Idea about solo and pvp etc.

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the fact that mobius exists is proof enough that it is a problem,
And it shows that 16500 people would have benifited from having a "open pvp off" option.

without mentioning how many play in solo because they dont know of mobius.

No you've missed the point, the fact that mobius exists and is popular means the problem was anticipated accounted for and fixed at an early stage in the design of ED by the inclusion of groups allowing mobius to be created.
 
No you've missed the point, the fact that mobius exists and is popular means the problem was anticipated accounted for and fixed at an early stage in the design of ED by the inclusion of groups allowing mobius to be created.

This^^

The fact that Mobius exists only means that the game has the tools to let players overcome their problems, instead of relying on the developers for everything.

Think about the addition of fuel transfer means to the game. It enabled the creation of Fuel Rats, which would not have been the same thing if FD had added a refuelling system to the game incorporating NPCs.
 
I like the game the way it is. If I want to 'be social' I'll go into open. However, I don't want to be social. This is why I play in private with family. So I do not see the need to waste dev time in making this new mode that few, if any will use.

And I see you are now really pushing your idea so on the list you go.
 
I like the game the way it is. If I want to 'be social' I'll go into open. However, I don't want to be social. This is why I play in private with family. So I do not see the need to waste dev time in making this new mode that few, if any will use.

And I see you are now really pushing your idea so on the list you go.


Not really sure why you even joined a forum?
and with that argument. you could also say that you don't see a point for having open at all..
but that is not a valid reason not to have it is it?


No you've missed the point, the fact that mobius exists and is popular means the problem was anticipated accounted for and fixed at an early stage in the design of ED by the inclusion of groups allowing mobius to be created.
This^^

The fact that Mobius exists only means that the game has the tools to let players overcome their problems, instead of relying on the developers for everything.

Think about the addition of fuel transfer means to the game. It enabled the creation of Fuel Rats, which would not have been the same thing if FD had added a refuelling system to the game incorporating NPCs.


But what about those new players who joined, went to open flew 100 yards and were killed by a human. then they just went to solo play. and they never found out about any groups. or the fuel rats etc.
then some of them even just gave up on the game after a hour or 2 because of it.
Things could have been different, and still could change.
But people seem to have quite a hard time with change over here. even when the change would not affect them at all and would only really encourage new players to play with others.

im not sure if it's a:
"it does not benefit me so i dont want it" attitude
or a:
"i dont see why new players should have benefits i didn't have" attitude.

i do see the argument of:
"dont waste developers time doing something i dont want" being used;
which would imply a combination of both.
But i honestly dont see how it would do anything other than benefit the game.

although i do appreciate a debate about things, with the pros and cons being measured. and am more than able to concede when its appropriate due to the debate, however i have not seen a single con being mentioned.
 
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There have been multiple Cons mentioned but you refuse to acknowledge them.

I'm wondering what problem your 'solution' actually solves?
although i do appreciate a debate about things, with the pros and cons being measured. and am more than able to concede when its appropriate due to the debate, however i have not seen a single con being mentioned.
 
There have been multiple Cons mentioned but you refuse to acknowledge them.

I'm wondering what problem your 'solution' actually solves?

a problem that it would "alleviate" was outlined in previous post.
i.e
new players joining open being immediately killed. going to solo instead, getting disheartened and quitting the game day 1. never finding out about mobius groups and so on.

If there are cons i'm sorry but i have missed them all. perhaps you would copy and paste them?
 
Yup,
I've been wondering why it hasn't been merged.

there was a post the other day something about testing a new moding method and they re opened a few threads.. i didnt think much of it at the time, but maybe this new modding method is the reason (i was also wondering why it hasnt been merged now seeing as its taken this rather longer winded turn than i had expected)
 
Your suggestion is wide open for abuse.
Beaks immersion of the game - some players are 'invulnerable' while others are not.
Accidental 'friendly' fire.. which does occur - "be more careful" is not a good answer - neither are cool down periods etc - which bring further issues - and open to more grieving ( auto turrets etc ).

Beginners can go to Solo for a while or a Group such as Mobius (spelling) - though players will need to discover this. There are already in game mechanism for players being killed immediately. Nothing wrong with temporarily going into Solo until a player learns the ropes.

Your suggestion is not much different to the "PVE / PVP" flag concept that has been suggested numerous times...

Like others have said - this thread belongs in the dedicated Groups vs Solo vs Open thread.
https://forums.frontier.co.uk/showthread.php?t=216887

a problem that it would "alleviate" was outlined in previous post.
i.e
new players joining open being immediately killed. going to solo instead, getting disheartened and quitting the game day 1. never finding out about mobius groups and so on.

If there are cons i'm sorry but i have missed them all. perhaps you would copy and paste them?
 
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EDIT..
added this a few posts down, so il put it here in case people read this and skip to a reply:

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as there is this "leave solo alone, contingency"

How about a mode that does what i suggested but is called something else..
Like "open pvp-off"
Again same rules apply if you attack a human then you are stuck with "open pvp-on" for 2 weeks.
but Now you can still have solo mode?

ofc we can...
and i think this thread is to merge with the threadnaught....
 
Your suggestion is wide open for abuse.
Beaks immersion of the game - some players are 'invulnerable' while others are not.
Accidental 'friendly' fire.. which does occur - "be more careful" is not a good answer - neither are cool down periods etc - which bring further issues - and open to more grieving ( auto turrets etc ).

Beginners can go to Solo for a while or a Group such as Mobius (spelling) - though players will need to discover this. There are already in game mechanism for players being killed immediately. Nothing wrong with temporarily going into Solo until a player learns the ropes.

Ok..
Personally i dont see any of those as a factor apart from the "breaks immersion" part.

And now you mentioned that. i concede that there could be some heckling of players for being pvp-off. Although i still think that interaction is better than no interaction.

i also find the argument that people would be deliberately getting shot to force you in to pvp-on as a direct contradiction of a previous argument of "space is huge, and should be expected to be vastly empty" But Again As i do think that it would be bringing people together i would imagine that this scenario would be more likely.
however i would have to argue, that by the time a new player was in a position to be firing when surrounded by other players, they would possibly be ready to pvp, Or at least be in the position to understand what is actually happening.
 
There is one other really good reason for playing solo that I don't see being mentioned anywhere: My frame rate goes up considerably when playing solo on a low-spec laptop. For this reason only I always play solo when I'm travelling.
 
How about a mode that does what i suggested but is called something else..
Like "open pvp-off"
Again same rules apply if you attack a human then you are stuck with "open pvp-on" for 2 weeks.
but Now you can still have solo mode?

right. So the gankers just deliberately position themselves to be hit by non-pvp players in order to get them tagged for pvp after which they kill them, then go and corpse camp.
That's the way it works in every single game I've ever played that has a system like that.

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And now you mentioned that. i concede that there could be some heckling of players for being pvp-off. Although i still think that interaction is better than no interaction.
So being subjected to harassment is better than being left alone? Guess you're the person doing the harassing.

i also find the argument that people would be deliberately getting shot to force you in to pvp-on as a direct contradiction of a previous argument of "space is huge, and should be expected to be vastly empty" But Again As i do think that it would be bringing people together i would imagine that this scenario would be more likely.

In busy systems it would be a real problem. In quiet places it would be less so. So what it would do is force the pure pve crowd to avoid any place where people tend to gather. If you so enjoy ganking others, go play Eve.
 
Hmm... what? When I want to play in Open I choose open, when I choose Solo I want to play Solo. Do not confuse choosing Solo for not wanting to PvP, its about not wanting to play with others. If they shoot at me or not I don't care, I want to play Solo.
 
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