Each idea has a description and a justification for it to be integrated into the game.
  • Instant scientist tasks
    • Description: The scientist perform their tasks instantly which are: synthesize, incubate, treat injuries, expedition, research and rest.
    • Justification: There is no need to wait and instant is better.
  • Fights without death
    • Description: Does not allow an animal to die in a fight.
    • Justification: For an animal to accumulate infamy without killing.
  • Optional panic state
    • Description: Enable/Disable the panic Staten of the animals.
    • Justification: To eliminate certain problems with the animals which are: they die of hunger or thirst because they don't stop running, to avoid this we have to deactivate the hunger and/or thirst but they don't perform the animations of eating, hunting and drinking.
  • Optional collision
    • Description: Enable/Disable the collision of decorations, paths and buildings, if it is disabled the "marker" which can be blue or red disappears.
    • Justification: To have more creative freedom and create parks, enclosures, aviaries, and lagoons most beautifuls.
  • Infinity feeders
    • Description: Infinitely reset feeders.
    • Justification: To eliminate the need for guards and guard post to restore food
  • Buildings require paths
    • Description: Enable/Disable the need for buildings to be connected to a path.
    • Justification: Eliminate the need to build an arrival and paths.
  • Guest needs
    • Description: Enable/Disable the needs of guests and these are food, drink, gift shops, restrooms, shelters, hotels and transportation.
    • Justification: To get five stars immediately.
 
  • Enable/Disable the collision of decorations, paths and buildings, if it is disabled the "marker" which can be blue or red disappears.
  • Infinitely reset feeders
  • Enable/Disable the need for buildings to be connected to a path.
  • Enable/Disable the needs of guests and these are food, drink, gift shops, restrooms, shelters, hotels and transportation.
These ideas are some I like the most, especially collision and the infinite feeders. Maybe we could have the infinite feeder option as an upgrade slot?

Allowing us to disable a park rating/guest needs would also be great if we want to make a Site B staff facility too.
Hopefully a couple of these ideas will come into fruition...
 
I would like to add
  • toggle for Hammond Fee/Tax (the one that exists in Challenge Mode)
  • toggle for poisoning (option to turn it off)
  • option for randomised dig sites (like in JWE1)
  • change frequency of live capture events
from my thread
 
I would like to add
  • toggle for Hammond Fee/Tax (the one that exists in Challenge Mode)
  • toggle for poisoning (option to turn it off)
  • option for randomised dig sites (like in JWE1)
  • change frequency of live capture events
from my thread
We need random dig sites because it give more replayability.
 
Back
Top Bottom