Don't get me wrong, the feeling of actually piloting my ship is unparalleled, but damn, once the novelty wears off you start to only notice the things that are wrong. The performance is just way too unpredictable for this to feel useful or fun. The latest CG in Slink's Eye has really exacerbated all the issues I had with FD's implementation of the Vive. Text legibility is one thing, but as soon as reprojection kicks in (everywhere), it's all over for me. Focusing my attention on a ship as I try and move around giant blurry rocks is very difficult when that movement makes everything appear in twos. The ghosting is just too much for me.
I've also tried everything to find a balance between performance and legibility, and no matter how good the performance may seem at first, Elite will eventually crap out and stutter. At some point I just have to admit defeat and realize that The Cobra Engine is just not optimized for VR. Reprojection and ATW are supposed to be Plan B. A good majority of this game takes place within stations, in planetary rings, and on the surface of planets. None of these locations are playable without the game dipping to 45fps, even if you have a top of the line rig. Even with all the effects off or on low, maintaining a steady 90fps is impossible unless I reduce SS to the point where everything becomes completely illegible again.
This is the best way I can illustrate what an RES is like with reprojection. I haven't experienced Elite in the Rift, but I assume ATW/ASW is better implemented than this. Reprojection is just unbearable.
So yeah. Hopefully Frontier improves this. I dunno. 2.2 has only made it worse, so I've kinda lost hope in that regard.
Love Elite, love FD, love my Vive... but this is just a big ol' bummer. Sorry for the rant, hopefully you guys/gals are getting better performance. Thankfully I have a TrackIR still laying around.
I've also tried everything to find a balance between performance and legibility, and no matter how good the performance may seem at first, Elite will eventually crap out and stutter. At some point I just have to admit defeat and realize that The Cobra Engine is just not optimized for VR. Reprojection and ATW are supposed to be Plan B. A good majority of this game takes place within stations, in planetary rings, and on the surface of planets. None of these locations are playable without the game dipping to 45fps, even if you have a top of the line rig. Even with all the effects off or on low, maintaining a steady 90fps is impossible unless I reduce SS to the point where everything becomes completely illegible again.
This is the best way I can illustrate what an RES is like with reprojection. I haven't experienced Elite in the Rift, but I assume ATW/ASW is better implemented than this. Reprojection is just unbearable.

So yeah. Hopefully Frontier improves this. I dunno. 2.2 has only made it worse, so I've kinda lost hope in that regard.
Love Elite, love FD, love my Vive... but this is just a big ol' bummer. Sorry for the rant, hopefully you guys/gals are getting better performance. Thankfully I have a TrackIR still laying around.
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