Robert Maynard
Volunteer Moderator
The three game online modes, sharing the single galaxy, were pitched at the same time, i.e. at the start of the Kickstarter, with offline mode being added to the scope about half way through the Kickstarter. Offline mode was cancelled shortly before the game was released.TL; DR: it's not gonna happen mainly for technical and design decision reasons - Fdev would need to switch from p2p networking to a hosted servers model; this costs money. Modes would have to be dropped - and they were introduced because FDev broke the "offline mode" promise. Console players would start demanding refunds which means bad press all around (fdev introduces pay 2 win!!!111). Add to that: timezone difference, instancing difference - if the players opposing you are in the USA and you are in Europe there's a chance you won't be instanced with them or see "invisible ships" (happened in a WING even). The entire networking model of the game would need to have been reworked for server infrastructure and even then you usually have "regions" (EU, US, Asia) so still a possibility you wouldn't encounter your opposition in game...