I was going to post this in the 2.3 beta thread but I might have a better response here.

Can someone tell me if Imperial Slave trading got the nerfbat in 2.3 beta? I only ask because it's the only activity that's making me any cash. I do it because of time contraints ( working 6 days / week) and that leaves me with little else to do. I finally got my hands on a type 7 with 264 tons of cargo space which gives me around 930k / run in a certain area....which will not be disclosed. I hope trading in general will not get the nerfbat when 2.3 goes live ...someone save my sanity!:eek:
 
no changes to trading.

you might want to look into state depending trading ... even if i can see that with your working schedule non-state depending bulk trading might be more fitting.

enjoy your t7 :)
 
no changes to trading.

you might want to look into state depending trading ... even if i can see that with your working schedule non-state depending bulk trading might be more fitting.

enjoy your t7 :)

Can you expand on this (state non-state) for a new pilot to E D?
 
No issue with imp slaves in 2.3.
I have to ask though, why not get allied with a station. You get millions per haulage mission.
 
Can you expand on this (state non-state) for a new pilot to E D?

a lot of commodities generate massive profits in the right economic states. a classic is selling basic medicines to stations in outbreak. grain to stations in famine. medical diagnostic equipment to service or military economies in boom. etc. pp.

before introducing state depending profits, only commodities with a high purchase price could generate a lot of profit - imperial slaves and palladium for exampel. basically maximum profit was a percentage of the purchase price. now for exampel grain (at 36 cr/t) can generate 2000 cr/t profit .... that's 700 times its purchase price. the potentially most profitable commodity is insulating membrane by the way, which you'll rarely read in trading guides. people are fixating on imperial slaves and palladium for old times sake.

states can change daily, which is why i can understand if people still do "normal bulktrading" - as you might have fixed routes, and don't want to scout in the time you have to fly your ship.

but to get the dimension right - before state depending trading, 1500 cr/t profit a-b-a was a good route. now you'll easily find routes with 3500 cr/t profit a-b-a. when i was doing elite in trading, i never flew a route below 4100 cr/t profit a-b-a. the best route i had for some days was 6100 cr/t a-b-a, and it never showed up on any third party tool. and i don't even do slave trading.

here is a list i made for myself - it isn't complete, and it isn't fuly correct as i stopped updating it (for exampel medical diagnostic equipment sells best at military and service econmies in boom), but it gives you a general idea what to watch out for. start scouting!

PsOnCeX.png
 
"goemon" KNOWS in-game trading! I'm a serious trader for years in the game improving my skills, looking for opportunities, and pushing the limits. Every time I added to my in-game skills it was usually from a goemon post. The aftermarket sites can only do so much. Combine them with his in-game skills for great results. It worked out pretty well with 17 A-rated ships also owning everything from the Python and above...with trading!

If one is a trader PAY ATTENTION to goemon! :)
 
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"goemon" KNOWS in-game trading! I'm a serious trader for years in the game improving my skills, looking for opportunities, and pushing the limits. Every time I added to my in-game skills it was usually from a goemon post.

PAY ATTENTION to goemon! :)

Indeed, and thank you for posting that chart again - about a week ago, Windows/Edge decided I didn't need my bookmarks from the past 2 years or so any more, so I lost it.

Among many other things Elite-related.

Riôt
 
no changes to trading.

you might want to look into state depending trading ... even if i can see that with your working schedule non-state depending bulk trading might be more fitting.

enjoy your t7 :)


Thanks goemon that chart helped a great deal and I'm glad general trading will not be changed in 2.3.
 
a lot of commodities generate massive profits in the right economic states. a classic is selling basic medicines to stations in outbreak. grain to stations in famine. medical diagnostic equipment to service or military economies in boom. etc. pp.

before introducing state depending profits, only commodities with a high purchase price could generate a lot of profit - imperial slaves and palladium for exampel. basically maximum profit was a percentage of the purchase price. now for exampel grain (at 36 cr/t) can generate 2000 cr/t profit .... that's 700 times its purchase price. the potentially most profitable commodity is insulating membrane by the way, which you'll rarely read in trading guides. people are fixating on imperial slaves and palladium for old times sake.

states can change daily, which is why i can understand if people still do "normal bulktrading" - as you might have fixed routes, and don't want to scout in the time you have to fly your ship.

but to get the dimension right - before state depending trading, 1500 cr/t profit a-b-a was a good route. now you'll easily find routes with 3500 cr/t profit a-b-a. when i was doing elite in trading, i never flew a route below 4100 cr/t profit a-b-a. the best route i had for some days was 6100 cr/t a-b-a, and it never showed up on any third party tool. and i don't even do slave trading.

here is a list i made for myself - it isn't complete, and it isn't fuly correct as i stopped updating it (for exampel medical diagnostic equipment sells best at military and service econmies in boom), but it gives you a general idea what to watch out for. start scouting!

http://i.imgur.com/PsOnCeX.png?1
This ^^ As has been said many times.

If trading Imps are for role play, enjoy; but if it is just profit you are looking for, then that chart Goemon posted. I make over 4000cr per ton, 3 stops, 2 systems. Coffee - Gold - Marine Equipment and back to Coffee. Relaxed it can be done 3 times an hour and pushed to grinding, 4 times an hour. If you want to travel you can make 4 to 4.5k per ton with gold, but it is faster and wiser to take a slight cut in profits, for a shorter run. Greed will get you killed, NPCs will know that you have a tasty cargo and so shields a good idea. Basically; enjoy.
 
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