If Frontier were sincere about improving communication, they'd sit down with us and tell us what happened [not Odyssey-specific].

I wasn't involved in the forums in the early days (too busy playing!). Could you elaborate on what happened?
It is far too long ago for me to accurately recall and I think much of it was deleted...but, the gist is that statements were made to placate the fans that ended up not being true or were cut from development. Essentially devs were talking about what they were working on, which was great, but when their projects didn't pan out or got pulled it lead to much gnashing of teeth from the community.
 
I know there are many here who have been mortally offended by the 'roadmap' - but it is clear enough, they will be 'fixing' stuff, and have taken notice, and will be acting upon, some of the things that 'the community' have raised as major issues.
One of the biggest issue, that has been raised by the content creators, is how long to address the critical issues. UI works is good and all, but it's not critical. Having poor FPS and pushing computers part needlessly is.
Yet, they've decided to wait months to do actual work. If they truly won't work on it until console release, that's at least delayed to late autumn. And I'm sure further, because it's likely that console release is going to be delayed. But I'm going to stay generous and say it won't.

That's months of having a critical issue left unaddressed. And that's not fine by any stretch of the imagination.
 
One of the biggest issue, that has been raised by the content creators, is how long to address the critical issues. UI works is good and all, but it's not critical. Having poor FPS and pushing computers part needlessly is.
Yet, they've decided to wait months to do actual work. If they truly won't work on it until console release, that's at least delayed to late autumn. And I'm sure further, because it's likely that console release is going to be delayed. But I'm going to stay generous and say it won't.

That's months of having a critical issue left unaddressed. And that's not fine by any stretch of the imagination.
Tell me again in 3 months... We aren't there yet. Unless Frontier have shared exactly what their plans are with you, of course. 🤷‍♂️

As for last generations consoles? I'll be surprised if Odyssey happens - but then, I like surprises.
 
I don't think I have asked if you haz any stuphs worf hazzing? Duz yoo?

Are you asking me whether I want to transfer my game account to you? Or are you asking me if I want to spend multiple in-game hours with you, manually transferring commodities?

I'm a bit confused, because the former is a violation of the EULA, and the latter seems completely nonsensical
 
[..]- but it is clear enough, they will be 'fixing' stuff, and have taken notice, and will be acting upon, some of the things that 'the community' have raised as major issues.

Thing is, that doesn't seem to follow from their messaging at all. That just seems to me to be another case of 'wishful forum thinking' or "delusions" as you call them.
 
Hmm, I think a desire for increased communication is fine. OP isn't saying they want a board seat folks ;-).

Honesty regarding what went wrong is fine, and I would love to see it, but I wouldn't expect anything -- very few people, or companies, are capable of that level of communication. People hate admitting they are wrong :)
 
Thing is, that doesn't seem to follow from their messaging at all. That just seems to me to be another case of 'wishful forum thinking' or "delusions" as you call them.
And this is 'delusion' is it?
  • Update 3 – Thursday 10th June
    • Many improvements and fixes, including
    • Loadout UI flow changes
    • Adding earned ARX for on-foot gameplay
  • Update 4 – Thursday 17th June
    • Many improvements and fixes, including
    • Suit Livery UI flow changes
    • Codex CMDR stats
  • Update 5 – Thursday 24th June
    • Many improvements and fixes, including
    • Shared missions
    • Galaxy & system map UI updates
    • Outfitting UI updates
Highlighted for clarity - it mentions things, like the UI, that have been raised by the community as a major issue.
 
And this is 'delusion' is it?

Highlighted for clarity - it mentions things, like the UI, that have been raised by the community as a major issue.

Ah sorry I should've cropped the quote more. I was talking about the "fixing what needs fixing" (paraphrased) part.
 
Are you asking me whether I want to transfer my game account to you? Or are you asking me if I want to spend multiple in-game hours with you, manually transferring commodities?

I'm a bit confused, because the former is a violation of the EULA, and the latter seems completely nonsensical

Well dear sir, I fear you may bally well be missing the point just a teensy weenie bit.
For the simple fact that you have refrained from answering said question above. Thus, one shall reiterate for thou:-

Does yoo haz any stuphs worf hazzing init?
 
Amazing how the same words can have such different meaning to different people, isn't it?

It seems we're discussing now whether or not the road map included specified fixes. It did. That's not the point I'm trying to argue.

What I mean is that it doesn't follow from the road map what a "finished" Odyssey is supposed to look like.
 
It seems we're discussing now whether or not the road map included specified fixes. It did. That's not the point I'm trying to argue.

What I mean is that it doesn't follow from the road map what a "finished" Odyssey is supposed to look like.
Indeed. It is missing clearly defined milestones. That is concerning and I hope that isn't the case on their internal technical roadmap. However, I have a hunch that they are simply in firefight mode and have merely defined when they are going to cut and release updates that will include....whatever fires they were able to put out in the given timeframe.
 
Two random thoughts about communication:
At this point, when I mention there's an update to Elite, my whole family takes part in guessing what will happen, what they'll do and say, and how the forums will react. It's a fun game. The only thing we've been wrong about recently was that we honestly thought more performance problems would be fixed before launch and didn't expect the updates to make formerly solid in-game reality all flickery. My kids did call the level of roadmap detail correctly, however.

Because of the fact that we've had a pretty good track record of predictions going back to the time of newly added Formidine rift settlements causing crashes to desktop, I'm more curious than anything about why things never seen to go better. If they offered an NDA'd evening of candid conversation with the developers, I'd be tempted to pay real money for the opportunity, just because I bet there would be lots of good lessons to learn and stories to tell.
 
It seems we're discussing now whether or not the road map included specified fixes. It did. That's not the point I'm trying to argue.

What I mean is that it doesn't follow from the road map what a "finished" Odyssey is supposed to look like.
Of course it doesn't - those who bought Odyssey already have it - with added bugs and performance issues, although how it will look visually is totally moot currently as the 'final' planetary tech included in the release appears to be bugged enough to be of concern. So how it will 'look' is anyone's guess.

From a different approach, it is likely to look dismal if there is a successful console port made (which should give a massive boost to performance on PC as so much will need to be neutered to run at an acceptable FPS on consoles) there is a strong liklihood that minimum spec PCs are going to look as good as the console release. If high-end PC users are lucky it may look exceptionally good, but, barring pre-order cosmetics gifts and the Cobra IV, consoles apparently demand that the same content must be present on all platforms, so nothing other than enhanced graphics is likely to exist solely on PC.

ETA: It isn't as if I wouldn't like a handful of new SRV's, a dozen new ships, proper VR support and being able to wander about my cockpit to depart / embark - but they have never been mentioned, so the safest assumption is that whatever is in Odyssey now is all we are getting.
 
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Of course it doesn't - those who bought Odyssey already have it - with added bugs and performance issues, although how it will look visually is totally moot currently as the 'final' planetary tech included in the release appears to be bugged enough to be of concern. So how it will 'look' is anyone's guess.

From a different approach, it is likely to look dismal if there is a successful console port made (which should give a massive boost to performance on PC as so much will need to be neutered to run at an acceptable FPS on consoles) there is a strong liklihood that minimum spec PCs are going to look as good as the console release. If high-end PC users are lucky it may look exceptionally good, but, barring pre-order cosmetics gifts and the Cobra IV, consoles apparently demand that the same content must be present on all platforms, so nothing other than enhanced graphics is likely to exist solely on PC.

Well I didn't mean just the aesthetics of it, but "look like" in a more general sense.

What's average performance supposed to be like? To what extent is the current planetary generation regarded as a final product? Etc etc. There's plenty more like these.
 
What's average performance going to be like?
Enough to run the mimimum spec PC at 30FPS may be a reasonable assumption - providing the Console code massacre works well.
To what extent is the current planetary generation regarded as a final product?
I may have mentioned...
although how it will look visually is totally moot currently as the 'final' planetary tech included in the release appears to be bugged enough to be of concern. So how it will 'look' is anyone's guess.
But do understand the comment is easily missed... It has been acknowledged as a bug in the dreadful tracker.
 
What I mean is that it doesn't follow from the road map what a "finished" Odyssey is supposed to look like.

Ah here is the problem.

Knowing what the finished project will look like in software design is called the "waterfall" design method and its crap. Absute garbage. Something like 50% of projects using that method fail and the rest largely go hugely over budget.

So most developers don't use it.

Agile is the model of development that generally does produce the best results but it doesn't define a finished product.

It defines a minimum viable product, and then adds additional goals and works on as much as it can to make the MVP as good as possible till the money for development runs out.

We have our MVP, its not perfect but it works. They are now using their dev time to fix issues and if we get enough time and money left they may add new features.
 
We have our MVP, its not perfect but it works. They are now using their dev time to fix issues and if we get enough time and money left they may add new features.
Which is exactly why I have been suggesting the reasoning "what we have" be used WRT Odyssey. It was described as a single expansion, what we have is 'finished', unless further budget is added (unlikely as the launch wasn't a resounding success) to 'sweeten' things enough to boost sales once the underlying issues are mainly resolved.
 
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