Idea for future content: Hacking Navigation Beacons.

OP perhaps goes a little too far with his dropping everyone into same instance, but I think there is some merit to be found in the general idea;
3) Other types of criminal gameplay would have to be either introduced or overhauled (smuggling, pirating installations and megaships etc.)
Some more gameplay would be great!
Anything that gets Cmdrs to interact more often is something I would love...but 'harsher' stuff should only be allowed in player run systems, far outside the Bubble, with a big neon warning sign attached 😉
 
  • Player hacks beacon
  • I drop out at beacon in solo
  • Wonder what's going on
  • Jump back into hyperspace and go to my destination

Or better yet

  • Player hacks beacon
  • I drop out at beacon in open
  • I fail to instance with anyone because of my country's tin-can internet
  • Wonder what's going on
  • Jump back into hyperspace and go to my destination
Sometimes I wonder why they don't borrow from their own game's history. In OG Elite you didn't appear at the sun, you appeared at the edge of the system and had to fly your way in. So what to beacons do? Allow you to jump straight to the sun - great for many reasons (fuel, shorter flights, security). So what does disabling a beacon do? Make you appear at the edge of the system and fly in. No more convenient scoop and leave, security at the edges would be thinner, you now got more reasons to use that orrery if you're a pirate and want to intercept jumps from known system directions. This would have a negative effect on trade in the BGS. Someone jumping in would know immediately what's gone wrong. You could also throw in a chance of catastrophic SC drop if a gas giant happens to be in the direction of the jump for laughs. And this would've made exploration a bit more interesting but I digress....
 
Players that hunt pirates could also set up barricades for a CG using the same strategy. Use a recon limpet to hack the nav beacon. Module Quality determines the time limit the nav beacon is hacked. Say 15 seconds for E. 25 D. 35 C. 45 B. 55 A. Module Sizes can Determine a percentage of drop. Also when Nav beacon gets hacked. Authorities would be alerted like usual.
 
Having open activities within a system where people choose to enter them is fine. Having a mechanic where you kidnap randoms out of space on their travel and shove them into a gank tank they had no way to know existed before hand is bad. Informed action not surprise rebuy. I'd like more of the former and none of the latter.
Could have the player informed prior to their previous jump... kinda like it already warns you if you have illegal cargo.
 
Sometimes I wonder why they don't borrow from their own game's history. In OG Elite you didn't appear at the sun, you appeared at the edge of the system and had to fly your way in. So what to beacons do? Allow you to jump straight to the sun - great for many reasons (fuel, shorter flights, security). So what does disabling a beacon do? Make you appear at the edge of the system and fly in. No more convenient scoop and leave, security at the edges would be thinner, you now got more reasons to use that orrery if you're a pirate and want to intercept jumps from known system directions. This would have a negative effect on trade in the BGS. Someone jumping in would know immediately what's gone wrong. You could also throw in a chance of catastrophic SC drop if a gas giant happens to be in the direction of the jump for laughs. And this would've made exploration a bit more interesting but I digress....
This is the way.

Lore reasoning is the best reasoning.
 
This is the way.

Lore reasoning is the best reasoning.
Lore reasoning is the new hyperdrive/fsd targets the largest mass in system, the primary star; would that we could use the FSD to fly to other systems and come in from the outer edge. Honestly it would make more sense if FSD came first and then witchspace jump was a faster, newer tech, but I didn't write the lore.
 
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