I want to hire an assassin

Add them to your friends list. Form a wing and bide your time.

The issue you have is finding yourself in the same instance again, at the right time.

Eve have a system to put contracts on a message board. This should be doable in the future here; but remember, these things can be exploited. By a buddy taking on said contract, for example.
 
It is an interesting concept though if we omit the part where any specific CMDR is mentioned by name etc. I wonder if there would ever be a system set up whre a CMDR could hire an NPC or other CMDR to complete a mission on their behalf - if they donated part of the earnings to this other [a good portion], it would mean that hte other player [or NPC if wanted] could take advantage of different mission types that are not normally open to their own pilot's rank?

This is a very very vague suggestion, but it could be refined a hell of a lot more, and used as a method to increase co-op play if a CMDR is interested in doing this. Perhaps they don't have enough ime to make two missions count in their own game-time, but if they could have done, they would make a good impact on their own ranking, and make a 'difference' to the minor faction who 'owns' the missions - so generating this multi-player version would be to their benefit, or if using an NPC they would receive much less in terms of reward, but still reach their ranking-target for example. I don't know if any of this makes sense, but it could be explored as a way of increasing the gaming content received in a shorter period of time. Compared to other newer gameplay tangents that are being worked upon as we speak [walking around inside a ship to me seems a bit pointless, after a CMDR has done it once - just my opinion but I cannot see the point in repeatedly walking around a ship and looking at the wall - unless there is a new gameplay element added to this.]. This could be implemented as part of the current multiplayer gaming style, which I sometime wonder if that only really works for some players if they have enough time in a gaming session - in other words a LOT more time lol!!

Just an idea folks - don't try to slaughter me cause I had an idea; I am just trying to further expand all of our gaming experiences by making suggestions :)

Cheers everyone,
The Hat :)



PS:- Could hire an assassin to take out an NPC that has been chasing you in the next system you are to go to - the assassin could fly there before you do, find the NPC badboy, and whack him before the CMDR has got round to taking off and moving to that system. ??? :) Presuming that a CMDR is in one of those instances where they are being chased by a particular NPC, as opposed to the simple system's security service ships.

You make some good points. Unfortunately, your last point won't work. NPCs are not persistent. You could hire 10 commanders to kill 10 different instances of the same NPC, but the NPC will still "magically" appear to attack you, if the RNG roll triggers an attack.



Yes, it "could be epic", but unfortunately, the game doesn't make that very feasible. The NPC case is discussed above. In the case of "peeps" (commanders), the problem is they might not be playing in Open, and even if they are, you might not be able to join the particular "instance" they are playing in.

Hire an *NPC* assassin. x.x

This should be an in-game feature.

Now that's a idea that could actually work, even in Solo. Rep++

Apologies for the large amount of quotes itis to illustrate this!

For NW3 - the part about the NPC assassin is what I had been trying to describe in my first post shown above. It would of course need a hell of a lot of work for instancing and balancing of a lot of factors, but as the universe is a real-time fluid environment, it would play out and fit in nicely with the way that we as CMDRs experience the game.

So again I don't know how it would be implemented and to be honest it would far exceed anything I know or understand about computing, but the idea is quite a nice and circuitous one; perhaps areas of it could be explored?
 
We should be able to hire assassins to "get back" cmdrs who kill us. Price determined by bounty of target and federation bounty.

Did I also read that the federation bounty will be equal to the rebuy of the destroyed ship?

OK I'm cheep, have the tools and skills, who do you want rid of and why do they deserve it?
 
Players issuing thier own missions including wet work have been suggested since launch.
never going to happen , FD don't trust us with that much input.
 
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We should be able to hire assassins to "get back" cmdrs who kill us. Price determined by bounty of target and federation bounty.

Did I also read that the federation bounty will be equal to the rebuy of the destroyed ship?

The Code had / has a bounty board out on Reddit.

It's kinda controversial.
 
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