Engineers I want my money back!

The greatest skill I have learned while playing ED is knowing what battles I have the best chance of winning and when to run away and how to run away. You can't just confront every situation in the game and expect to win. Yes, you have to pick your battles. The best place to learn this skill is in a combat zone.

My apologies if that sounds like a cliche, and it isn't really a direct answer to the OP's statement, it's just something to keep in mind.

That actually is the first skill to obtain and to hone into perfection.
Without that skill battles turn to losses of ships, not credits spent on repairs
with reaped rewards.
 
Powerplayers wanting more challenge and complaining to FDev to up the NPC difficulty.
That's the problem with making games. Some people are much MUCH better and spend much more time in game than others, making the experience imbalanced for allot of people. Can't please them all ;)

Quit with your generalisations, for a start they are wrong; many people were complaining about the ai being too weak, players and developers alike. There were also very valid complaints about the difference in difficulty between events in open compared to solo.

The truth is a lot of players had become complacent flying        builds with no fear of the previous ai whatsoever. Players fitting for a little bit of everything and expecting to get away with it. The ai are still as dumb as bricks, they simply have a slightly better toolkit to play with. At least now more players have to pay attention, think about builds and how they approach the game, and it was a long time coming.
 
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...Have a good day, and fly safe.

Stick with it friend, and accept the new improved AI. It is now Elite: Dangerous, and living to fight another day is not a bad strategy. Practice your routines for checking your attacker (is he dangerous or harmless), and run before your shields drop. Be ready to high wake if necessary.

If you don't enjoy combat at this level, your only option is to get good at running. Personally I think AI is fine, but I can see how a casual player could be flustered.

Don't give up.

Fly safe.
 
On first glance, I sincerely hoped this was a trollbait thread.

You can't ask for a refund on a purchase because of your own gameplay choices. Frontier and the game you're playing has nothing whatsoever to do with that.

That said, the "meat" of the OP's original post seems to expose that basically he was getting frustrated with combat. And that's understandable, there's several current issues with AI interactions in general, let alone their combat difficulty.

Still, there are multiple known work-arounds, mountains of advice and guides available, and so on and so forth...some of which is already shared here in this thread! So, yeah.

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NPC are no longer brain dead, adapt instead of complain.

They weren't brain-dead, they were bugged. And they still are now, merely in different ways. Now instead of spinning in place sometimes, now they sometimes forget to shoot and seem highly irrational. (Not to mention they don't follow the same rules that players do.)
 
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That actually is the first skill to obtain and to hone into perfection.
Without that skill battles turn to losses of ships, not credits spent on repairs
with reaped rewards.

Indeed yes, it's rather obvious when you look at it like that. I guess some people aren't good learners, especially when it comes to the obvious.
 
I am coming to the conclusion engineer's in its current form is seriously flawed.

The problem being the game doesn't take into account how modified your ship is.
Therefore to those with a lot of mods, they complain the game is to easy, to those with none or very little its to hard.
The NPC's somehow need to take that into account but currently there is no system to do so.
If your ship is heavily modified, npcs should have the ability to have similar (although slightly lower to still give an incentive) levels, not just those on the higher ranks.
This isn't going to get any better and until it scales accordingly you are going to have players at both ends of spectrum voting with their wallets.

The combat rating of ships tho that get sent when you are in state of at risk ie powerplay hostile area, multiple missions, cargo, bounty needs addressing.
Yes if I am flying with valuable cargo and lots of it, it makes sense sending high level ships against me. If however I'm just carrying few commodities for engineering and some limpits, shouldn't get the same response with the 'ow were are going to be rich messages'. They also seem to ignore your rating as most ships are elite/dangerous even when you are just at around master level.

I am around similar levels to the OP, even tho total assets running around 930mill and still get challenged sometimes even with reasonable amount of mods on my ships.
High waking is awkward if the place you are trying to get to is 10k ly into the system. Yes you can try to avoid that but sometimes with missions changing their destination or some engineers you don't have much choice. Highwaking away and back just to do the same trek gets tiresome particularly if you just get interdicted again halfway.

Interdiction also seems flawed. There are mods to help you interdict but not to get away. Its rare I can avoid an interdiction, even in python versus bigger ships sometimes been unable to avoid. I don't mind the mini game being challenging, but currently there seems little point in it as I give up most of the time then either fight or boost away. Whats the point in it being there if the outcome is preset.

I'm sticking with the game, but I am concerned frontier may lose more customers if they cant scale things better. Less customers means less funding, less improvements for those left.
That also means even if some posts on here people disagree with, unless the thread creators are being openly insulting or absolutely incorrect, please keep replies civil and helpful as more customers should make the game better for the rest of us.
 
Elite: Dark Souls, working as intended. :(

And a forum with all the love and warmth of Margaret Thatcher for milk cartons (and everything else). :(

Hooligan Generation, indeed.
 
If your flying a stock ship you will find it hard, thing to do is get some engineer upgrades asap. I fly a fully modded python with grade 5 weapons and tbh i just have to look at some thing now for it to turn into commodity scoop bait. I did try out a couple of non modded ships just for the crack, with the intention of farming ( asp and cobra mk4 ) the mods for them in those ships. It has been fun and challenging not to win every battle. Also its nice seeing the ship change as you equip more mods and start handing npc's their respective butts. Im currently in my mk4 in mia, trying to roll a exhust for my next upgrade. Thought i had some on board but forgot to pack em :O
 
The greatest skill I have learned while playing ED is knowing what battles I have the best chance of winning and when to run away and how to run away. You can't just confront every situation in the game and expect to win. Yes, you have to pick your battles. The best place to learn this skill is in a combat zone.

My apologies if that sounds like a cliche, and it isn't really a direct answer to the OP's statement, it's just something to keep in mind.

I agree with you whole heartedly, wouldn't you say that if you were jumped by a Viper, while you are in an Asp Exp., the odds should be in your favour, if we stretch things, and say only slightly, it would still be fight you would expect to win, am I right?

The point that most people are missing is, when in, for example, an Asp explorer, with all A modules, nobody would expect to get wiped out by a Viper, literally within 30 seconds, this is what bugs me most.
I have Vulture which I have previously used as a battering ram, to be taken out by 2 eagles, despite mods, within 20 seconds, is frustrating to say the least.

Also many people seem to lose sight of the fact this is a GAME, not real life, having said that, I think the helpfulness and spirit of most CMDRs is refreshing, of course I understand, like in everything pertaining to the internet, there are idiots and trolls that have no other life than sitting in front of a PC, more power to them!! I buy games to be entertained, I'm not a person who plays 5,6,7 or 8 hours a day, a couple of hours on a rainy weekend if I'm lucky, there is a lot happening outside of my computer room:)

I'll probably get back in the saddle again the next time it's a wet weekend, and try putting to practice most of the advice given, but it is still not the fun game it started out as, now it feels like a grind, having to find materials to get access to the engineers just to be able to survive, it's not what the original Elite was about.

Moan over, thanks to those CMDRs that have come with good and helpful advice.

Fly safe :)
 
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This is not the same game that I paid for, after all the updates, the game is unplayable for me. I don't want millions of credits within minutes, I just want to get out, see a bit trade a bit, and fight a bit. I haven't played in a while because of other hobbies, but yesterday and today, because the weather is bad, thought I would have a couple of hours in front of the PC.

I should firstly say that I have master in combat, merchant in trade and trailblazer in exploring, just to put a bit of perspective on this, so I am not a total newbie.

The game for me has been a bit of an escape, harking back to the old days of the original Elite (yes, I'm that old). I'm not a hardened player, casual, for a bit of fun. I play mostly solo because that's the way way I like it. I have an Asp Explorer kitted out with A modules, a Vulture kitted out also with A modules, an Adder and a sidewinder for fun.

In the last 2 days I have been wiped out, and I mean totally smashed, within 30 seconds, 4 times!!! 3 times wiped out in an Asp Explorer, and once in a Vulture. I'm not hanging around extraction points asking for trouble. These 4 occasions were while I was doing missions, delivering supplies or collecting data or just earning a few credits.

Yesterday I was jumped by a VIPER MK 3, within 15 seconds, I had no shields left, 15 seconds later I'm swimming with space fish :mad:
Maybe a one off, I thought, back to base, new Asp, just short of about 1,2 million insurance, out again, 10 minutes later, the same happens :mad: logged out of the game totally frustrated and hacked off [mad]
A good nights sleep and lousy weather again, thought I would give it go again, today.
Jumped by an Anaconda in my Asp while collecting data, 15 seconds later, I'm worm food. Back to base, go and collect my Vulture which has served me well, out again.
Collecting data again, jumped by 2 EAGLES, I was toast, no thrusters within 20 seconds, game over less than 10 seconds later[sad]

What the hell has happened to this game, it used to be fun. I have had to claim on insurance a few times before, but that has been expected, taking on bigger fish than I could chew, so I don't mind getting beaten fairly and squarely, it's all part of the fun of the game, but with the newer updates, it is not fair anymore, now it is frustrating with a seriously unfair biased game mechanics.

Sorry for all this, those that have made it this far through the gripe, just had to vent my frustrations. I will not be back until I see in a newsletter from ED that they have addressed this flaw and done something to straighten out this obvious mistake.

Have a good day, and fly safe.

I feel your pain....yesterday I got owned by a Keelback in my fairly fitted out Python.... :)
 
If your flying a stock ship you will find it hard, thing to do is get some engineer upgrades asap.

Is that fair for those without Horizons, or those that have only just got it?
I'm assuming those buying season 3 when it comes out, wont neccasarily get horizons for free although presumably the price will continue to get reduced.
Making the game harder for those with modded ships in horizons it fairer, but as in my previous post the game seems currently to have no way of making that distinction.
 
I don't even think Fdev play their own game. Right now the NPC's are way too overpowered, so much so I never fight them, it's a waste of credits. Best tag onto Res sites until they fix their broken pile of crap game
 
I don't even think Fdev play their own game. Right now the NPC's are way too overpowered, so much so I never fight them, it's a waste of credits. Best tag onto Res sites until they fix their broken pile of crap game

Right now, like all game dev's everywhere, they are crunching for the holiday season. They don't sleep,or eat, let alone game. Fixes will come after Stage 5, Acceptance, hits in 1Q of 2017.
 
Todays NPC's are as they are meant to be from start - it was so easy before, because they were bugged and didn't have such a good AI as they have now I'm afraid...

How on earth do you justify that statement Rootsrat? Difficulty level has nothing to do with AI sophistication. They could have had the engagement rules introduced in 2.1 from the beginning.

Someone has changed their mind at FD and 2.1 reflects this change of direction, to the detriment of many existing customers.

Can you provide some evidence (forum post or vid etc) where the devs state that the AI introduced in 2.1 was how they were meant to be? Had thios been the case I would not have paid for a lifetime pass last year.
 

hood1

Banned
Todays NPC's are as they are meant to be from start

Forgive me for saying I find that extremely hard to believe. 18 months has passed since game release. It cannot have taken all that time to make a change that was intended to be in place at the start.

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Right now, like all game dev's everywhere, they are crunching for the holiday season. They don't sleep,or eat, let alone game. Fixes will come after Stage 5, Acceptance, hits in 1Q of 2017.

I don't recall seeing any of that in the Dev News.... oh, but we don't have any Dev News! :)
 
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It's DANGEROUS....for the Elite ..too ..


SUBMIT SUMMIT SUBMIT ..zero your throttle don't chase the BLUE.. always have HEAT SINKS.

Keep the NPC on your six and as flat as possible , Boosting all the time with pips too engines,while barrel rolling
until FSD is ready , then either HIGH WAKE out , or continue to your destination in the same system , your choice

If you see a message saying 'I'm going too get you' or something like it , you have about 10sec max too either Jump to another system OR drop out of supercruise

If you drop out, the NPC is still in supercruise, so that will give you sometime , to make a decision , of what you want to do

JOIN MOBIUS

JOIN THE TEAMSPEAK SERVER , lots of older players there, and will help you , get your skills together , to survive , the perils of SPACEEEEEE :D
 
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