I turned off orbit lines, then 10 minutes later, I decided to turn them back on.

It would be nice if you could get rid of the target recticle which appears around objects that you aren't actually targeting. This would increase immersion for me..
 
I suppose I enjoy seeing the look of the orbit and the lines also give me a sense of direction.
I guess it took seeing them off for a bit to realize how much I like them instead, you cant see planets anyways from more than 10 light seconds away.:D
Same here :D I wonder how much ppl asking for this feature turned it on again? Maybe we should make a poll? :p
 
I suppose I enjoy seeing the look of the orbit and the lines also give me a sense of direction.
I guess it took seeing them off for a bit to realize how much I like them instead, you cant see planets anyways from more than 10 light seconds away.:D

Never really advocated for this feature, but when it came out, I tried turning lines off.
Never crossed my mind to turn them back on.

The game just feels so much more exciting. You see an orange circle on the monitor and you have to question whether its a planet or USS. Eventually you learn to spot the glow-ish centre of the circle and recognize planets instantly. Not having those lines around also feels a lot more open, you can't tell as easily when the habitable space ends and where no man's land begins.
 
I seem to find myself switching them quite a bit.

When I'm refuelling, I need to have them on, as it gives me an indication on how close I am to the star.
 
They're slightly useful for exploring and moderately useful for fuel scooping but I'm much prefering having them off. Either way isn't an immersion thing since it's all part of the ship's computer, so you're just controlling what you're asking it to display.
 
I'm still not sure about the purpose of the orbit lines, or what to use them for :/

Lacking an Orrery map they are the ONLY way to actually see the real layout of a system at the moment. They are especially useful for finding planets when you are only equipped with a basic discovery scanner with its limited range. Most planets are on the same ecliptic plane, so once you know one orbit you have a very good idea where to look for the remaining planets.
 
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That's what's great of giving players options.
I agree the orbits might be useful sometimes, especially if you feel lost. But for me, the experience of floating through space feels much more interesting, realistic and deep when I turn the lines off.
 
Yah I turned mine back on after a few minutes. If you're just cruise round "sight seeing" or doing videos then you're better off without them, when navigating it can be hard to determine if a station's in front or behind a planet without them tho. Nice to have the option tho.
 
I would like a key binding to turn them on when I need them (fuel scooping, lining up station entrances in SC, exploring), otherwise turned off. The distraction of navigating to the option in the side panel means they stay on for now.
 
Yeah, I agree. I still don't see how they were immersion breaking, a hud should exist in such a capacity... especially if you're exploring a huge system. Granted, I don't think my version of immersion is the same as a lot of the folks here.


I did not consider them immersion breaking at all. I think that is the wrong way of describing it.
I simply like being able to enjoy the view with the lines switched off. It is nice that FD allows for this now.
 
I find them very useful if not essentials to be able to plan a quick route in SC, avoiding grav wells (or playing with them)
 
With the canopy shattered I liked the challenge of landing on a space station, which is a tiny blue dot in supercruise. No info, no data, just aim at it and try to guess the best speed settings while approaching. Once you do a few, you will appreciate the visual aid of the HUD, but flying without it is also great.

Use the blue dot/cross hair instrument and the target info next to it. When the speed and distance are in the blue, drop out of supercruise. You don't even need the HUD or the canopy for that, I don't see how this is guessing or even difficult.
 
I suppose I enjoy seeing the look of the orbit and the lines also give me a sense of direction.
I guess it took seeing them off for a bit to realize how much I like them instead, you cant see planets anyways from more than 10 light seconds away.:D
I turn them off for explored systems, but on for un explored (makes it easier to find additional stars, I like the switchable option they've introduced (thx FD btw :)).
 
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I suppose I enjoy seeing the look of the orbit and the lines also give me a sense of direction.
I guess it took seeing them off for a bit to realize how much I like them instead, you cant see planets anyways from more than 10 light seconds away.:D

Its a nice option to have to turn them off, but I've turned them back on too. I find it helps with the feeling of movement and position in space.
 
An option that would be perfect for me is to have no orbit lines other than for the target.

That to me seems to be the best of both worlds and satisfies the need of seeing if the target is before or behind the object it is orbiting.

Maybe an option for orbit lines to be: ON, TARGET only, OFF?
 
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