I thought Fdev were increasing payouts, not reducing them???

I touched upon high wake, but who wants a re-run? And avoiding an interdiction is alright if you don't have 10 pursuers in ships that all mass lock the Type 9. Cutter is viable. Type 9 is garbage.

Mission payouts are largely unbalanced and garbage too.

In a T-9 I'll usually go for beating the interdiction or avoiding the tether in the first place, most mission NPCs will turn away if you open fire though, and fixed frag cannons are handy if they boom & zoom you (frags are best at very close range).

But if you have access to the Cutter I agree it is generally superior for arriving in one piece :)
 
For me payouts have not changed or have slightly improved for solo assassinations. I would say that wing assassinations have gone down but I don't do them (mats are generally worse). The real loss is in CZ massacre missions- I used to do loads but now with the limitations I don't bother as they take up too much time.
Solo Ass missions are still about the same: 2-2.5m a pop. Hasn't changed since the "increased" payout.
Wing Ass Missions are more gimped than ever: 2-2.5m a pop, has been nerfed down from about 5-8 and they were good fun, reflecting the additional risk of extra ships. It was a nice challenge to solo them, now they aren't even worth the effort as I can make the same amount with less effort and less risk.
 
In a T-9 I'll usually go for beating the interdiction or avoiding the tether in the first place, most mission NPCs will turn away if you open fire though, and fixed frag cannons are handy if they boom & zoom you (frags are best at very close range).

But if you have access to the Cutter I agree it is generally superior for arriving in one piece :)

I had a fully engineered Type-9 with shield boosters and top class shield and weapons. The cow can not stand up to some of the meaner grade NPC's sent after you from a mission stack, especially when they interdict in a chain and drop into your instance all at the same time. And avoiding interdiction in a ship that takes over 1 minute to turn completely in supercruise with multiple NPC's in pursuit? Really?

I have won CHAIN nterdictions but in the Type-9 it can be suicide. I lost her and everything I paid to source more than a few times when doing loads of missions back when they actually paid decently. Back when you could solo a wing mission and still get a good payout.

Now wing missions are not viable solo since the demands are usually huge and the payout paltry, or the source missions require a bigger buy in than the payout.

For me, missions have again been nerfed, not buffed and the board hasn't improved at all judging by what I'm seeing drafted up.

That's just my input.
 
Now wing missions are not viable solo since the demands are usually huge and the payout paltry, or the source missions require a bigger buy in than the payout.
For me, missions have again been nerfed, not buffed and the board hasn't improved at all judging by what I'm seeing drafted up.
I've seen mining water missions, wing - pays 1.6m for 3500t of something like that. Sorry guys, no personal narrative of "because I love you guys so much" or "I roleplay the saviour of the station" will get me or any wing to mine 3500t of water for 1.6m. 1t of Void Opal pays the same amount and takes a fraction of the time to mine.

I think (and I know other share the same view) wing mission payout has been setup wrong. Instead of paying the same amount to every participant, the amount should be divided among the participants. So if you want to solo a wing mission, you will get a big chunk of money. Or you can share the labour and share the reward.
Solo mission: Haul 180t of biowaste - pays 1m - you get 1m.
Wing mission: Haul 3000t of biowaste - pays 20m. You solo it, 20m are yours. You get a buddy to help, you get 10m each. Want to do 1 trip only but with 4 friends lugging 750t each: 5m to each of you.
It would reflect the reward for risk and effort much better.
 
And avoiding interdiction in a ship that takes over 1 minute to turn completely in supercruise with multiple NPC's in pursuit? Really?

I have won CHAIN nterdictions but in the Type-9 it can be suicide. I lost her and everything I paid to source more than a few times when doing loads of missions back when they actually paid decently
So that is the crux of it. All heavy freighters are sluggish in supercruise, although interdiction evasion tactics are basically the same. Head over to the newcommer forums to brush up on your flying skills, a lot of good advice over there. You'll quickly realise it is more about the Cmrd than the ship. Absolutely no reason to be losing any ship to an NPC interdiction. Chain interdiction's are easily predictable, they announce their intentions.
 
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So that is the crux of it. All heavy freighters are sluggish in supercruise, although interdiction evasion tactics are basically the same. Head over to the newcommer forums to brush up on your flying skills, a lot of good advice over there. You'll quickly realise it is more about the Cmrd than the ship. Absolutely no reason to be losing any ship to an NPC interdiction. Chain interdiction's are easily predictable, they announce their intentions.

Any ship? We're specifically discussing the Type-9 now, which is as slow as it gets, can barely turn, cannot outrun or wake back into SC from Pythons or Condas, forcing you to high wake, if you can do so on time. Then rinse repeat.

For your information I have succeeded in avoiding chain interdictions, by being successful when the tethering begins, but predicting or avoiding these when sometimes dropping into a target system results in an immediate interdiction, with multiple foes dropping at once should you fail to steer your way out of it, well, go figure. I don't think you have perspective by the sounds of it, on the Type-9, especially in Open. Best not to stack missions where enemies pursue you.

I feel sorry for anyone flying the stock variant. Ouch.

Newcomer forum. Go figure and heed your own advice. Find advice on basic levels of respect.

Now back to topic. The mission board was supposed to be improved with higher payouts. Bottom line. FDEV have not delivered on this.
 
I don't think you have perspective by the sounds of it, on the Type-9, especially in Open. Best not to stack missions where enemies pursue you.

I guess you are not aware, I have been trading and offering survival advice with the 'T9' on this very forum (including videos) for nearly 5 years now. Like I said, check out the newcomer forum if you are struggling, stop making excuses dude.

There is also a good Video out there regarding surviving with the T7, am guessing you are one of those that describes it as a flying coffin.

Back on topic, I checked the Boards last night, boom delivery payments are still very good.
 
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Assasinations need to pay more for sure.

It's mad when you look at the board and picking up some junk pays half to three quarters as much as assasinating some politician.
 
I guess you are not aware, I have been trading and offering survival advice with the 'T9' on this very forum (including videos) for nearly 5 years now. Like I said, check out the newcomer forum if you are struggling, stop making excuses dude.

There is also a good Video out there regarding surviving with the T7, am guessing you are one of those that describes it as a flying coffin.

Back on topic, I checked the Boards last night, boom delivery payments are still very good.

Stop making presumptions first and foremost.

What part of my points made translates both into me neither having success nor skills, just because there are emphasised points touched upon regarding the Type-9 and risky missions?

You seem to have come back all high and mighty about your flawless success in the ship.

This topic was primarily about the board not being any better than before and the payouts actually being reduced as opposed to buffed by 10% like Fdev made mention of.

You deflect from that point too by stating they still pay acceptable amounts - still very good as you would put it. This completely ignores the principle point in the topic.

Go back to your Type-9 and may you have continued success NEVER being taken out of SC by a swathe of NPC's in a chain, nor ever blown up since you seem to be impervious to a flock of vultures all rail gun slamming the cow out of your moo moo within seconds of being pulled out, because of course, with you it never happens, or you can simply high wake, right?

5 years of experience right there. 5 years of blind devotion to the extent you are even in denial that Fdev have NOT improved the missions board, only quite the contrary in fact.

I have had many successful runs in the Type-9, so I don't need a lecture on the events described by me when detailing the negatives of a dangerous mission stack in her.

Your response has clearly triggered me because of your superior posturing bull. Back to topic... Kill the cow!
 
Stop making presumptions first and foremost.

What part of my points made translates both into me neither having success nor skills, just because there are emphasised points touched upon regarding the Type-9 and risky missions?

The part about not being able to find good routes, and also the bit about losing your ship. If you think you have learnt everything there is to know about trading and survival, that's your problem right there. Once you are experienced, there is not a single NPC you have to worry about in game. We used to do smuggling runs with up to 8 NPC's following you across 700LY, and that was when interdicts where broken.

You seem to have come back all high and mighty about your flawless success in the ship.

Actually it took me over a year to get comfortable flying lumbering shieldess freighters, the last 3 years of flawless success :LOL: have been down to experience and learning from others.

This topic was primarily about the board not being any better than before and the payouts actually being reduced as opposed to buffed by 10% like Fdev made mention of.

Yep, and as I mentioned, payouts are still good as far as freight is concerned. BGS trading has had a massive increase in payouts. Mission haulage used to pay up to 50mill per 180 tonnes, doubt the devs where planning on increasing that by 10%. They said they would increase payouts on regular trucking missions. That is what I am seeing.

Go back to your Type-9 and may you have continued success NEVER being taken out of SC by a swathe of NPC's in a chain, nor ever blown up since you seem to be impervious to a flock of vultures all rail gun slamming the cow out of your moo moo within seconds of being pulled out, because of course, with you it never happens, or you can simply high wake, right?

Unfortunately my time is limited these days. Did a 7000ls run last night, interdicted 5 times (seems excessive these days) The big difference is now interdiction's are pretty much impossible to lose once you learn how the AI work. As I already said, if you struggle, get back to basics. You seem to be against learning a skill. Use of yaw during an interdict evasion is critical. This is against NPC's not Cmdrs

5 years of experience right there. 5 years of blind devotion to the extent you are even in denial that Fdev have NOT improved the missions board, only quite the contrary in fact.

Regarding cargo missions and BGS runs? See above. BGS and standard frieght runs have massivly increased over the years. Only thing I haven't seen is those 50 mill 180 tonne missions. Pretty sure they are long gone.

Glad to hear you had some successful runs, bottom line, if you up your game you don't need an imperial rank and a half a billion credit freighter. And you most definitely don't need to fear any NPC's when hauling cargo.

Those are facts.
 
Whatever. I must have been dreaming when I dropped into a star and instantly got interdicted only to find a flock of ships drop and slam me into an early grave before the cool down even finished. And that's with an Engineered Type-9, give or take a few extra seconds before destruction.

You ain't listening because you only see from your perspective, which would imply that a Type-9 is safe in any situation and cannot lose to an interdiction, right? The thing barely steers to keep the tethering centered, especially when it freaks out near a planet. But I guess you mastered that too, right?

And if it does it pulled out of SC, try out running a Python or Conda combo firing all out before the paltry shield says bye bye. High wake if you can, then rinse repeat.

We're doing circles on Type-9 being a garbage ship that gets mass locked by Pythons, by the way. Is it really worth debating this?
 
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Whatever. I must have been dreaming when I dropped into a star and instantly got interdicted only to find a flock of ships drop and slam me into an early grave before the cool down even finished. And that's with an Engineered Type-9, give or take a few extra seconds before destruction.

You ain't listening because you only see from your perspective, which would imply that a Type-9 is safe in any situation and cannot lose to an interdiction, right? The thing barely steers to keep the tethering centered, especially when it freaks out near a planet. But I guess you mastered that too, right?

And if it does it pulled out of SC, try out running a Python or Conda combo firing all out before the paltry shield says bye bye. High wake if you can, then rinse repeat.

We're doing circles on Type-9 being a garbage ship that gets mass locked by Pythons, by the way. Is it really worth debating this?

I fly a Type-9 with over 700 tons of cargo capacity. I’ve had everything from sidewinders to vultures to anacondas try to pull me. I shake them off if they’re actually potentially dangerous, or stop and blow them up if they’re just annoying.

But I also sport a rather engineered prismatic shield, dirty drag thrusters, and am at least a seasoned pilot.

Yes, the Type-9 flies just like a warehouse, and has all the grace of a paraplegic hippo trying to mount a half-deflated earth ball, covered in oil.

It takes finesse and a keen sense of what that ship behind you is doing - or it takes cunning. An amazing way to keep ships off your aft when you drop into a system is to pull a hard and fast 180 and linger near the star until you’re clear. Anyone trying to maneuver behind you will have to take a sun dive, complete with cool down, giving you plenty of time to be on your way.
 
You must have G5 engineered arrogance. No wonder the NPC's leave you alone.

Confidence through experience, around level G4. Seems like I touched a nerve though.

I only wish NPC's would leave me alone, probably why I prefer deep space mining these days.

o7 Cmdr
 
Whatever. I must have been dreaming when I dropped into a star and instantly got interdicted only to find a flock of ships drop and slam me into an early grave before the cool down even finished. And that's with an Engineered Type-9, give or take a few extra seconds before destruction.
This happens only when you are running multiple cargo missions. Doing that in a T9 stretches things a bit, I use my Cutter for that. In simple standard hauling a T9 will never face more than one enemy at a time, scaled to the ship even.

You ain't listening because you only see from your perspective, which would imply that a Type-9 is safe in any situation and cannot lose to an interdiction, right? The thing barely steers to keep the tethering centered, especially when it freaks out near a planet. But I guess you mastered that too, right?

And if it does it pulled out of SC, try out running a Python or Conda combo firing all out before the paltry shield says bye bye. High wake if you can, then rinse repeat.

We're doing circles on Type-9 being a garbage ship that gets mass locked by Pythons, by the way. Is it really worth debating this?
Cut the aggressiveness towards the poster maybe ?

For what it's worth, this is my T9. I don't evade NPC interdictions, I don't run after being interdicted, I kill the NPC that interdicted me and add the bounty to the trip profits. I've killed Anacondas with this. As a downside, the ammo lasts for only one, maybe two fights. But as I said, unless you are running missions, that's all you'll face on the trip.
 
This happens only when you are running multiple cargo missions. Doing that in a T9 stretches things a bit, I use my Cutter for that. In simple standard hauling a T9 will never face more than one enemy at a time, scaled to the ship even.


Cut the aggressiveness towards the poster maybe ?

For what it's worth, this is my T9. I don't evade NPC interdictions, I don't run after being interdicted, I kill the NPC that interdicted me and add the bounty to the trip profits. I've killed Anacondas with this. As a downside, the ammo lasts for only one, maybe two fights. But as I said, unless you are running missions, that's all you'll face on the trip.

Take a look at his posts and you might see why I got a tad fed up of his cocky and snarky points.

I've got no time for superior human beings who presume to much evcause they're too high and mighty from their own all seeing eyes. We discussed something that resulted in him being presumptuous and deliberately provocative.

As for this topic, this is all about missions, albeit steered off topic for the most part. Try killing multiple Anacondas and some other foes that drop simultaneously. It won't happen.

This guy hasn't seen such a scene though since he never loses an interdiction ever.
 
This guy hasn't seen such a scene though since he never loses an interdiction ever.

I occasionally submit for fun, and yes I have taken on multiple Anaconda's in a T9 (along with other high rank ships, I have also posted those videos on this forum)

And stop being so oversensitive, probably half your issue right there.. This is a computer game, am not claiming to have single handedly defeated Isis or come up with a cure for cancer.

I can outsmart AI, with enough practice so can you..
 
I agree with the OP, I used to see delivery missions (not wing ones) for 8 - 12 million on a regular basis around my local systems. Now I see nothing paying anywhere near that, usually 1 - 2 million, on a rare occassion 4 million, sometimes as low as 50000.....
 
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