I want my own land !

I want my own land to settle, on moon or planet, to build my own landing pad and hangar for my ships where I can store fuel, hardware and cargo.
I want to build something of my own ! I am tired of those monotonous missions that change almost nothing except to get more credits,
Well it’s probably not going to happen, just a dream… but I had to say it !
 
Up until base building arrived in NMS I was pretty ambivalent about building my own base.

On the understanding that such a mechanic really needs Elite Feet, I'm now of the opinion that this would be good for the game, particularly if combined with the ability to set up a racing circuit, with leader-boards.

For rather obvious reasons, the base and circuit would been to be invulnerable to attack. Combine the base with storage for modules and other non-tradables, and it gets my vote.
 
You're not allowed to have it because a vocal minority of players inflicted with erotophobia are afraid you'll draw willies on the planets.

Could be a copy right nightmare for Fdev.

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I would like this as well.<br><br> The problem is that we are in a shared universe, and other players (and NPCs) would want to interact (trash) your base while you are not online.<br><br> I think that the only way this can work, given the existing set-up, is if the base is owned/sponsored by a minor faction who have appointed your good self as the governor/mayor/hermit (which is not necessarily an immutable position). The base then operates as any other as far as other players (and NPCs) are concerned.<br><br> That all said, space hermits are suppose to be a thing in the Elite universe...<br><br>
 
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I'd like some sort of surface, space or asteroid base building.

It'd be a good "end game" (I know there's no end game. Lol) goal for players to tuck in too. Costing billions to construct, and expensive to run.
But then CMDRs can work together to build them too.

And for no reason other than to own something.

Buying land to build inside the bubble would be horrendously expensive, and limited. But becomes very cheap the further you go, and free if you discover the system or planet yourself.
But the construction process would require loads of materials, money, and time.

Once built, they'd more or less act like normal ports, but with added benefits for the owner(s).
Eventually, they could start generating their own income, and eventually pay themselves off. And they can be upgraded over time too.
 
So you've built your base: now what?


Fill it with microtransaction trash.

In fact monetization might be a good reason for Fdev to do this. Much like multicrew, which is mostly a useless function but provided a great platform for microtransactions.

A base built on a planet somewhere could open an entire universe of vanity nonsense for people to blow money on.

Every friday something new, tactical paint pack kitchenware and Xihe Biomorphic Companions... Once a year maybe a Chrome fireplace, Gold Winchester wingback and smoking jacket.
 
Dumb question: with the current server/network set-up, wouldn't persistence be an issue (unless the base only appears in the owning player's instance, which would be rubbish!)?
 
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well............

If FD were to do something like this, I would like to be able to fly over planets and drop sysmic charges to try and find spots rich in ore. Set up drilling rigs all over the galaxy and perhaps upgrade them allowing turrets, local NPC fighter protection etc to stop them being destroyed or plundered.

Then perhaps we could setup refineries and actually start refining materials for player factories making components.

Before you know it we would be building stations, ships under licence and all sorts

A player led economy for player needs....it could I suppose operate alongside the artificial economy we have now.


But meh, not bothered either way [big grin]
 

Philip Coutts

Volunteer Moderator
I want my own land and button I can press that just says "Get off myyyy llllaaaaaannnnnnnddddd!!!!"

For me owning bases and land doesn't hold much interest but I understand why people would want this as part of the game. I think it would be very tricky to do well though.
 
With the current server/network set-up, wouldn't persistence be an issue (unless the base only appears in the owning player's instance, which would be rubbish!)?

Exactly!

Everything you build in your game would be client side only, since there are no dedicated servers.
Except frontiers would do a client/server update everytime you changed something. :D

Therefore, it's never going to happen. This is not a building game. The architecture doesn't support it.
 
This comes up from time to time - I've even brought it up myself on occasion.

I do love the idea of being able to stake out a small plot on some ball of rock somewhere.
I'm pretty sure I recall hearing that David Braben fellow comment before that this could be interesting as well... but....

One of the things that has always been stressed is that we, as characters, are not meant to become station administrators or landlords. We are not to make any sort of residual income from any non-activity, like owning a bit of property. And I support this position very much.

A player-owned "base", be it a plot on a planet or a hollowed out rock in an asteroid field, should not produce income.
It should not be usable by anyone but the owner.
It should not be subject to attack.

And I also concur, this would be something far more useful when we are able to stand up and walk around. These would easily become a veritable gold-mine for selling Cosmetics - furnishings, decorations, even architectural objects, as well as a personal display of achievements - decorations and trophies for completing various tasks, missions and CG participation.

People often sight a lack of permanence or persistence as an issue - and I counter this by saying "There are planetary installations that are permanent" and spawning POI's can be found by multiple players. The solution lies is clever coding. Let's consider:

I have a mission, to scan a planetary installation for data. I travel to that location, play tag with a Search Area marker. Eventually I find what I'm looking for and land there. Now I send a message to someone else "Hey, come see what I've found." They fly out to where I am, locate me, and land nearby. We both see the same structure that spawned for me, at the same location. Player facilities could be handled in a very similar method - once "established", they could fake their persistence simply by spawning when someone is in their vicinity.


Another viable option comes from another game - Entropia Universe. In that place, there are facilities available, from time to time, and I'll skip over all the how's and when's and why's. These locations simply exist, and you either own a deed for one and can use it, or you don't and you can simply visit. Player facilities could be handled in a similar manner - by placing a number of units available on any given location. If you want a place on Achenar 3, here's a listing of available property. This requires less clever coding to pull off, but does address the issue of persistence easier.

Personally, I like the clever coding method - and even if it were to take an entire server cycle (thursday - thursday) for these to become persistent sites, I'm sure we could all live with that. Give the team time to make sure the selected location does not confirm to a johnson formation or tata formation, or other undesirable figure when viewed from above, and make it happen. Ensure one player's "claim" does not overlap another, with first-claimed, first-priority handling, and we'd have a viable system.

I just don't expect to see anything done with this until very near the end of the development road.
 
You could get a T-9, fill it up with land enrichment systems, biomass, some assortment of rocks, lifestock and grain and then pretend you have your very own hydroponics farm in the back of your ship.
 
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