If I can't plot a route, does that mean I can't get there?

My friends spawned about 120LY away from me and I was hoping i'd make a trip to go out and meet up. However it seems that I can't "plot route" for basically any location outside of 6-7 jumps away from where I am. The systems around me all have little lines connecting them, and if i target anything outside of that, it doesn't seem to allow me to plot a course. Am I doing something wrong?
 
If you leave it for long enough, it should be able to calculate it: The button will appear red or grayed out, but will eventually change.

OR: Your FSD jump range is too short, so there isn't actually a route available. A jump range of 9ly is usually good enough to get you anywhere.
 
Route planner works to about 100 ly, so jump to the system, then backtrack about 20 ly.

If you change from economy to fastest, it has to rebuild the spiderweb, and the farther away you are the longer it takes so be patient.
 
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This, apparently - I just gave up and started heading in the general direction of the system it was telling me that there was no route for. Would be nice if it told you it was calculating, rather than just a flat no...
 
Max range on planner is abot 50 LY give or take. Find a system with a short name near your rendezvous, search it, select it, hit Home, align on it and then target the furthest star in that direction that you can plot a route to. Repeat as necessary.

Efficient routes take longer, fast routes use more fuel per distance. Sometimes you have to make a max distance jump though.
 
Max range on planner is abot 50 LY give or take. Find a system with a short name near your rendezvous, search it, select it, hit Home, align on it and then target the furthest star in that direction that you can plot a route to. Repeat as necessary.

Efficient routes take longer, fast routes use more fuel per distance. Sometimes you have to make a max distance jump though.

The range is about 100 LY not 50
 
I can plot to about 60ly. all i do is align with where I want to go then find a system along that line that I can route to, rinse and repeat when I get there. Would be nice to be able to plot 200ly or so and I imagine this will come along in time.

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The range is about 100 LY not 50

depends on your drive, cargo etc. less range if your full up and more if your not.

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ah where's the fun though!! I love it when I end up in a dead end!
 
If you leave it for long enough, it should be able to calculate it: The button will appear red or grayed out, but will eventually change.

OR: Your FSD jump range is too short, so there isn't actually a route available. A jump range of 9ly is usually good enough to get you anywhere.

Maybe my issue is that I have a fully fitted combat Viper that I've been using. Is there a good way to get more jump range without me selling off the guns I bought?
 
For distances over 100 LY, the plotting might or might not work - YMMV. You and your friend could plot to meet "midway" somewhere, below the treshold of said 100 LY for both. I *think* (but am definitely not sure) that 100 LY is the cap, currently, for route planning.
 
Maybe my issue is that I have a fully fitted combat Viper that I've been using. Is there a good way to get more jump range without me selling off the guns I bought?

Sell the power plant..
Oh and the life support, you got enough oxygen in the tank come on, be a man!

jokes aside, sell cargo hold modules
If it's a long way off I'd fit a fuel scoop too

but with the tool I linked you can plot ahead, up to the full distance and it will tell you the names of the system you need to pass so you can do mini jumps up
 
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I can plot to about 60ly. all i do is align with where I want to go then find a system along that line that I can route to, rinse and repeat when I get there. Would be nice to be able to plot 200ly or so and I imagine this will come along in time.

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depends on your drive, cargo etc. less range if your full up and more if your not.

No, it doesn't. It'll plan the route regardless - it just takes time to plot anything over 50LY, due to the time it takes to plot routes via the spiderweb system. You can plot up to 100LY in any craft with any load out, providing of course you can make all the jumps to get you to 100LY and you're willing to wait long enough. Obviously, someone in a stock Viper won't necessarily find 100LY routes but so long as the route exists, you'll get it eventually.

I aim for 60-80LY per route plan, with a short wait in between routes, then plot the next leg afterwards. It's still much easier and quicker than manually plotting a route over 100+ LY.
 
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I can plot to about 60ly. all i do is align with where I want to go then find a system along that line that I can route to, rinse and repeat when I get there. Would be nice to be able to plot 200ly or so and I imagine this will come along in time.

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depends on your drive, cargo etc. less range if your full up and more if your not.

I'm talking about the range of route planner.
 
A little tip...if the route is under the 100 LY limit, but the destination is redded out, zoom the map in and out a bit so you can see the solid blue route lines from the starting system. After a while they should start to load/draw in to the new area, and destination should not then be redded out.

And don't forget to change the route to fastest instead of economical which is the default.
 
A little tip...if the route is under the 100 LY limit, but the destination is redded out, zoom the map in and out a bit so you can see the solid blue route lines from the starting system. After a while they should start to load/draw in to the new area, and destination should not then be redded out.

And don't forget to change the route to fastest instead of economical which is the default.

Yes, this. Economical is hilarious over 70+LY :D

Also remember, if it's red out (can't select it but under 100LY), then don't keep the mouse hovered over the icon. It won't update until you hover it over again.
 
A little tip...if the route is under the 100 LY limit, but the destination is redded out, zoom the map in and out a bit so you can see the solid blue route lines from the starting system. After a while they should start to load/draw in to the new area, and destination should not then be redded out.

And don't forget to change the route to fastest instead of economical which is the default.

Is it bad that if i zoom out the blue lines are only drawn out in a spiderweb about 7-8 jumps?
 
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