I thought FSS would scan all bodies from one position, but sun blocks some bodies from scan.

The plane would only be helpful if you'd be able to see it in SC, say analysis mode.

Agreed... that would be a little but good QoL improvement.

Currently I do the following : honk, scoop at full throttle, check how many signals have been detected, check if any bodies around could be part of the orbital plane, and move away from the star until I reach a speed of 1 or 2c and finally open the FSS. I didn't time precisely this new procedure, but I think I'm around 15 to 30 seconds longer than before (for a system that I choose to not scan, ofc).
 
More or less same procedure as mine, though I don't think I go that far from the star. Chances of it covering the orbital plane are small enough when you're like twice the diameter away. This could probably be calculated but like hell am I going through uni math again. :D
 
This is where “orbit lines always on” would be a obvious feature. There is no reason to hide them when we’re throttled down like they do now.
 
all I do is point away from the main star and engage the engines, when it speeds up to 5 ccs, I power down and go into FSS. If its a supergiant, then I have to go quite a bit further away before going into FSS....
 
I don't see why this surprises anyone.
Try to point a telescope at something on the other side of the moon.
Now try to point it at something on the other side of the sun.
Get back to me with your experience.
 
I don't see why this surprises anyone.
Try to point a telescope at something on the other side of the moon.
Now try to point it at something on the other side of the sun.
Get back to me with your experience.

To be fair, the old DSS used to work through anything.
 
Just pull up some so you're above the solar system, looking down at it. Something might be blocked, if it's on some weird orbit that doesn't follow the plane, but it will be very rare.
 
Can you see the orbit plane from normal flight though? I haven't noticed it yet (but I'm normally just looking for the exclusion zone and the next jump).

You can work out tricks to get it done :)

Having said, in the end I completely mastered finding coordinates manually via latitude and longditude numbers, it’s almost in the same league of what you have to do. But dead sinple once you’ve invented it.
 
After fuel scooping, if possible from the star, I fly away from it until I've reached a speed of 1 or 2 c, depending on the star's size (huge stars might require more distance), then set the throttle to minimum so I can engage the FSS. This lets me usually have scanning opportunities to every astronomical object in the system.
 
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