because doubling jumprange is no solution, but unbalances and outright destroys the game for many activities, we have to look for something else than that.
Jumping is an activity? I thought it was sleep mode.
Jumping is one of the most grouling tasks in the game, hell even EvE jump/warp/gate mechancis are more interesting, and you can do crap while in transit!
Jump/allign/jump is fine for, like the first 2 or 3 jumps, after that it becomzzzzzzzzzzzzzz......oh I ran into the sun?
There just needs to be a way to get from A to B instantly, even if it costs me a fee to do it and "hop" a transport to my desto.
I mean, a simple system like the ship movement system (btw the timer stuff is stupid, its a game, not IRL scrubs). Where I pay a fee to go to a system, like 10k CR per a LY (aka sothis would be like 4mil if in sol) + 1k a tonn of your current ship. Rules would be fairly simple. Must have at least been (and docked) to that system at least once, and must not have an active mission and not have any cargo. If all conditions are met, I can pay my fee and be in the system I want to be in, ship and all. Would help keep players interested in the game, since they would be more actively DOING something rather then jump, jump, jump, jump, zzzzzzzzzzzzzzz.
Again, you MUST HAVE BEEN IN THE SYSTEM AND HAVE BEEN DOCKED to use it, this means you would have had to at least once made the trip to XXX system. This would not kill any part of the game, and would not unbalance things, since you can't take anything with you except for your ship. Call it "autopilot" or whatever, aka your pilot, or paid pilot took the ship to the destination while you took a nap in the back (and no there would be no "timer" I want to be PLAYING the game, not WAITING!).