This is just an idea that I had when I stumbled upon a thread about someone talking about having players buy Megaships for late game, I feel like having it be Squadron orientated would be a better/more realistic idea.
In order for a squadron to create a megaship they would have to have BGS control over a system and then they would have a mission where they would contribute funds and resources in order to meet a specific goal and then they get a Megaship within that system, only 1 megaship per squadron though.
Megaship's could have the general stuff like Shipyard, Outfitting, Missions etc... The megaship's should also be able to move system's once per day to another eligible system (The Squadron has majority of BGS control)
A squadron should be able to upgrade megaship's as well, which would unlock more modules and ships to be created at the Megaship, sort of like they can unlock more stuff available at that mega ship.
If a squadron where to not become the primary BGS force in a system then the megaship would still stay there but Outfitting and Shipyard costs would increase by 5% and upgrading would take longer/more resources.
This would probably increase the amount of end game activities by a lot and would also bring the aspect of a more player-controlled galaxy.
In order for a squadron to create a megaship they would have to have BGS control over a system and then they would have a mission where they would contribute funds and resources in order to meet a specific goal and then they get a Megaship within that system, only 1 megaship per squadron though.
Megaship's could have the general stuff like Shipyard, Outfitting, Missions etc... The megaship's should also be able to move system's once per day to another eligible system (The Squadron has majority of BGS control)
A squadron should be able to upgrade megaship's as well, which would unlock more modules and ships to be created at the Megaship, sort of like they can unlock more stuff available at that mega ship.
If a squadron where to not become the primary BGS force in a system then the megaship would still stay there but Outfitting and Shipyard costs would increase by 5% and upgrading would take longer/more resources.
This would probably increase the amount of end game activities by a lot and would also bring the aspect of a more player-controlled galaxy.