The pirates aren't acting the way I think they should so I'd rather die than drop cargo. The traders aren't dropping cargo so why give them the time to escape. Round and round our spiral goes.
That's the thing: current game mechanics make communicating with the prey counterproductive, as they will just give time for the trader to reach no fire zone, or charge their FSD.
First idea that comes to mind is a module that pirates could use which would prevent usage of FSD and stop the prey for the duration of negotiations, 1-3 mins, or until weapons are used (deployed) by either party. Let's not call it a webber![]()
First idea that comes to mind is a module that pirates could use which would prevent usage of FSD and stop the prey for the duration of negotiations, 1-3 mins, or until weapons are used (deployed) by either party. Let's not call it a webber![]()
There is no negotiation.. Drop all your cargo or be destroyed!![]()
...The game will become as anti-PvP as possible if FD follows the exhortations of a vocal anti-PvP contingent. We don't need to make further features to make the game even more PvE oriented.
.... and what's to stop the pirate's wingman deploying weapons while the pirate and target are in the 1-3 minute "negotiation" period?
And what's to stop the trader from calling his escorts on standby during the same period?
Hiring escorts when a ship has already left port would incur a time delay that would probably mean that the trader's smoking hull would be all that they would arrive to defend.
(Apologies to Blackadder)...sorry did I say "Drop all your cargo or be destroyed", I meant to say "Drop all your cargo AND be destroyed"
As a trader, I will be keen to encourage enthusiastic negotiations. To do so, I plan to fit as many weapons systems as there are hardpoints on my ship.![]()
And we're back to the point Stoopyface was making earlier: you have to be prepared to be a successful trader in E: D - just like you have to be prepared to be a successful pirate, bounty hunter, or explorer.
Just because you're a trader shouldn't give you an "I win" button - and the same goes for pirates, of course.
And once again and again and again before people get agitated, I'm not asking for FFA PvP, but some element of balanced danger for those who elect to play in "all" group.
It isn't a case of FD following 'the exhortations of a vocal anti-PvP contingent'. The game is already biased against PvP by design. The game has been described many times by DBOBE as co-operative with a PvP element. Some of us just have to keep pointing this out when the 'Let's Change ED into a PvP Game' try and convince the forum otherwise. The so called 'anti PvP contingent' are only trying to maintain the status que and prevent the PvP lobbyists getting their way.
And once again and again and again before people get agitated, I'm not asking for FFA PvP, but some element of balanced danger for those who elect to play in "all" group.
...the whole piracy idea implies the fight is unbalanced.
I'm glad to see some traders are prepared for the worst, and recognize the galaxy is not a soft-walled playground. There is hope for the game.