Idea of Scale

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Yes I use it too, always comes out the same (to within -/+ 0.1mm) and is always comfortable. Getting it right is what got the in game scale perfect for me

It pleases my inner nerd immensely to see the sudden enthusiasm for proper IPDs, rather than randomly varying them due to the whims of folk wisdom :) We will fight them on the beaches, calibrate what we can.. (etc.)
 
People come in all shapes and sizes, the pilot model is almost certainly not going to match your own personal shape and size and so will look odd in your eyes even if all the settings are correct. The pilot (male one at least) is 1.85 metres tall on a reclined pilot seat that is to scale with everything else correctly as I've already said multiple times.

In the oculus, he is NOT to scale. Neither are the chairs. (but they are close... but obviously off) For example... in my clipper, when I look to my left at the seat next to me, which seems 4 or 5 feet away... the chair looks slightly miniature... kind of like it's designed for somebody under 5 feet tall. The ONLY scale issues I have seen in this game, are the pilot and the chairs. Everything else looks and feels dead-on.
 
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People come in all shapes and sizes, the pilot model is almost certainly not going to match your own personal shape and size and so will look odd in your eyes even if all the settings are correct. The pilot (male one at least) is 1.85 metres tall on a reclined pilot seat that is to scale with everything else correctly as I've already said multiple times.
Please do the test I did and let us know what you find. Comparing my real arm to the one in game, there's no way he's that tall.

IPD doesn't affect it which makes me think the game FOV is too large.
 
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Please do the test I did and let us know what you find. Comparing my real arm to the one in game, there's no way he's that tall.

IPD doesn't affect it which makes me think the game FOV is too large.

Speaking of which, I hope people have considered adjusting the in-game FOV until things look "right"? If you play with the slider, you can really alter perceived cockpit size. Obviously, the tradeoff is that if you get what you want, and make things look "bigger", you'll have to turn your head more to get to the side comms panels, just a consideration.
 
Speaking of which, I hope people have considered adjusting the in-game FOV until things look "right"? If you play with the slider, you can really alter perceived cockpit size. Obviously, the tradeoff is that if you get what you want, and make things look "bigger", you'll have to turn your head more to get to the side comms panels, just a consideration.

It says in big red letters that it doesn't change anything for the oculus rift. Are you saying it does?
 
It says in big red letters that it doesn't change anything for the oculus rift. Are you saying it does?

The in-game FOV slider? Yes- it certainly did for me, last night. Whether it was supposed to, I don't know, but it was unlocked and made an obvious and immediate visual difference.
 
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Just for fun, I dialed myself into the creepy mirror neuron zone with it for a while, but then widened it back out again a bit to give me better situational overview.

(Bear in mind that your eye relief position also affects this in a similar way- make sure that your eye relief hasn't moved out of where you intended, and is set correctly in the Oculus control panel)
 
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I am using my real IPD value (as measured by my optician). My body height is 1.78, my virtual body appears to be slightly smaller, but to too much to be irritating.
Overall I dont't find that things look wrong in scale. But when I look over to the other seat in my Cobra I can see the top surface of that seat's headrest (without standing up). When I look back I can see the headrest of my own seat rise above my head (as it should, I suppose). That shouldn't be possible if both seats are the same size and mounted on the same height as they appear to be looking from outside through the canopy. So apparently the other seat looks a bit too small in scale.

Haven't tried to fiddle with the FOV slider yet.
 
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But when I look over to the other seat in my Cobra I can see the top surface of that seat's headrest (without standing up). When I look back I can see the headrest of my own seat rise above my head (as it should, I suppose). That shouldn't be possible if both seats are the same size and mounted on the same height as they appear to be looking from outside through the canopy. So apparently the other seat looks a bit too small in scale.

Haven't tried to fiddle with the FOV slider yet.

Well actually Cobra seats aren't vertically aligned:

[video=youtube_share;OiTRJpvbmhU]http://youtu.be/OiTRJpvbmhU[/video]
 
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When I look over to the other seat in my Cobra I can see the top surface of that seat's headrest (without standing up). When I look back I can see the headrest of my own seat rise above my head (as it should, I suppose). That shouldn't be possible if both seats are the same size and mounted on the same height as they appear to be looking from outside through the canopy. So apparently the other seat looks a bit too small in scale.

Well actually Cobra seats aren't vertically aligned:

This is the same phenomenon I have already been talking about... this happens on all cockpits with seats side by side. Cobra, Clipper, Python.. Even though your model's head is in the middle of the headrest... if you look directly to the side towards the seat next to you, you are actually looking well OVER the seat that is supposed to be the same side. It's a bug in the scale... or horizon line, or whatever. Not sure, but whatever it is, it's wrong.

Maybe when you get IN a seat, it raises up? (or whatever.. just thinking out loud)
 
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Maybe when you get IN a seat, it raises up? (or whatever.. just thinking out loud)
This. Notice the rudder pedals being folded on the co-pilot seat. There's no phenomenon: pilot's seat IS higher than the other. At least in the Cobra.
 
sheesh this thread is STILL going on.....come on if things like this really really bug you this much then maybe you shouldnt be playing video games at all. maybe you should be outside making sure all of the millions of rocks in the gravelled driveway are each in the right place symmetrically or something. or maybe just play the awesome game and stop worrying about the 3rd pixel from the left thats not lined up with the same pixel mirrored on the other hemisphere of your fictional ship
 
sheesh this thread is STILL going on.....come on if things like this really really bug you this much then maybe you shouldnt be playing video games at all. maybe you should be outside making sure all of the millions of rocks in the gravelled driveway are each in the right place symmetrically or something. or maybe just play the awesome game and stop worrying about the 3rd pixel from the left thats not lined up with the same pixel mirrored on the other hemisphere of your fictional ship

I can only thank you for the obvious thought that went into that valuable contribution.
 
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sheesh this thread is STILL going on.....come on if things like this really really bug you this much then maybe you shouldnt be playing video games at all. maybe you should be outside making sure all of the millions of rocks in the gravelled driveway are each in the right place symmetrically or something. or maybe just play the awesome game and stop worrying about the 3rd pixel from the left thats not lined up with the same pixel mirrored on the other hemisphere of your fictional ship

Maybe you can blow it out your ass? Why are you here complaining about us discussing possible scale issues in the game? Why don't YOU go do something else?
 
@ PIRATEorNINJA

I don't know about you but for most of us VR is a new and fascinating experience so discussing our observations is interesting for us. And I guess it's similar for the developers.

I am pretty sure that most of us are very pleased with the VR display of ED in general and for me the scale of the co-pilot's seat being possibly off a little is definitely NOT a game braking issue that's ruining my gaming experience. :rolleyes:

So don't take every post about anything that might possibly not be displayed correctly for a complaint and a call for immediate action from FD. If you are not interested in this discussion you are free to ignore it.
 
Played around a bit with my height in the OR configuration tool and set my height to 4'. If you haven't tried it yet I highly recommend doing so.
 
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