(Idea) Possible Solution to Accidental Shootings - Gaining Bounty

If your active target is wanted and you shoot another ship, then it should be a 30s cooldown after a 'watch your fire'.

This leaves it to open to abuse/ exploit.

That's why I chose the long 20 minute cooldown, as it still encourages players to actually check their fire, rather than just abusing a potential "you can hit any target every 30 seconds"
 
What if two friendly ships fly into my burst of multicannon at the same time though? It's more than once that it's happened especially at longer ranges. Once you shoot, you have no control over projectiles and can't always predict friendly trajectories when firing.
 
In Nav Beacons there are other bounty hunter NPC's, and NPC fed fighters attacking the same target as you.

This is a common issue for bounty hunters, if you experienced it yourself, you would know what we are referring to.

I do nothing but bounty hunt (until recently). However, I have never hit a friendly, even at nav beacons because I'm responsible for every shot.

In fact, I break off if things get too crowded and look for another target.
 
How about this:
Base the consequence solely of of your reputation to the faction accidentally being hit.

Neutral and below = immediate bounty + hostility

Friendly = immediate fine on first shot + bounty on 2nd

Allied = warning on first shot, fine on second, bounty on 3rd.

This way it makes it so if you don't want to be just some random (neutral) who get a bounty on the first shot you've got to prove you're trustworthy and aren't hitting them on purpose from their point if view. Add a 10 minute timer to each transgression so it at least de-escalates after a while.

Personally, I have no problem avoiding accidentally shooting someone but there seems to be enough people unwilling or unable to learn trigger control and awareness to make a minor change like this.
 
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You can be ultra-cautious and stand a good chance of never hitting anyone accidentally but that doesn't mean the over-reaction of getting a couple of multicannon rounds against the shields is justified. Going on about tigger control and awareness is missing the point.
 
What point? That's it's fairly easy to avoid firing recklessly and tagging ships you didn't mean to? That's why I suggested what I did above. If you're neutral with the faction, you are effectively just a random pilot in their system. They don't know you or what your intentions are so one slip up = bounty and hostility.

Once you're friendly, they at least know who you are and think you're kind of working towards the same goal as them. They don't trust you 100% so if you shoot them by accident, you get a fine. If you do it again after that, bounty and hostility.

Once you become allied , the faction knows you and knows that you've got the same goals and they trust you 100%. This way you get a single warning, then a fine, them a bounty and hostility.

It doesn't pander to anyone but makes the mechanic make more sense.
 
I know how to aim, just like many others here.
Understand that there are completely unavoidable moments, this idea is to help prevent that.


Oh, come on. We can't have a common sense idea like yours getting in the way of macho posturing. :)
 
I do nothing but bounty hunt (until recently). However, I have never hit a friendly, even at nav beacons because I'm responsible for every shot.

In fact, I break off if things get too crowded and look for another target.

Sorry bud, but you shouldn't have to break off from your target and look for another. Stuff happens and I bet anything you've shot a clean ship by accident so don't say you haven't. We do need some sort of system to help with this and one that can't be abused. With that being said, I don't mind it how it is right now. I check my fire and I am responsible for every shot so I try my hardest not to hit anything other than my target. But again, stuff does happen. And in all honesty, I don't think I've accidentally shot anything other than a 'Fed'.
 

Lestat

Banned
Learn to use your Radar while in combat. Draw the target away from other ships. Problem solved. There other ways you can attack with OUT hitting other ships. It just take common Sense.

Know when yoyu bank right or left. You are taking a risk.
 
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Learn to use your Radar while in combat. Draw the target away from other ships. Problem solved. There other ways you can attack with OUT hitting other ships. It just take common Sense.

Know when yoyu bank right or left. You are taking a risk.
We can say this until we're blue in the face. I agree 100%

It's not hard to avoid accidental fire on neutrals at an extraction site/nav beacon.
It just seems like the very vocal minority find it too harsh or can't handle it. I'm fine with the system now as well, I've only had one incidence since standard beta where I've fired upon an authority ship accidentally. Even then, I was neutral to their faction so it makes sense that they have a 0 tolerance policy towards outsiders shooting them, whether on purpose or by accident.
 
>radar

Sure, radar may help a lot, and that's something many of us should just accept.

I don't think it's entirely 100% in your control though. I think I've been accidentally hit more than me hitting someone else.

One example, you could deliberately get hit to legitimise a target.

I think if there is an answer to any X strikes and you're out fix is not a simple arithmetic one. Not all 'shots' are equal.

I like the idea in principal though, as I've been caught out a few times (admittedly without paying much attention to radar). If you're within 1km of the target and the accidental shot was between you and your target, flying at at a perpendicular angle and is only in your field of view for a second... I'd call that 'accidental'.
 
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Lestat

Banned
We can say this until we're blue in the face. I agree 100%

It's not hard to avoid accidental fire on neutrals at an extraction site/nav beacon.
It just seems like the very vocal minority find it too harsh or can't handle it. I'm fine with the system now as well, I've only had one incidence since standard beta where I've fired upon an authority ship accidentally. Even then, I was neutral to their faction so it makes sense that they have a 0 tolerance policy towards outsiders shooting them, whether on purpose or by accident.
The only problem I had was when I acted like a moron in combat. If your able to target a ship and move them away from the ship congestion it not hard. It kinda like a police officer try not to shot in a crowded area or try to do a pit maneuver when there little of no cars.

The friendly fire and getting a bounty is Part of the challenge.
 
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I'm happy with the system as it is. Although it's a good idea which i could live with if they implemented something like this.
 
Sorry bud, but you shouldn't have to break off from your target and look for another. Stuff happens and I bet anything you've shot a clean ship by accident so don't say you haven't. We do need some sort of system to help with this and one that can't be abused. With that being said, I don't mind it how it is right now. I check my fire and I am responsible for every shot so I try my hardest not to hit anything other than my target. But again, stuff does happen. And in all honesty, I don't think I've accidentally shot anything other than a 'Fed'.

I have not. I've never been fined for shooting a friendly. And I'm sorry, I shouldn't have to, you're right, but I choose to do so that I don't incur a penalty. The times that I continue to fire at a high bounty, I accept that if a shot goes stray and hits a friendly, I deserve to be fined.

This is a game where the penalty for just about every infraction of the law is death.
 
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