Hello to all.
This is an just an idea based on how supercruise works. From a Human's health point of view, acceleration in supercruise was supposed to be 1G or 9,8meters/second. But in-game, supercruise accel feels really slow, specially when leaving orbits, and seems much greater when in deep space. I know this is for game purpose, and it's fine to me, as is with many many players.
But this is when I had the idea - to increase acceleration by pressing space, making it much faster to leave orbit or other high gravity areas. This extra acceleration would consume more fuel and increase G pressure on the pilot, maybe even cause thrusters module damage, or hull integrity damage.
At this moment, only the ship data can be affected, but if, in a next stage of development, Elite Dangerous allows player character's health and attributes even, it would be great to see this G effect applied to the pilot and crew. (black and red outs, faint, health damage, adrenaline boosters needed, etc..)
Cheers
This is an just an idea based on how supercruise works. From a Human's health point of view, acceleration in supercruise was supposed to be 1G or 9,8meters/second. But in-game, supercruise accel feels really slow, specially when leaving orbits, and seems much greater when in deep space. I know this is for game purpose, and it's fine to me, as is with many many players.
But this is when I had the idea - to increase acceleration by pressing space, making it much faster to leave orbit or other high gravity areas. This extra acceleration would consume more fuel and increase G pressure on the pilot, maybe even cause thrusters module damage, or hull integrity damage.
At this moment, only the ship data can be affected, but if, in a next stage of development, Elite Dangerous allows player character's health and attributes even, it would be great to see this G effect applied to the pilot and crew. (black and red outs, faint, health damage, adrenaline boosters needed, etc..)
Cheers