I thought Fdev were increasing payouts, not reducing them???

Since the solo/open mission boards were merged to remove the board flipping, I thought Fdev touched upon improving missions and increasing the payouts?

I have since returned to find max rep factions paying paltry sums for all kinds of missions. Assassinations are paying roughly half of what I remember, at an average of below 2 million.

Wing missions almost do not exist and certainly are no longer viable to complete solo if they're source missions requiring you to pay for the goods sought. That's a bummer as I liked those ones since they would pay somewhat decently despite the large investment cost and risk doing the runs.

What gives? Does Fdev not see how shambolic this is, especially for a PvP player who see's plenty rebuys?

Why continue to squeeze the missions board when the risk to some missions are high for people flying anything less than a Cutter/Conda/Corvette or beefy medium?

Type 9's certainly ain't good when they get hunted non stop and can't escape the mass lock from a Python. Lol.

Balance the missions already, as this is an old debate and sort out the material trader ratios!

Cheers pal! Haha.
 
Here is a mission payout that isn't on the mission board.
Mission giver is the "personal narrative" and the mission is to become a billionaire. You need to outfit your ship with mining gear and go Void Opal mining. Repeat until desired level of wealth is achieved.
I'm at almost 7bn and the personal narrative is oogling the 10bn mark. Because personal narrative.
 
Non wing missions: boom state cargo moving max I've seen so far is 7 million (180 cargo to surface base), mostly 2.5 - 5 million. Combat: pirate lord kills 2.5 a piece (with lots of G4 and some G5 mats thrown in).

Wing missions make little sense solo now though. A wing assassination is fun but low pay, and low materials. Wing cargo is silly unless the drop is close by (and sometimes one is pretty good).
 
Non wing missions: boom state cargo moving max I've seen so far is 7 million (180 cargo to surface base), mostly 2.5 - 5 million. Combat: pirate lord kills 2.5 a piece (with lots of G4 and some G5 mats thrown in).

Wing missions make little sense solo now though. A wing assassination is fun but low pay, and low materials. Wing cargo is silly unless the drop is close by (and sometimes one is pretty good).

Negative. Seeing those with mats but then the payouts are as low as 200k if you opt for the "thrown in mats".
 
Negative. Seeing those with mats but then the payouts are as low as 200k if you opt for the "thrown in mats".

You misunderstand: pirate assassin missions have you fighting Corvettes or Anacondas. RNG aside each time you'll get a whole chunk of decent G4 mats, and often G5 as well. Pharm Isolators, Ex focus crystals, proto radiolic alloys, Imp shielding, Core Dynamics comp drop and sometimes in surprising quantities.
 
Negative. Seeing those with mats but then the payouts are as low as 200k if you opt for the "thrown in mats".

You misunderstand: pirate assassin missions have you fighting Corvettes or Anacondas. RNG aside each time you'll get a whole chunk of decent G4 mats, and often G5 as well. Pharm Isolators, Ex focus crystals, proto radiolic alloys, Imp shielding, Core Dynamics comp drop and sometimes in surprising quantities. You get these for free, and if you stack these missions mats and money flow your way.
 
Pirate wing assassination missions are about all I look for anymore. Take down 40 ships for $16M credits and the sweet, sweet mats you get from blowing up combat ships.


You misunderstand: pirate assassin missions have you fighting Corvettes or Anacondas. RNG aside each time you'll get a whole chunk of decent G4 mats, and often G5 as well. Pharm Isolators, Ex focus crystals, proto radiolic alloys, Imp shielding, Core Dynamics comp drop and sometimes in surprising quantities. You get these for free, and if you stack these missions mats and money flow your way.
 
You misunderstand: pirate assassin missions have you fighting Corvettes or Anacondas. RNG aside each time you'll get a whole chunk of decent G4 mats, and often G5 as well. Pharm Isolators, Ex focus crystals, proto radiolic alloys, Imp shielding, Core Dynamics comp drop and sometimes in surprising quantities. You get these for free, and if you stack these missions mats and money flow your way.

I see what you're saying there, but what if somebody wants Biotech Conductors or Modified Embedded Firmware by the bucket load and still wish to see a payout that covers a rebuy after hours of work?

The missions pay less than before, which is what this thread is about, when Fdev said they were increasing payouts 10% and improving the board in it's entirety?

Assassinations before paid more than they seem to now, even with max rep.
 
I guess I really never paid attention to payouts before, because they were all over the map depending on level, type and distance. For example, a black box mission may show a payout of $500K credits. You drop in and scan the nav and find the USS is 200,000 ls away. Another black box mission pays out $125K credits and the USS is 1,333 ls away. Go to pick it up and you are interdicted by a hostile you can decide to kill or avoid for an extra $50K.

So, what is the formula? How do these compare to previous missions? I honestly have no clue.
 
You misunderstand: pirate assassin missions have you fighting Corvettes or Anacondas. RNG aside each time you'll get a whole chunk of decent G4 mats, and often G5 as well. Pharm Isolators, Ex focus crystals, proto radiolic alloys, Imp shielding, Core Dynamics comp drop and sometimes in surprising quantities.

Virtually all my mats come from the pirates that come after me on trade missions.
 
I see what you're saying there, but what if somebody wants Biotech Conductors or Modified Embedded Firmware by the bucket load and still wish to see a payout that covers a rebuy after hours of work?

The missions pay less than before, which is what this thread is about, when Fdev said they were increasing payouts 10% and improving the board in it's entirety?

Assassinations before paid more than they seem to now, even with max rep.

Pirate assassin missions take about 5 minutes to do, and in a decent ship have 0 chance of going wrong. I stack as many as I can get, mainly as I enjoy fighting two or three at once. Each run is six to ten million. I'd agree payouts were more before, but they are not exactly small either now. And if you want biotech, you have loads of G4 floating about, change up all the useless stuff you don't want and keep the money- or, change some and get the occasional biotech option.
 
Pirate assassin missions take about 5 minutes to do, and in a decent ship have 0 chance of going wrong. I stack as many as I can get, mainly as I enjoy fighting two or three at once. Each run is six to ten million. I'd agree payouts were more before, but they are not exactly small either now. And if you want biotech, you have loads of G4 floating about, change up all the useless stuff you don't want and keep the money- or, change some and get the occasional biotech option.

This completely ignores the principle point. You could argue all day that there are alternatives and solutions, such as trading up G4 mats at 6/1 ratios, which is quite the grind in it's own right, but ultimately the topic is still being ignored.

FDev said they were merging solo/open modes and improving the boards to make up for the flipping being taken away. Better missions and better payouts were their words if I remember correctly.

Where are they and where are the higher mission payouts? It would appear everything is reduced to my eye and the boards ain't drawing up better missions at all.
 
This completely ignores the principle point. You could argue all day that there are alternatives and solutions, such as trading up G4 mats at 6/1 ratios, which is quite the grind in it's own right, but ultimately the topic is still being ignored.

FDev said they were merging solo/open modes and improving the boards to make up for the flipping being taken away. Better missions and better payouts were their words if I remember correctly.

Where are they and where are the higher mission payouts? It would appear everything is reduced to my eye and the boards ain't drawing up better missions at all.

Depending on rep and RNG, boards are quite 'blobby' and will quite often spit out similar missions. I quite often get 3 or 4 that I hoover up, and by the time I'm done I can swap for at least 3 or 4 G5 mats without suffering loss of credits.

For me payouts have not changed or have slightly improved for solo assassinations. I would say that wing assassinations have gone down but I don't do them (mats are generally worse). The real loss is in CZ massacre missions- I used to do loads but now with the limitations I don't bother as they take up too much time.

The real money (where it has increased) is local 180 cargo drops to outposts. Allied in boom is 7 million a pop. Unless you run an expensive big ship thats a rebuy done in 5 minutes.
 
Been out of the game (an out of the bubble) for a few months. Recently got back to my old haulage ports. Seeing cargo runs paying 4-8 million credits varying from 120 to 180 tonnes. With a T9 or Cutter that stacks up quite nicely.

Currently hauling around 700 tonnes for 20 million credits, that is an in-system route (7000ls) from one surface port to another, not even high value cargo, trip takes a few minutes.

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Been out of the game (an out of the bubble) for a few months. Recently got back to my old haulage ports. Seeing cargo runs paying 4-8 million credits varying from 120 to 180 tonnes. With a T9 or Cutter that stacks up quite nicely.

Currently hauling around 700 tonnes for 20 million credits, that is an in-system route (7000ls) from one surface port to another, not even high value cargo, trip takes a few minutes.

e8px13.jpg


2upr7te.jpg

Cutters only. T9 can't even run or wake from a Python. Unless you high wake. Lol. The payouts ain't worth the risk in that cow, as fun as it can be. Lol.
 
Cutters only. T9 can't even run or wake from a Python. Unless you high wake. Lol. The payouts ain't worth the risk in that cow, as fun as it can be. Lol.

Are you talking about NPC's or Cmdrs? NPC's are a non issue, they can't even successfully interdict. Any ship can easily high wake out of a bad situation. I haven't needed to run shields in years. Open is a whole different story, although I don't think shields make much difference in a cargoship anyway, better to not get caught in the first place.


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Are you talking about NPC's or Cmdrs? NPC's are a non issue, they can't even successfully interdict. Any ship can easily high wake out of a bad situation. I haven't needed to run shields in years. Open is a whole different story, although I don't think shields make much difference in a cargoship anyway, better to not get caught in the first place.


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I touched upon high wake, but who wants a re-run? And avoiding an interdiction is alright if you don't have 10 pursuers in ships that all mass lock the Type 9. Cutter is viable. Type 9 is garbage.

Mission payouts are largely unbalanced and garbage too.
 
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