I would certainly play through the campaign but probably just once...So I really don't understand how Frontier have scooped up all that feedback following the first game, have made tangentially developed park/zoo games that do have features JWE fans wanted, and seemingly not included them in this sequel (bar aquatic dinos.)
Obviously we have more to see but it's Frontier's job to convey what makes this game a sequel, and I'm looking at these screenshots and all I'm thinking is: "Ok, there's that tree from Planet Zoo, oh and another one -- that's fine, better to have more assets in the game...But wait, why are the buildings like this again?! Why doesn't there seem to be any evidence of customization? Okay that building is purple but what out of everything here would require any creativity? What makes any of this different from a game I already own? Even the lookout towers are exactly the same."
So alright, I would play through the campaign. But what's gonna keep me playing when JWE felt like it never reached its potential and we're revisiting those feelings here? This game has to stand next to Planet Zoo, your other zoo game that let's you build incredible habitats and unique buildings (that guests interact with and shape how you play the game due to their needs in relation to their location in the zoo).
What would keep me playing is the dinos, sure, but also the features JWE fans kept telling you were important. I.e. building my/our own Jurassic Park/World.
Man, I hope you got an ace up your sleeve, Frontier.
--Keeping important details (re limitations) about Planet Coaster's console version until the day before release, Odyssey's botched launch and now this, what I fear to be, reskin. It ain't looking good, loves.
Please accept this as a reflexive response to today's marketing of JWE 2, Frontier's higher-ups/ their decisions...and not in any way toxicity directed at any Frontier developers or community managers.
Obviously we have more to see but it's Frontier's job to convey what makes this game a sequel, and I'm looking at these screenshots and all I'm thinking is: "Ok, there's that tree from Planet Zoo, oh and another one -- that's fine, better to have more assets in the game...But wait, why are the buildings like this again?! Why doesn't there seem to be any evidence of customization? Okay that building is purple but what out of everything here would require any creativity? What makes any of this different from a game I already own? Even the lookout towers are exactly the same."
So alright, I would play through the campaign. But what's gonna keep me playing when JWE felt like it never reached its potential and we're revisiting those feelings here? This game has to stand next to Planet Zoo, your other zoo game that let's you build incredible habitats and unique buildings (that guests interact with and shape how you play the game due to their needs in relation to their location in the zoo).
What would keep me playing is the dinos, sure, but also the features JWE fans kept telling you were important. I.e. building my/our own Jurassic Park/World.
Man, I hope you got an ace up your sleeve, Frontier.
--Keeping important details (re limitations) about Planet Coaster's console version until the day before release, Odyssey's botched launch and now this, what I fear to be, reskin. It ain't looking good, loves.
Please accept this as a reflexive response to today's marketing of JWE 2, Frontier's higher-ups/ their decisions...and not in any way toxicity directed at any Frontier developers or community managers.
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