just blatant cheating by client manipulation. And the parties involved are even oddly proud about it... that's sad.
 
If that's how the apparent misbehaviour worked (which seems really likely to be true) then it's still an exploit in my book because the server side shouldn't permit it...
Maybe; in the end, that's semantics. I feel like calling it an exploit plays down the severity of it a bit. To me, "exploit" implies something unwanted the game erroenously allows you to do to profit from it. Hacking the game goes beyond that.

But the effect is the same, it's bad for the game.
 
I think the link to the cheaters' forum that was added to that issue stops all speculations about this being an exploit. It's not even really an exploit as that usually means, err, exploiting a weakness or bug in the game. In this case it's just blatant cheating by client manipulation. And the parties involved are even oddly proud about it... that's sad.
In a very different context (single player game).... there was debate over the ability to "duplicate" items through glitches peppered with requests to fix things versus defence of the exploit as "you can't cheat a single player game". But there was also people pointing out how onerous it was to do.

My contribution was to point out "ok... so this glitch exists and people rekon its tiring to do... but there's a mode (akin to creative mode, but not quite) where you can literally spawn in more of these things with a single click, while keeping the rest of the game experience "standard" (i.e non- creative). Why not just do that?

Holy jeebus.

The summary response was "But exploiting the game mechanics, working out all the edge cases, that takes effort and skill and challenge! Just spawning in an item is cheating!"

Yup. Using an option the game literally presents is seen as cheating. But using a blatant exploit to create more of a deliberately limited item was ok.

I guess up was down that day.
 
They never do. Some interpret this as Frontier not doing anything about it, but I am confident they do. And they will especially never talk about which holes they plug in which way. I wouldn't either, to be honest.



I think the link to the cheaters' forum that was added to that issue stops all speculations about this being an exploit. It's not even really an exploit as that usually means, err, exploiting a weakness or bug in the game. In this case it's just blatant cheating by client manipulation. And the parties involved are even oddly proud about it... that's sad.
The link from the bug report is disturbing in it gives me the feeling there is an exploit for sale, maybe I've listen to too many Darknet Diaries.
Please if this is true FDev kill it.
 
Ahh that explains what happened to me then. I comoleted my first station, parked inside of the new star port, which read, "under deployment" logged out, then later logged back in to see what I could work on next and didn't have an architect view anymore.
 
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