Blackcompany
Banned
Think about it: Millions of people, living on stations. In space. O2, and H2O, both extremely valuable commodities in such circumstances. I mean, sure, some stations could sustain sufficient green areas to supply their own renewable air. Some. But none of them could provide limitless, renewable water resources, and smaller hub stations would struggle with green areas and renewable O2 to boot.
So why is Ice/Water mining and transportation not a HUGE, lucrative part of this universe? It would almost NEED to be. We should be able to find jobs offering extra pay for the delivery of Ice or transport of Water to almost any station, any time. Ice and Water should be a huge deal in this galaxy.
And while we are on the topic of huge parts of the economy: Metals. ALL ships, all stations, need upkeep and maintenance. And given the prevalence of artificial dwellings in space, these should be in demand jobs - the obtaining of metals and refined metal based products, as well as passenger missions carrying repair workers and maintenance personnel to and from major and more remote stations.
I would suggest using the mission system to implement this. Then we can tack on Player Contracts. Miners could contract Haulers to deliver stuff to stations for a Cut. Either of them could contract Escorts to guard the mining ops, either for a set duration or a run, and share a cut of profits.
Just a suggestion, but I think that the Ice and Water thing, at least, ought to be a really big deal in universe.
Thoughts?
So why is Ice/Water mining and transportation not a HUGE, lucrative part of this universe? It would almost NEED to be. We should be able to find jobs offering extra pay for the delivery of Ice or transport of Water to almost any station, any time. Ice and Water should be a huge deal in this galaxy.
And while we are on the topic of huge parts of the economy: Metals. ALL ships, all stations, need upkeep and maintenance. And given the prevalence of artificial dwellings in space, these should be in demand jobs - the obtaining of metals and refined metal based products, as well as passenger missions carrying repair workers and maintenance personnel to and from major and more remote stations.
I would suggest using the mission system to implement this. Then we can tack on Player Contracts. Miners could contract Haulers to deliver stuff to stations for a Cut. Either of them could contract Escorts to guard the mining ops, either for a set duration or a run, and share a cut of profits.
Just a suggestion, but I think that the Ice and Water thing, at least, ought to be a really big deal in universe.
Thoughts?