Cheer for the brohug, but the other reset wasn't an accident. Or done by me. :/
Oh, that's unfortunate. Was support able to help out at all?
Cheer for the brohug, but the other reset wasn't an accident. Or done by me. :/
The fact that they went from possibly a bit too tooled up to zero mods was the massive nerf. Shame.
No they have them all the mods and special effects back now. They just cant have all of them on one gun. It wasnt a nerf to the AI but it did make them follow the same rules that the player has to when they engineer stuff.
No they have them all the mods and special effects back now. They just cant have all of them on one gun. It wasnt a nerf to the AI but it did make them follow the same rules that the player has to when they engineer stuff.
You've been playing a different version of the game then me, it sounds like. In my version there are only moderately aggressive NPC's who hardly prosecute the fight, fly half heartedly and use no mods that I can detect. Where can I pick up a copy where the NPC's use mod's?
Why then is there a persistant idea in this forum that the AI flying was actually nerfed? I don't get it, as I am of the same understanding as you are. Hmmm....
Seriously. If you have some secret to finding these NPCs, please let me know.
Because the multi billionares are bored and all they did when engineers came out was buff the crap out of all of their existing ships. A fully modded Anaconda or Cutter could live in a fight against an NPC that had a beam weapon that did every single special effect for beam weapons as well as multicannons that had drag rounds and super penetrator rounds of rail guns all in one mounted weapon.
They actually died in fights which was the most fun they had had for the last year. Having billions upon billions of dollars takes the risk out of everything. So to puff up their ego once they NPCs weapons were realigned, they tried to say that the AI had been dumbed down. It has not. I am unable to find the patch notes because its archived now and their search function for archived stuff is terrible. All I can find is the base patch notes but not the hotfixes. its all lost in the mess.
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Dont know barron. Perhaps flying in an over engineered multibillion dollar cutter may make it easy on anyone.
Vindelanos, Dont know what your combat rating is but if its anything less than master, you wont be seeing many modded NPCs. Either that or you are also Elite level flying in an over engineered mess of a ship as well. Either way the NPCs have never been tuned to deal with Min Max built ships because only a tiny portion of the community use them. AI will get better over time, but they didnt dumb them down, they just made them follow the Engineering rules as the players.
Because the multi billionares are bored and all they did when engineers came out was buff the crap out of all of their existing ships. A fully modded Anaconda or Cutter could live in a fight against an NPC that had a beam weapon that did every single special effect for beam weapons as well as multicannons that had drag rounds and super penetrator rounds of rail guns all in one mounted weapon.
They actually died in fights which was the most fun they had had for the last year. Having billions upon billions of dollars takes the risk out of everything. So to puff up their ego once they NPCs weapons were realigned, they tried to say that the AI had been dumbed down. It has not. I am unable to find the patch notes because its archived now and their search function for archived stuff is terrible. All I can find is the base patch notes but not the hotfixes. its all lost in the mess.
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Dont know barron. Perhaps flying in an over engineered multibillion dollar cutter may make it easy on anyone.
Vindelanos, Dont know what your combat rating is but if its anything less than master, you wont be seeing many modded NPCs. Either that or you are also Elite level flying in an over engineered mess of a ship as well. Either way the NPCs have never been tuned to deal with Min Max built ships because only a tiny portion of the community use them. AI will get better over time, but they didnt dumb them down, they just made them follow the Engineering rules as the players.
It's master, and I fly small stuff. Sometimes with L1 mods, sometimes without. I do recall there being some mention that higher level NPCs can have mods, though I can't recall meeting any NPCs in the past six months that gave me any kind of noticeable challenge.
I don't see any modded NPC's in the game because they only exist in your imagination. …
From my experience:
NPCs in RES have different loadouts than NPCs that randomly interdict you and NPCs in CZs have different loadouts than non-CZ NPCs. The loadout affects the "difficulty" of the NPCs.
And in the imagination of FD since they mention them in their patch notes since 2.1.![]()
I spend the entirety of my time farming RES and High Intensity CZ's, and am Deadly ranked for combat, Elite in Trade & Exploration, and I'm here to tell you that if the NPC's have mod's they're literally unnoticeable. Some people are pushing this idea that the NPC's are modded as if that somehow makes them dangerous or formidable, but the difference between going PvP with even an inexperienced player with G1/G2 mods and a top NPC is striking; against the human your screen is lighting up like a Christmas tree, but an Elite NPC? Nope. Nada. I could care less what the patch notes say; I'm delivering the news from the front lines![]()
…; against the human your screen is lighting up like a Christmas tree, but an Elite NPC? Nope. Nada. …
As I wrote NPCs don't have weapon special effect and I think I read in a patch note that they don't have weapon mods.
From my experience high ranked NPCs have mods - thrusters are obvious in my opinion - some might have armor or shield mods (not so sure about that).
From my experience:
NPCs in RES have different loadouts than NPCs that randomly interdict you and NPCs in CZs have different loadouts than non-CZ NPCs. The loadout affects the "difficulty" of the NPCs.
This is certainly true. NPCs in CZs are often so armored up that they're a pain to kill.
That is until you mod up your MCs to be short range blasters with corrosive shells, incendiary rounds, and emissive munitions. These things cut through armored-up NPCs like warm butter!
Or you mod your large MC to be fire rate g5 and have an autoloader,
to snipe the plants up close.![]()
No they have them all the mods and special effects back now. They just cant have all of them on one gun. It wasnt a nerf to the AI but it did make them follow the same rules that the player has to when they engineer stuff.