I want to fight thargoids but I don't know anything about it

I'd like to help fight thargoids in sol but I don't know what I need and where to get it. I would like to use my Corvette and I do like multi-cannons.
Where do I get those ax multi-cannons?
Is fighting thargoids like fighting normal ships?

Honestly I don't know what I don't know. I am willing to learn things myself but could you give me some short tips?
Thank you guys in advance.
 
I'd like to help fight thargoids in sol but I don't know what I need and where to get it. I would like to use my Corvette and I do like multi-cannons.
Where do I get those ax multi-cannons?
Is fighting thargoids like fighting normal ships?

Honestly I don't know what I don't know. I am willing to learn things myself but could you give me some short tips?
Thank you guys in advance.
Source: https://www.youtube.com/watch?v=70xUm6Jh5eg
 
The AXI wiki linked in the first response should cover it all. Unless you're wealthy, maybe don't start with your corvette. You're likely going to get blown up by thargoids, so maybe try a less expensive ship like a Chieftain or Federal Assault Ship.
 
This! Pretty much everything you need to know is here.

You can also buy a pre-built AX Titan Krait Mk2...it's not a meta build, and can be improved, but it helps get Cmdrs into the fight.

 
This! Pretty much everything you need to know is here.

You can also buy a pre-built AX Titan Krait Mk2...it's not a meta build, and can be improved, but it helps get Cmdrs into the fight.

There's also a Chieftain: https://www.elitedangerous.com/store/product/alliance-chieftain-combat-bundle

But I would generally go with whichever one has the faster boost...I don't know which that is, in this case.
 
If you want an idea of what to expect without risking your ship, there should be plenty of CMDRs with open seats for telepresence xeno hunting. You'll be benefiting them and earning some credits too.

If you're not interested in that, the best tip I can think of for Goids is staying cool. Keeping your ship under 20% heat will make you hard to spot, and boosting will attract immediate attention to you usually. Some engineering on the power plant will help keep you cool, as well as thermal vent on beam lasers.
 
I'd like to help fight thargoids in sol but I don't know what I need and where to get it. I would like to use my Corvette and I do like multi-cannons.
Where do I get those ax multi-cannons?
Is fighting thargoids like fighting normal ships?

Honestly I don't know what I don't know. I am willing to learn things myself but could you give me some short tips?
Thank you guys in advance.
The multi-cannons are OK if you fight in a group, but if you want to do it on your own, you need a bit more fire-power. The old shieldless hull tank six modified shard cannon Anaconda works pretty well, especially against Cyclops. You need to fight them somewhere where there's a station or megaship to land at for frequent repairs, so that you can disengage, repair, then re-engage each time your hull gets down to about 30%.
 
I'll also add: Fdev is doing a terrible job of explaining that there is nothing to be gained by fighting directly in Sol at this time. It is not possible to contribute to the liberation of Sol currently within that system. Unless they do something new with a community goal or similar, first we must free the systems around it to render the titan vulnerable to attack. Unless Fdev announces otherwise, I suggest using the Defense Council of Humanity website, and focusing on invasion systems where you see progress is being made:


Also, if you are new to AX combat and experimenting with it solo, you will have a much easier time trying it at systems where a ground port is under attack. You can find that in the systems tab on the above site by clicking on the icon that looks like a little red target cross:

1733622578847.png

At those ground ports you not only can land to repair and rearm, interceptors will not deploy their swarms. Those can target and damage you quite rapidly unless you know how to deal with them, so removing that mechanic makes it much safer to experiment compared to most other combat zone types.

I wish you luck! Glory to mankind. o7
 
Also, if you are new to AX combat and experimenting with it solo, you will have a much easier time trying it at systems where a ground port is under attack.

But if it's nighttime and you're a noob like me, you'll likely lose your bearings in the dark and nosedive into the ground a few times. Thank goodness my heavily armored Krait was able to take the punishment.
 
Honestly I don't know what I don't know. I am willing to learn things myself but could you give me some short tips?
Instead of reading pages and pages of tutorials, or watching hours of video, or copying other people's builds, it's more fun to figure it out for yourself, following a few basic principles:
  1. Normal weapons don't do much damage to thargoids. You need "AX" weapons or guardian weapons. The former are much easier to procure. (I recommend gimballed AX multi-cannons.)
  2. Shields aren't very useful against thargoids. A hull reinforcement package instead of a shield generator is much more useful.
  3. Speaking of which: Get yourself as strong hull/armor as possible. Engineer your hull for heavy duty, and get as many engineered hull reinforcement packages as possible. A few module reinforcements don't hurt either.
  4. Get a caustic sink or two. You'll be glad you did. (Without caustic sinks you'll need to burn caustic off by overheating your ship. Silent running is the easiest way to do that.)
That's about it. Experiment with that until you get a ship you like.
 
I'd like to help fight thargoids in sol but I don't know what I need and where to get it. I would like to use my Corvette and I do like multi-cannons.
Where do I get those ax multi-cannons?
Is fighting thargoids like fighting normal ships?

Honestly I don't know what I don't know. I am willing to learn things myself but could you give me some short tips?
Thank you guys in advance.
I'm in a pretty similar situation. I watched some youtube videos by CMDR Mechan but they were more about encouraging people to participated and as in this thread redirecting people to pretty big wikis covering many different types of AX activities, many builds and not much that I could just take something away from with 15 minutes of reading. There are plenty of other videos, but most of them will task you to learn advanced FA off flying, gathering and unlocking/acquiring guardian weapons and modules. The Sol conflict may be done in a few weeks, so I'm not spending time on unlocking, learning advanced FA off etc. I don't play a alot of hours so it's too late for me to get all that going before christmas.

So here's what I've learned this far: There are Enhanced AX multi cannons that you can buy at the rescue ships, currently in Luyten's Star and V886 something. Pack full of those, and if you have engineering, get a beem laser with long range and most importantly, thermal vent. Staying cool is apparently a good thing in interceptor (cyclops, medusa, basilisk, hydra as easiest to hardest) combat and thermal vent helps with that. Caustic sink launchers (also at rescue ships) can help you get rid of caustic goo, but I have accepted that my ship will be smeared during most of the combat and I can remove the caustic while waiting for new enemies to spawn in an AX Combat Zone. Also you ship should have plenty of hull reinforcements and at least one module reinforcement, the latter of the guardian type if you have that possibility. You want as fast Thrusters as you can have, you can propably skip shields, since I think interceptors bypass them mostly and scouts like half of them and the lightning attack of an interceptor just eats up the shield in seconds. Btw, the lightning attack has an 750-800m range, so try to stay further away than that.

Also fit an Enhanced Xeno Scanner. Then scan every interceptor that you fight, you want to get encoded materials called "Ship Scan Data" after scanning. When you have 6 or more, visit one of the rescue mega ships and go to the Tech Broker and buy the Azimuth Enhanced AX Multi Cannons (phew for that name). They do like 60% more damage! Having scanned the interceptor, you can also choose subtarget, like an exposed (glowing red "petal") heart. A collector limpet might be useful to pick up leftovers after killed Thargoids to get materials used for getting "better" Guardian weapons. But if you are happy with multis, you can skip collectors.

One thing not often mentioned, is if you should get fixed, gimballed or turreted weapons. Fixed versions do most damage, turreted the least. Seasoned AX pilots no doubt use fixed weapons mostly, except that beam laser. For me, I get the type I can hit with pretty consistently, so in honestly, how well can you stay with the interceptor (or scout or hunter or ...). If you are only in sights 30% of the time but the turreted weapon does 60% of the fixed damage, turreted does more damage over a "longer" time.

Regarding where to fight and what game mode to play; You specifically mentioned combat and multi cannons, so I would suggest trying to find a community player group or any group of players playing together. I think there just isn't enough time to "git gud" at Thargoid combat in a few days or weeks. Instead look for groups playing in AX Combat Zones, whether in space or near ground stations. Ganging up with more people can make taking down interceptors a significantly easier task where you just follow what others do and add more firepower. I can also play the role of healer with repair/caustic limpets or support buy hunting down the sometimes numerous Thargoid Scouts near an interceptor to let the others focus on the interceptor, just stay close and take a few shots at the interceptor to hopefully be part of getting the bounty when it is killed. If you don't have a lot of money for rebuys and die a lot, consider leaving to heal or using/asking for repair limpets, but ideally just stay there as long as you can. You can find people playing together but often in private groups due to griefers. Check any Elite related discords, like AXI, Xeno strikeforce, Buurpit etc. Check live streamers on twitch where they may have any player join the PG or open. Or ask in system chat. Those same sources can also tell you which system is currently the focus of the community. When in that system, the in-game system chat can also be a way to find people to play with, I see people asking there at least. If you were to change your mind to fighting in a medium ship (like Krait mk2) and the combat is nere a damaged but operational ground base, you can land and repair, reload, refuel there. Combat near the ground has the benefit of interceptors not launching Thargon swarms either.

When in the Combat Zone, I look for other players' beam lasers. If there's two or more, there is more or less guaranteed combat there, even though it may be out of your sensors' range.

There is propably some errors above as I am a rookie. Let me know and I'll fix/remove those.
 
I'm in a pretty similar situation. I watched some youtube videos by CMDR Mechan but they were more about encouraging people to participated and as in this thread redirecting people to pretty big wikis covering many different types of AX activities, many builds and not much that I could just take something away from with 15 minutes of reading. There are plenty of other videos, but most of them will task you to learn advanced FA off flying, gathering and unlocking/acquiring guardian weapons and modules. The Sol conflict may be done in a few weeks, so I'm not spending time on unlocking, learning advanced FA off etc. I don't play a alot of hours so it's too late for me to get all that going before christmas.

So here's what I've learned this far: There are Enhanced AX multi cannons that you can buy at the rescue ships, currently in Luyten's Star and V886 something. Pack full of those, and if you have engineering, get a beem laser with long range and most importantly, thermal vent. Staying cool is apparently a good thing in interceptor (cyclops, medusa, basilisk, hydra as easiest to hardest) combat and thermal vent helps with that. Caustic sink launchers (also at rescue ships) can help you get rid of caustic goo, but I have accepted that my ship will be smeared during most of the combat and I can remove the caustic while waiting for new enemies to spawn in an AX Combat Zone. Also you ship should have plenty of hull reinforcements and at least one module reinforcement, the latter of the guardian type if you have that possibility. You want as fast Thrusters as you can have, you can propably skip shields, since I think interceptors bypass them mostly and scouts like half of them and the lightning attack of an interceptor just eats up the shield in seconds. Btw, the lightning attack has an 750-800m range, so try to stay further away than that.

Also fit an Enhanced Xeno Scanner. Then scan every interceptor that you fight, you want to get encoded materials called "Ship Scan Data" after scanning. When you have 6 or more, visit one of the rescue mega ships and go to the Tech Broker and buy the Azimuth Enhanced AX Multi Cannons (phew for that name). They do like 60% more damage! Having scanned the interceptor, you can also choose subtarget, like an exposed (glowing red "petal") heart. A collector limpet might be useful to pick up leftovers after killed Thargoids to get materials used for getting "better" Guardian weapons. But if you are happy with multis, you can skip collectors.

One thing not often mentioned, is if you should get fixed, gimballed or turreted weapons. Fixed versions do most damage, turreted the least. Seasoned AX pilots no doubt use fixed weapons mostly, except that beam laser. For me, I get the type I can hit with pretty consistently, so in honestly, how well can you stay with the interceptor (or scout or hunter or ...). If you are only in sights 30% of the time but the turreted weapon does 60% of the fixed damage, turreted does more damage over a "longer" time.

Regarding where to fight and what game mode to play; You specifically mentioned combat and multi cannons, so I would suggest trying to find a community player group or any group of players playing together. I think there just isn't enough time to "git gud" at Thargoid combat in a few days or weeks. Instead look for groups playing in AX Combat Zones, whether in space or near ground stations. Ganging up with more people can make taking down interceptors a significantly easier task where you just follow what others do and add more firepower. I can also play the role of healer with repair/caustic limpets or support buy hunting down the sometimes numerous Thargoid Scouts near an interceptor to let the others focus on the interceptor, just stay close and take a few shots at the interceptor to hopefully be part of getting the bounty when it is killed. If you don't have a lot of money for rebuys and die a lot, consider leaving to heal or using/asking for repair limpets, but ideally just stay there as long as you can. You can find people playing together but often in private groups due to griefers. Check any Elite related discords, like AXI, Xeno strikeforce, Buurpit etc. Check live streamers on twitch where they may have any player join the PG or open. Or ask in system chat. Those same sources can also tell you which system is currently the focus of the community. When in that system, the in-game system chat can also be a way to find people to play with, I see people asking there at least. If you were to change your mind to fighting in a medium ship (like Krait mk2) and the combat is nere a damaged but operational ground base, you can land and repair, reload, refuel there. Combat near the ground has the benefit of interceptors not launching Thargon swarms either.

When in the Combat Zone, I look for other players' beam lasers. If there's two or more, there is more or less guaranteed combat there, even though it may be out of your sensors' range.

There is propably some errors above as I am a rookie. Let me know and I'll fix/remove those.

Few comments, hope they are not spoliers:

Module reinforcemet packages(mrp):

Use regular, not guardian, because glaives (and not yet but later when we will attack the Titan) melt them.

If you can, use at least 2, but preferably 3 of them.
One big (class 5) and rest small. Put the class 5 in a non-military slot, as high up in outfitting as possible.
This mrp will get damaged first by thargoid fire before the little ones and will take much longer to deplete it than the little ones (aside from heat).
Keep repairing the big mrp with afmu (class 2-3 B or A)after you get hit. This way all your modules get the benefit of 2-3 MRPs but you only repair one, the biggest one.

Utilities
1.enhanced xeno scanner (scan goid first)
2.caustic sink launcher (ammo capacity engineered)
3.heatsink (sirius if unlocked, or ammo capacity engineered)
4.shutdown field neutralizer(sfn), has to be toggled and be on when the waive hits you

Because the multis can do dmg outside 3km (goid firing range) it is possible to skip heatsink, especially if you have thermal vent (in medium ships, if you use turreted, you need 1 class 3 or class 2 if ship is cool running) or 2-3 class 1).
it is also possible to skip sfn, but risky in AX CZ where. If you do and in space, switch to faoff right before the goid does it. On the ground don't switch to faoff if you are near because you will crash, but then you are a sitting duck.

Generally if safe, it is best to float in space (faoff) in ax even if you don't fly faoff, and toggle it on when you need to change direction.
 
I'll also add: Fdev is doing a terrible job of explaining that there is nothing to be gained by fighting directly in Sol at this time. It is not possible to contribute to the liberation of Sol currently within that system. Unless they do something new with a community goal or similar, first we must free the systems around it to render the titan vulnerable to attack. Unless Fdev announces otherwise, I suggest using the Defense Council of Humanity website, and focusing on invasion systems where you see progress is being made:


Also, if you are new to AX combat and experimenting with it solo, you will have a much easier time trying it at systems where a ground port is under attack. You can find that in the systems tab on the above site by clicking on the icon that looks like a little red target cross:

View attachment 410953
At those ground ports you not only can land to repair and rearm, interceptors will not deploy their swarms. Those can target and damage you quite rapidly unless you know how to deal with them, so removing that mechanic makes it much safer to experiment compared to most other combat zone types.

I wish you luck! Glory to mankind. o7
Are there ground stations under attack now? If so, where exactly please?
 
Put the class 5 in a non-military slot, as high up in outfitting as possible.

Does it actually make a difference? I’d always assumed it worked on the biggest first wherever it was placed. - although I tend to put the Class 5 MRP where I’d put the shield in case I ever want to run one.
 
Does it actually make a difference? I’d always assumed it worked on the biggest first wherever it was placed. - although I tend to put the Class 5 MRP where I’d put the shield in case I ever want to run one.
I am unsure, I vaguely recall a comment in a vid from an expert that could be interpreted as such but I never verified it. Since it doesn't make a difference for shieldless builds (class 6 slot equivalent to class 5) it's prudent. If for some reason they use class 4 only, I wanted to make sure they don't put it in the chiefs military slot.

Also if they fly a corvette, they shouldn't put the class 5 mrp in the class 5 military slot.
 
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Are there ground stations under attack now? If so, where exactly please?
Yes, quite a few as of the time of this post. Any information I provide you here could be out of date by the time you read this, so the way to find them is always to use the Defense Council of Humanity overwatch site here:


Click on "systems" then filter it by clicking on the little red crosshairs. I provided a picture of what to click in my prior post, so look up there if you aren't finding it.

You can sort by "Progress" to make sure the ground station you are going to isn't at or about to hit 100% (at which point Thargoid stop spawning). Click on a system to see exactly what is under attack within it, so you'll know exactly where to go.

For example, right now Epsilon Eridani has multiple ground stations under attack. You can see it in the list filtered as I described like this:

1733693296190.png


And when you click on it you can see the specific stations under attack as well:

1733693328440.png


Along with helpful information like what rescue ship is taking rescues, how far the station is from the star, and even the gravity for ground ports (helpful to avoid high G worlds if you are not yet comfortable avoiding the ground while fully focused on bringing glory to mankind).

It's an outstanding site, and all credit goes to CMDR Dark Session and the Defense Council of Humanity for providing it.
 
Not to sound rude , one can always go look at YouTube , jump in try stuff out and see what happens.

I took a krait with turreted ax multi cannons , then tried gimbaled ax multi’s.
 
Yes, quite a few as of the time of this post. Any information I provide you here could be out of date by the time you read this, so the way to find them is always to use the Defense Council of Humanity overwatch site here:


Click on "systems" then filter it by clicking on the little red crosshairs. I provided a picture of what to click in my prior post, so look up there if you aren't finding it.

You can sort by "Progress" to make sure the ground station you are going to isn't at or about to hit 100% (at which point Thargoid stop spawning). Click on a system to see exactly what is under attack within it, so you'll know exactly where to go.

For example, right now Epsilon Eridani has multiple ground stations under attack. You can see it in the list filtered as I described like this:

View attachment 411007

And when you click on it you can see the specific stations under attack as well:

View attachment 411008

Along with helpful information like what rescue ship is taking rescues, how far the station is from the star, and even the gravity for ground ports (helpful to avoid high G worlds if you are not yet comfortable avoiding the ground while fully focused on bringing glory to mankind).

It's an outstanding site, and all credit goes to CMDR Dark Session and the Defense Council of Humanity for providing it.
Thanks for that- much appreciated. One more question: Do you know what the situation is with Glaives at the ground station? How many come? When do they come? Etc.
 
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