Ideas about how to make nicer entrances and parks in the game

This is not a thread for requests. Just me sharing ideas on how to make a park entrance and parks in general to feel more real using what exists in the game. Frontier has done a wonderful job adding new content to improve the experience through these almost two years. Here are some ideas. I like to base my parks on places I visited or famous parks.

The first thing I do, I really like the JW arrival point. So, I use more than one, putting them in a row to give the illusion of a much larger entrance.
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The path areas are always large where there are many guests, especially the entrance to the park.
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I use the JW staff buildings like information/ticket sales offices. I put one on either side having a path go thru the middle of both. I like to place the staff buildings in a way that the little plaza and soda machines are visible to the guests.

I like to make a main monorail station by putting two monorail stations as close as I can together, connecting them both. And I place them behind the arrival point to make the arrival buildings even nicer to look at. I also add trees from a different biome to make the area stand out.

Having a large fountain and the signs adds more of a realistic touch. I really like the JP30th anniversary decorations. I like to use those in plazas and entrances to my parks.
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Like any theme park, I try to theme different sections of the park. Since there are JW, JP, Malta, Biosyn, and the DFW to choose from, you could make a section of your parks themed with just those buildings and different types of enclosures. Certain dinosaurs could be exclusive to those sections of the park.
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Hotels and resort areas should be in a special section of the park. Maybe having certain hotels be inside the park. The JW era hotels I think are nicer as a resort near the park, not really inside the park. The JP era and DFW are definitely great as additional attractions inside the parks. The Malta hotel is great to add ambiance in a Malta themed area of the park, or even a resort outside the park. Also I like to keep the attractions for Spas, the Gym, and the Golf Course with the hotels.
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Having species from the same parts of the world be exhibited in the same area of the park. Just like in a zoo where you have areas for animals from Africa, Asia, North America, Europe, and South America; I like to make areas showcasing those animals in that way. I also go by time period. If the animals lived with each other I like to make enclosures representing those times.
I like to make a Hell Creek Formation for example,
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The squared maps give an opportunity to make one park several parks. The monorail could cover the long distances for the guests. And by using the arrival points from the different eras, there is no need to have paths cut through all parts of the park. And by having large areas of open space it makes the parks nicer and helps the stability of the game having it crash less.
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And finally having an area for all staff in the park. Having an area dedicated to just staff, the away teams, ect. makes the park feel more real. The best buildings for staff, security, or research facilities that could mix well together are the JW era, Biosyn, or DFW.
 
Having species from the same parts of the world be exhibited in the same area of the park. Just like in a zoo where you have areas for animals from Africa, Asia, North America, Europe, and South America; I like to make areas showcasing those animals in that way. I also go by time period. If the animals lived with each other I like to make enclosures representing those times.
I like to make a Hell Creek Formation for example,
1698202167409.png

Dinosaur cohabitation of Jurassic World: Evolution 2 needs work so that the herbivore species of the same dig site can be put together to max the authenticity score.

It is not just the Hell Creek Formation, but also the well-known Morrison Formation.

As we have to respect Frontier's wishes on how Therizinosaurus is depicted, it cannot be used in the Malta campaign and challenge (especially the custom ones).
 
Dinosaur cohabitation of Jurassic World: Evolution 2 needs work so that the herbivore species of the same dig site can be put together to max the authenticity score.

It is not just the Hell Creek Formation, but also the well-known Morrison Formation.

As we have to respect Frontier's wishes on how Therizinosaurus is depicted, it cannot be used in the Malta campaign and challenge (especially the custom ones).
The parks I make are in sandbox, so I just tweak the cohabitation limits, to all like. But yes, if I was playing the game on the various other modes I probably would feel the same.
 
The parks I make are in sandbox, so I just tweak the cohabitation limits, to all like. But yes, if I was playing the game on the various other modes I probably would feel the same.

Has it ever occur to you that: what use is the addition of the "Custom Challenge" when there is no work to improve the dinosaur cohabitation element?

Improving the dinosaur cohabitation element will draw people to play the "Custom Challenge".
 
Has it ever occur to you that: what use is the addition of the "Custom Challenge" when there is no work to improve the dinosaur cohabitation element?

Improving the dinosaur cohabitation element will draw people to play the "Custom Challenge".
I just play in sandbox.
 
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