Each idea has a description and a justification for it to be integrated into the game.
- Instant scientist tasks
- Description: The scientist perform their tasks instantly which are: synthesize, incubate, treat injuries, expedition, research and rest.
- Justification: There is no need to wait and instant is better.
- Fights without death
- Description: Does not allow an animal to die in a fight.
- Justification: For an animal to accumulate infamy without killing.
- Optional panic state
- Description: Enable/Disable the panic Staten of the animals.
- Justification: To eliminate certain problems with the animals which are: they die of hunger or thirst because they don't stop running, to avoid this we have to deactivate the hunger and/or thirst but they don't perform the animations of eating, hunting and drinking.
- Optional collision
- Description: Enable/Disable the collision of decorations, paths and buildings, if it is disabled the "marker" which can be blue or red disappears.
- Justification: To have more creative freedom and create parks, enclosures, aviaries, and lagoons most beautifuls.
- Infinity feeders
- Description: Infinitely reset feeders.
- Justification: To eliminate the need for guards and guard post to restore food
- Buildings require paths
- Description: Enable/Disable the need for buildings to be connected to a path.
- Justification: Eliminate the need to build an arrival and paths.
- Guest needs
- Description: Enable/Disable the needs of guests and these are food, drink, gift shops, restrooms, shelters, hotels and transportation.
- Justification: To get five stars immediately.