I wonder if/when, visually, exiting hyperspace will be blended "seemlessly" into your arrival.

I support anything that would make the game more seamless, however we still got some freeze when exiting supercruise.
Just hanging there in 1 - 2 sec. is actually more annoying than the Hyper Jump sequence.
 
Ultimately, hyperspace sequence is just a fancy loading screen, hence limitations and some stutters/hiccups.
I suspect making it more seamless and smooth may be more difficult than it appears.
 
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Ultimately, hyperspace sequence is just a fancy loading screen, hence limitations and some stutters/hiccups.
I suspect making it more seamless and smooth may be more difficult than it appears.

Don't see it myself...

Even worse case at the moment where we come out now - that single frame where we exit the hyperspace cut scene and then re-enter normal gameplay. If instead a one second transition effect was added so we continued in hyperspace but with:-
1) The destination star delayed to be zooming up towards us along with the starfield coming into vision.
2) The hyperspace effects blending out.

So in effect rather than hyperspace ending in a single frame, and next frame a load of visual queues telling us, "oh that cut scene has ended." Instead we get a quick blend to stop that single obvious jarring transition.

I'd envisige if the background star field could be rendered and blended in very slightly zoomed in to give yet more visual queues of speed, that would really disguise the transition. ie: So over the course of 1 second you'd see the background star field appear, and very slowly/slightly move/zoom towards you, before coming to rest in their final positions where you'd then regain flight control.


Note: Again the idea isn't to make hyperspace take any longer, simply blend in the hyperspace cut-scene to the system arrival to it looks more natural/seemless. It's simply a matter of stopping all those visual changes happening in a single frame ;)
 
Try flying from one system to another without using hyperspace and I'll believe you... Can't be done. Each system is a separate load.

That annoys me actually, as there's no reason for it. It shouldn't be much work to be able to allow someone to supercruise from one system to another. Though of course, as it would take days, I guess it isn't really a priority... :D
 
Don't see it myself...

Even worse case at the moment where we come out now - that single frame where we exit the hyperspace cut scene and then re-enter normal gameplay. If instead a one second transition effect was added so we continued in hyperspace but with:-
1) The destination star delayed to be zooming up towards us along with the starfield coming into vision.
2) The hyperspace effects blending out.

So in effect rather than hyperspace ending in a single frame, and next frame a load of visual queues telling us, "oh that cut scene has ended." Instead we get a quick blend to stop that single obvious jarring transition.

I'd envisige if the background star field could be rendered and blended in very slightly zoomed in to give yet more visual queues of speed, that would really disguise the transition. ie: So over the course of 1 second you'd see the background star field appear, and very slowly/slightly move/zoom towards you, before coming to rest in their final positions where you'd then regain flight control.


Note: Again the idea isn't to make hyperspace take any longer, simply blend in the hyperspace cut-scene to the system arrival to it looks more natural/seemless. It's simply a matter of stopping all those visual changes happening in a single frame ;)
My information is from person on Frontier team directly. Maybe its not 100% up-to-date but I doubt it.

I quote "it does quite a lot during the jump, e.g. a lot of information pulled over network, loaded from disk, etc".
Also there are several points which are hard to make "stutter free". You can have uninterrupted animation, but then you will see it stutter. If you make a "jarring" visual transition, this actually hides the stutter which happens at same moment.
These are also quite network and specific PC dependant and may vary based on driver, GPU vendor, OS, etc.

Its technically possible to iron it all out, but it would be quite a lot of effort (with potential of causing crashes due to lot of messing with complex multithreading involved) for pure cosmetic difference.
 
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My information is from person on Frontier team directly. Maybe its not 100% up-to-date but I doubt it.

I quote "it does quite a lot during the jump, e.g. a lot of information pulled over network, loaded form disk, etc".
Also there are several points which are hard to make "stutter free". You can have uninterrupted animation, but then you will see it stutter. If you make a "jarring" visual transition, this actually hides the stutter which happens at same moment.
These are also quite network and specific PC dependant and may vary based on driver, GPU vendor, OS, etc.

Its technically possible to iron it all out, but it would be quite a lot of effort (with potential of causing crashes due to lot of messing with complex multithreading involved) for pure cosmetic difference.

We're not talking about what's happening during the hyper space jump, and any stutters happening then. We're talking about the non-existent transition between the hyperspace load screen and (1 frame later) being dump back in the game in the destination system.

Clearly FD have made one small addition to try and smooth our this "immediate" transition with the destination star appearing in the distance towards the end of the hyperspace jump. Now what would prevent, over the final moments of that hyperspace sequence (with the star finally rushing up), blending in the background star field for example (so it's there before you exit hyperspace - ideally in some minor zooming up fashion to imply fast forwards speed)? And/or blending out the hyperspace effects. Etc...

In short too much changes in just 1 frame. The various assets concerned could be blended in/out over a second or so, so there's not a single "jarring" frame of complete change ;)


It's of course not a biggy, but I feel some artistic efforts could result in a far more seemless (& believable) arrival in systems...
 
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I couldn't stand the Dr. Who like hyper jump animation since day one.
I thought it was a placeholder, but it's still here.
It looks like crossing half way through the galaxy while hopping only 4ly to the next star.
I would love to see a simple transition between the two sky boxes with a slight shimmer like the one we get while entering supercruise.
 
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