Idea to encourage pirates to negotiate with traders

Robert Maynard

Volunteer Moderator
PS: While we're at balancing, how about certain "high-profile" pirates (e.g. those that are known to blow up their targets) actually being traced by authorities, so that bounty hunters could pick up their last-seen whereabouts from the bulletin board? A PC pirate getting traced that way might soon find his days more full of combat than of plundering, while the "more gentlemanly" of plunderers get away with less attention...

That's already been talked about by Frontier, somewhere....
 
When I pirate I always try to negotiate. I have nothing to gain from just blowing people up and going for engine and cargo bay is unreliable at best.

The problem is that 90% of traders don't know how to talk. I tell them they only need to drop a couple of cargo and they die silent. I have no reason to kill them after they drop cargo either, that's just asking for a "ignore"
 

Robert Maynard

Volunteer Moderator
I have no reason to kill them after they drop cargo either, that's just asking for a "ignore"

Just wait until the commander of the destroyed ship can place a bounty (through the Pilots' Federation) on the head of the ship (and/or Alliance, hopefully) that destroyed them - things could get quite profitable for bounty hunters at that point....
 
Proper balancing is nearly impossible for the simple reason that one side can pick the fights it wants, while the other has no say in the matter. As long as someone has the initiative it's impossible to have any sort of "competitive" element in pvp when it concerns piracy, the whole piracy idea implies the fight is unbalanced.

That's why we're (now) calling it asymmetric PvP.

An impala can't pick its fights, either. They find security in numbers, being the faster impala, and blending with the surroundings.

Same goes in E: D. Fly with escorts (PC and/or NPC), use popular trade routes, load stealth or e-war or point defense modules, use cunning and your wit to outsmart your opponent. You know, play the game.

I've grinded close to 30 hours in the beta, and it is boring boring boring as there is absolutely zero danger in the game. I dread that I'd have to do the same after reset, and hope there will be proper danger from both NPCs and PCs to make it more challenging and fun.
 
rather than attack them

Well you can attack me in my Anaconda. Costs me 450.000+ when I blow up. Do this a few times, and there is no Anaconda to loot anymore, obviously.

So the old philosophy you shouldn't destroy/shoot your potential next loot source....definitely makes sense. When I can't trade anymore there is nothing to steal. (Same effect if a pirate would **** off others so they would log off to play solo...ULTIMATELY..it hurts the pirate)

As far as I understand, the philosophy is INDEED that pirates are "encouraged" to negotiate, rather than shooting. I mean, isn't this what pirating is all about, to get loot?

(How it works IN PRACTICE is of course an entirely different story. I don't think that many drop loot as to avoid a confrontation (I personally would not :) )....and people in general are also not shying away from blowing each other up..even if "logically" it doesn't have a benefit really.
 
(How it works IN PRACTICE is of course an entirely different story. I don't think that many drop loot as to avoid a confrontation (I personally would not :) )....and people in general are also not shying away from blowing each other up..even if "logically" it doesn't have a benefit really.

I also find dropping of cargo by traders, and pirates letting such traders go unharmed improbable, if not ludicrous.

The whole premise sounds like a Monty Python skit, with the two counterparts engaged in this finely choreographed scripted comms exchange, complete with a generous number of "jolly good"s and "good sir"s :D

In fact, that might make for a good spoof video in E: D...
 
I also find dropping of cargo by traders, and pirates letting such traders go unharmed improbable, if not ludicrous.

Then you wouldn't make a very good pirate, not in the long term anyway. There is plenty of reasons not to blow people up (especially in a non-anarchy jurisdiction and even more so when pirate federation bounties get added) and no reason to blow them up if they continue on their way after dropping loot. (if they hang around that's different)
 
Quite happy to mark cargo as "clean" for pirates, as long as I can also booby trap the containers with a small thermo-nuclear device.
 
Flexy, you are welcome to keep being blown up in your Anaconda and lose all your cargo until you go bankrupt (if that is indeed what you believe will happen), but I would point out it might be in your best interests to just start dropping cargo.

The amusing thing for me is seeing traders so worried about being killed after they drop cargo, when no players currently drop cargo anyway.
 
I'm hoping player interdictions addresses the current imbalance against pirates. They also need to make it so that NPC interdictors spawn closer to their prey so that only the fastest of ships will get out without taking at least a few hits to the shield.

Currently trading is waaay too easy.
 
.... and carry low cost cargo with at least a 100% profit margin.... ;)

i.e. Algae, Biowaste, Food Cartridges, Bauxite, Polymers, Scrap, Leather, Synthetic Fabrics, Mineral Oil, Heliostatic Furnaces, Grain, Pesticides, Synthetic Meat, Basic Medicines, Hazardous Environment Suits, Animal Monitors, Fruit and Vegetables, Clothing.

If I was pirating someone and they dropped some cheap crap like that for me, I would blow them up just on principle.
 
Then you wouldn't make a very good pirate, not in the long term anyway. There is plenty of reasons not to blow people up (especially in a non-anarchy jurisdiction and even more so when pirate federation bounties get added) and no reason to blow them up if they continue on their way after dropping loot. (if they hang around that's different)

All I gotta say is that traders better make sure to keep a clean status, because if they have goods AND a bounty, ooooohhhh boy. Could be more of an incentive to drop loot willingly knowing a pirate can blow them up legally.
 
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