If everything inside Elite is too scale, does that mean ships are really moving FTL?

On alberque and exotic matter

For all the layman, exotic material/matter in science means: we know what properties the material/matter needs to have to make our theory work, but we haven't found any material/matter that actually has those properties.
So warp is pretty far away from practical application.
 
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On alberque and exotic matter

For all the layman, exotic material/matter in science means: we know what properties the material/matter needs to have to make our theory work, but we haven't found any material/matter that actually has those properties.
So warp is pretty far away from practical application.

They may not find the matter, but they may be able to manufacture it. And then there could be other unforeseen breakthroughs that make the need to that matter obsolete.
 
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So if everything in the game is modelled to scale...and ships are travelling faster than light...does that mean the information inside the game which represents our ships, is actually breaking current laws of physics and moving beyond the light barrier?

:eek::eek::eek:

:p


EDIT: Just to clarify, I'm asking how this is achieved in code (i.e. in the game), I'm not asking about the science or lore of it... :D

Hey Granite, I know what you're getting at :)

In fact, since electrical energy moves at less than the speed of light, it shouldn't even be possible for our silicon and copper connected CPUs to handle ships travelling at light speed. In theory, the wave propagation speed for electrical energy could be the speed of light but only in a vacuum. I tried putting my PC in the vacuum but it wouldn't fit so I was unable to test the theory and went back to my wine instead.

Food for thought though, certainly.

tinstaafl
 
Tinstaaf seems to have the best answer so far. But I still don't understand this.

Maybe Frontier can help?

I'm glad that Tinstaaf has provided you with a good answer. I doubt mine will be as satisfactory..

The clue is in the fact that it's to scale. The Milky Way is about 1 x 10 to the 21 metres wide. FD have drawn the galaxy on a microchip which is about 1mm big. This means we're talking about a scale of 1:1000000000000000000000000

It might take a bit of time to move 1 x 10 to the 21 metres, but it only takes a minute or two to zip along one millimetre, and this is how they do it. They just pretend it's vast distances.
 
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Is that what is happening though? If I am moving at 30km/s in supercruise and another player is moving at 100c are we in different sized playing areas whilst simultaneously in the same playing area?

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Yes. I'd love to know how Frontier have actually achieved this one though! :)

It's pretty basic, my dear Watson.

Ships, or at least their position are represented by a set of variables [X,Y,Z] which represent their position in space. You can change the X value from 100 to say "100 Ls" with a single assignment operation. The ship will be basically 'teleported' to that new location.
The same happens with animation.
Ships don't really 'fly' at all. They are teleported between the increments of the variable, however, the changes need to be synchronized with the video animation to achieve fluid motion.
If you know that the ship will move 60km in 1 second, then you just divide the distance by your current fps (let's assume 60), so you divide 60km by 60fps, and move the ship at 1km per frame.

So, computers (or at least games) don't have the lightspeed limit. The only limiting factor is the speed with which electrical current travels through the chips. But for game/simulation logic that's usually irrelevant, unless you're working with LHC.

TLDR; you can teleport anywhere instantly using a simple operation.
 
A mathematical model isn't bound by the same rules as the real world and a game is a model of a world of the designers' imaginations. The imagined world can have whatever rules you feel like programming in to it, whether that's going faster than light (there's probably no concept of light having a speed in the code) or falling huge distances in a platformer with no ill effect at all.
 
Tinstaaf seems to have the best answer so far. But I still don't understand this.

Maybe Frontier can help?
Forgive me, but I'm beginning to think this is a troll post. However, in case I have misjudged you:

Say I have a sheet of paper in front of me. On one side I draw a circle and label it 'The Sun'. On the other side I draw a much smaller circle and label it 'The Earth'. Both circles and the distance between them on the paper are to scale.

I then take a pen, start at the sun circle and draw a line to the earth circle. It takes me 5 seconds to draw the line. That means that, to scale, my pen has just moved about 100 times the speed of light.

Now imagine the sheet of paper is actually just data in a computer program, and so is the position of the pen. Get it?
 
One of the latest ideas on how to "travel" faster than light is the Alcubierre Drive. It works by warping space differently behind and in front of the craft:

Alcubierre-warp-drive.jpg

"a spacecraft would traverse distances by contracting space in front of it and expanding space behind it, resulting in effective faster-than-light travel."

http://en.wikipedia.org/wiki/Alcubierre_drive

The fastest I've gone traveling within a star system in Elite was 600c. >.>
 
No, no, no...I'm not talking about the future!!! :) I'm talking about the here and now...

Inside the game - our virtual ships are moving faster than the speed of light - right in the here and now today! So as our in-game galaxy is to scale - have our virtual game ships literally broken the light barrier?! If so - how have Frontier achieved this?!

By not including E=MC² in any code. In theory you could easily accelerate past the speed of light if not for mass and time-space, code doesn't have to have these constraints, so its a simple matter of scaling SC speeds to what light 'would' cover over a given distance, like 8 minutes from Sol to Earth at 1C.
A 'breaking light barrier' graphic, a subtle flash, would be cool.
 
Hello there

My brain melted a bit after thinking about OP's hypothesis.

Remember, the game isnt a true simulation of the universe in a literal sense, so whilst I see exactly where OP is coming from it just doesnt "quite" work like that.

It an interesting concept though but go go too far down that rabbit hole chasing Zarniwoop (who's currently in his office on an intergalactic cruise) as you'll divide your brain by zero.

Rgds

LoK
 
Well, not really. The idea is that space is shortened up to a degree that makes it feel like you are moving FTL. Should be possible, as space and time are both relative.


I think...

In space travel, you are moved by the sights of the stars and planets. In Elite Dangerous, the stars and planets are moved by YOU!
What a galaxy! ;)
 
Fun fact, our hyper-drive engines are based off the theoretical Alcubierre Drive, also it's shaped like a doughnut.!

Yes all of our ships have a hyper-drive doughnut!

The way it works allows us to still be able to see, while moving at many times the speed of light.
 
You sir have just received 1 internet point.

No not a troll post. It's a genuine (if somewhat crazy / naive) question.

I'm glad that Tinstaaf has provided you with a good answer. I doubt mine will be as satisfactory..

The clue is in the fact that it's to scale. The Milky Way is about 1 x 10 to the 21 metres wide. FD have drawn the galaxy on a microchip which is about 1mm big. This means we're talking about a scale of 1:1000000000000000000000000

It might take a bit of time to move 1 x 10 to the 21 metres, but it only takes a minute or two to zip along one millimetre, and this is how they do it. They just pretend it's vast distances.

Ok - I'm clearly focusing too much on the 1:1 scale deal...as it seems to have no bearing on anything in regards to speed. Hypothetically though, what would happen if Frontier made a galaxy that is 1000000000000000000000000 times larger than the real one (assuming we had processing power capable of that)...would we still be able to move at any speed we desire? I'm starting to realise at this point that distance / size has nothing to do with it at all...
 
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