Ships I want the best for trading. Help me build it?

Now that I've topped out my Anaconda, I'll be buying a T9 to add to my fleet. I really don't know much about outfitting a pure trading vessel and could use some help. Money is no consideration, so please feel free to recommend the best parts. I currently live aboard Jameson Memorial, so I have access to a large inventory.

M
 
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Just Outfit the Conda for trading with 452T 20LY jump range and you'll do better than any T-9 setup.

G
 
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GJ51 said:
Just Outfit the Conda for trading with 452T 20LY jump range and you'll do better than any T-9 setup.

I'm bored with it and I'm buying a second ship. I'd rather not have a second Anaconda.
 
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I'm a type-7, so, I can't help you very well. (you can help me mpeing your secret trade routes because I'm so poor at Aulin).

That what I learned (pure and risky trading)

-Sell all hardpoints (because of more range for launch to other system)
-Buy good thrusters.
-All cargo you can have.
-Shield boosters.
-A good generator.
-Power distributor.

Basically all can give you more jump range and cargo space in the ship. Can complement it with shields, as you wish.
 
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Strip the weapons on the T-9; you aren't going to win anyway. Get an A rated FSD and I think you need a Class 5 shield and you can still pack 500T into it. Use D class for everything else, but be warned - you still won't get much over 13LY jump range and it's like a whale swimming in molasses.

I'd first be sure you can find a route where it can turn a reasonable profit.

You'll also be a sitting for wings of pirates and griefers. At least with a trader Conda you have a chance to out-jump them.

Here's a basic setup, you can improve on it a bit, but not a whole lot.

http://www.edshipyard.com/#/L=70Y,,2-A0Ba9Y8SA06u9s,0DI0Bk0AA7TC07207205U05U03w

Good luck
 
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Strip the weapons on the T-9; you aren't going to win anyway. Get an A rated FSD and I think you need a Class 5 shield and you can still pack 500T into it. Use D class for everything else, but be warned - you still won't get much over 13LY jump range and it's like a whale swimming in molasses.

I'd first be sure you can find a route where it can turn a reasonable profit.

You'll also be a sitting for wings of pirates and griefers. At least with a trader Conda you have a chance to out-jump them.

Here's a basic setup, you can improve on it a bit, but not a whole lot.

http://www.edshipyard.com/#/L=70Y,,2-A0Ba9Y8SA06u9s,0DI0Bk0AA7TC07207205U05U03w

Good luck

I will use this setup when get the cowy T-9!

Thanks.
 
Strip the weapons on the T-9; you aren't going to win anyway. Get an A rated FSD and I think you need a Class 5 shield and you can still pack 500T into it. Use D class for everything else, but be warned - you still won't get much over 13LY jump range and it's like a whale swimming in molasses.

I'd first be sure you can find a route where it can turn a reasonable profit.

You'll also be a sitting for wings of pirates and griefers. At least with a trader Conda you have a chance to out-jump them.

Here's a basic setup, you can improve on it a bit, but not a whole lot.

http://www.edshipyard.com/#/L=70Y,,2-A0Ba9Y8SA06u9s,0DI0Bk0AA7TC07207205U05U03w

Good luck

That was helpful. Good man. ;)

Always open to other opinions too.
 
I've run such a light configuration before 1.3 landed and was being badly shot up after 1.3 went live while snailpacing away. You just can't run away in the thing, especially not if pirates hang out in normal space at the station. Then I switched to this and started collecting bounties: http://www.edshipyard.com/#/L=70Y,5...,2-9YB69Y7_9Y6Q9s,0DI0Bk0AA7Sk07207205U05U03w
Trading got a bit slower, yes, but popping ships with the cow is fun. Of course if an Anaconda interdicts you, it's game over no matter what. It's faster, it's way stronger, it masslocks you.
 
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I'd probably fit turreted weapons on it, Mind you, and this is typ-7 experience (and why i moved to Clipper instead) you CANNOT reliably run/boost from enemies lol...and your maneuverability is shaits...so turreted weapons while you try to maneuver will likely help ;)
 
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I've run such a light configuration before 1.3 landed and was being badly shot up after 1.3 went live while snailpacing away. You just can't run away in the thing, especially not if pirates hang out in normal space at the station. Then I switched to this and started collecting bounties: http://www.edshipyard.com/#/L=70Y,5...,2-9YB69Y7_9Y6Q9s,0DI0Bk0AA7Sk07207205U05U03w
Trading got a bit slower, yes, but popping ships with the cow is fun. Of course if an Anaconda interdicts you, it's game over no matter what. It's faster, it's way stronger, it masslocks you.

Nice build! I'm not in a hurry for the money's sake, I've got plenty. I have yet to be interdicted by an Anaconda though, maybe because I fly one.. I hope my luck or whatever the reason continues. :D
 
I'm bored with it and I'm buying a second ship. I'd rather not have a second Anaconda.
You going to get million times more bored with type 9. This is the slowest ship in the game and it could be easily outmaneuvered by a space station. If money not the point get trading Clipper. If I remember correct you can fit 250 tons in it and still be able to shoot things with 2 large thermal and 2 medium kinetics, or outrun just about anything if it getting too hot. And it is great joy to fly it too. I have type 9 and I only tolerate it as a temporary solution.
Cheers.
 
You going to get million times more bored with type 9. This is the slowest ship in the game and it could be easily outmaneuvered by a space station. If money not the point get trading Clipper. If I remember correct you can fit 250 tons in it and still be able to shoot things with 2 large thermal and 2 medium kinetics, or outrun just about anything if it getting too hot. And it is great joy to fly it too. I have type 9 and I only tolerate it as a temporary solution.
Cheers.

Python can trade 292t and land on medium pads.
 
I will use this setup when get the cowy T-9!

Thanks.

That setup is a good starting point but you should downgrade power from 6D to 5A. Better heat efficiency and still more than enough power. Then add one or two A0 Shield Boosters since they barely have any effect on jump range.
 
You going to get million times more bored with type 9. This is the slowest ship in the game and it could be easily outmaneuvered by a space station. If money not the point get trading Clipper. If I remember correct you can fit 250 tons in it and still be able to shoot things with 2 large thermal and 2 medium kinetics, or outrun just about anything if it getting too hot. And it is great joy to fly it too. I have type 9 and I only tolerate it as a temporary solution.
Cheers.

I'm still working on that faction rank else I'd have one just to have it. Damn.

Python can trade 292t and land on medium pads.

True, but.. T9's look so much cooler.
 
The jump from a T9 to the Anny was the best thing ever. It's slow, it can't turn, its ugly, it can't turn.... I hate the T9 and it's worse at trading than the anny unless you happen to have some 3k route with only one jump.
 
Here's a nice little build should you be able to afford it I went with a full on cargo and as much jump range I could squeeze in while keeping speed a priority : http://www.edshipyard.com/#/L=70Y,,2-4sB69Y8S9Y6u9s,0DI0Bk0AA08c07207205U05U03w

Specs:
[Type-9 Heavy]

BH: 1I Lightweight Alloy // No reason to lessen the jump range she’s called a space cow but she’s more like an armoured bulldozer. :s
RB: 3A Power Plant // I would have gone with 3D but due to the power distributor being A-class I went with the A its more heat efficient for fuel scoops as well as being able to support all modules on the ship with a bit of extra power.
TM: 7A Thrusters //She’s a slow ship so honestly if you want to go with 7D for that extra weight saving I don’t think it will make so much of a difference if you want very slightly quicker docks go with this if not or you need it cheaper go with a 7D or even a 6D.
FH: 6A Frame Shift Drive //Anything lower and you may as well do your trade runs with your normal space propulsion thrusters.
EC: 5D Life Support //Weight saving configure as desired.
PC: 6A Power Distributor //She isn’t called a space cow for nothing so all pips to engines and you have a speedy space cow.
SS: 4D Sensors //Weight saving once again configure as desired.
FS: 6C Fuel Tank (Capacity: 64) //It’s worth noting a 32-slot tank will increase your jump range marginally without any noticeable fuel loss to short trade route jumps. (just refuel at each station)
8: 8E Cargo Rack (Capacity: 256) //Full cargo setup ditch the shields the T9 can hold its own in both a fight and a head on with a station due to its heavy armour just try not to do too much of the latter :D.
7: 7E Cargo Rack (Capacity: 128)
6: 6E Cargo Rack (Capacity: 64)
5: 5E Cargo Rack (Capacity: 32)
4: 4E Cargo Rack (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
3: 3E Cargo Rack (Capacity: 8)
3: 3E Cargo Rack (Capacity: 8)
2: 2E Cargo Rack (Capacity: 4)
 
I took the fuel pod down to 16T in my T9 to give me a little extra jump range and sacrificed 4T of cargo for a little fuel scoop. 16 tonnes of fuel is enough to do two long jumps or three medium ones but the fuel scoop has got me out of trouble a few times.

As another poster said, don't bother equipping weapons. Get chaff for when you get interdicted by NPC pirates and run until you can jump. If you get interdicted by a CMDR well... just do what they ask or die bravely.

The point of the T9 is that it's a money printer but if you're already rich I'm not sure you're going to get any fun or satisfaction out of it. If your T9 gets blown up the re buy plus the loss in cargo will cost you 7-8 million and that's no fun no matter how rich you are.

Perhaps treat it as a challenge to improve your pilot skill. With being such a heavy steering cow you really have to think ahead and stay focused. Advanced driving school stuff. Trading is boring so it's all too easy to have a slip in concentration and find yourself splattered on the welcome sign. Or forget to get docking permission and fined or shot up by the station. Or drive into a sun and overheat...
 
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You don't have to strip it to a barebones trading vessel. The difference between the lightest setup you can make and the heaviest setup is like 12.17Ly and 13lY. There's barely anything in it.

I found it less painful to use by fully kitting it out with A grade components (especially the thruster!) and using burst turrets. That's three Medium and two Small burst turrets, which will kill off most of the small NPC ships that interdict you in a matter of seconds. Anything bigger than a vulture, just run, you're more than twice the hull weight of an anaconda so things are not going to mass lock you.

I'm in a trade conda right now but wish I had stuck with the T-9 to be honest. I'm even thinking of going back to it. The weapons are just overkill and I still run from the powerplay NPCs as 400 credits is just not worth the time to kill them. Also, the A grade T-9 has the same boost speed as a D grade Conda.
 
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Actually the Conda WILL masslock you, since masslock has nothing to do with actual mass, but arbitratry masslock factors.
 
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