Idea for supercruise

Like I said, you would have a backup drive in a way, a non-permanent replacement.
It would not completely remove you from radar, you would still have a very small heat signiture. And, if ou reached 10c, you would have a relatively high heat signiture.
 

Lestat

Banned
I don't know if this is the right place to post this, but I think it would be cool if Elite: Dangerous had a StarTrek-like warp system.
It best to keep Star Trek to Star Trek type players. Elite to Elite type Players.

You have to slowly increase the speed of the ship in supercruise. The bigger the ship, the slower it goes in supercruise. If a ship tries to go too fast, the hull of the ship will slowly break apart and modules will malfunction. You can however go above the threshold by a little bit. The hull damage would a fomula. Formula = (hull-damage-per-minute = amount-over-threshold/unladen-mass)
We already have Wear and Tear. People would Whine if they make supercruse even slower. It could offset traders even more.

Also, you can eject the drive. ejecting the drive will require you to input a code (eg. ->, ->, <-, ->). The drive will provide a huge decoy target and you will vanish of all sensors. The cost of replacing a drive is 10,000cr (sidewinder) to 10,000,000cr (anaconda-class). If you eject the drive, you use a backup drive. You can only fly up to 10c and can't hyperjump to another system. The high price for the drive replacement is so smugglers wouldn't abuse the feature. The drive ejection would be a "if everything else fails" option, a last resort.
That a idea from Star Trek shows and Movies and online game. Elite has a 30 Year history of it own. We don't need to copy another game or movie concept.


I don't think we need two of the same topics in two different locations.
 
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Lestat said:
I don't think we need two of the same topics in two different locations.

It was suggested that I moved it to that forum.

Lestat said:
That a idea from Star Trek shows and Movies and online game. Elite has a 30 Year history of it own. We don't need to copy another game or movie concept.

I just thought it was a cool idea to make supercruise a bit more "realistic" (if you can say that about a game that breaks 6 laws of physics)

Lastat said:
GoldenPup said:
I don't know if this is the right place to post this, but I think it would be cool if Elite: Dangerous had a StarTrek-like warp system.
It best to keep Star Trek to Star Trek type players. Elite to Elite type Players.

I probaly didn't need to include that, but it made more sense to me that way
 
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Lestat

Banned
If you go to Report this Post. You can ask Monitors or Devs to move the topic to a different location.

I just thought it was a cool idea to make supercruise a bit more "realistic" (if you can say that about a game that breaks 6 laws of physics)
We can say that about a lot of Star Trek Show and Movies or even the Star Trek games. We could also say that about All current and past space game. Everything to Warp drives. Star Gates and such. But what make those game great is how different each game do things.
 
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