So I just took my icourier out for a spin in a haz res and the first ship i ran into was a deadly fas with frags. I put 2 pips into engines and, playing around with various throttle positions, was unable to get on his tail...he was turning inside my circle and burning my shields down. I could even boost past him and try and get around him but he was instantly facing me and firing away no matter where I went. I did some damage to him mainly by jousting as i went past to try and get around him, but eventually I BSR'd and went back to base to re-evaluate my setup.
My question is, is the FAS really more agile than a tiny supposedly-nimble ship like the courier? Do I need to go back out and throw 3-4 pips to engines? I feel that the distrib is so poor on the courier that with that much power to engines i'd be limited to running pure kinetics in the hardpoints.
Any thoughts/suggestions from courier veterans? I'm just a bit surprised as I have flown an assortment of craft including the vulture and fas and expected the courier to run circles around the fas.
Combat is semi broken in ED because of gameplay they want to keep you upgrading to bigger ships but they don’t have big differences especially in pitch rates.
If you compare corvette pitch rate 1000 ton ship with courier is 30% difference where supposed to be 300% based on their own data in shipyards.
Fas agility for a 500ton ship is unrealistic but if I could shoot it down with a courier why should I bother to buy it.
There is a specific exploit that you can use in order destroy ships like Fas, coda, python in RES and everybody uses it, try to do the same in PVP you are dead or you make the ship like tank without shield.
If you want to experiment how good pilot you are go to a RES find a single Elite or Deadly Anaconda, Python, Fas shoot him to make him red and following then boost to the edge of the radar and reengage head on if you real good do the same in an enemy wing.
Use only a small fighter e.g. viper courier cobra, and minimal use of shield cells like 1 or 2 .
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