If I self-destruct will I ....

Source?

30 ly jump range and 5,000 ly in just 2 hours? This number seems waaaaay off. Even if using the neutron highway. You have to factor in refueling and re dicrecting course to find scoopable stars when youre running low. And you do run low.

More like 5 hours. And thats if youre doing extremely well.

~40 seconds a jump (includes refuel) -> 90 jumps/hour -> 2,7kly/hour. Unscoopables are easily filtered out in galmap.
 
~40 seconds a jump (includes refuel) -> 90 jumps/hour -> 2,7kly/hour. Unscoopables are easily filtered out in galmap.

If youre plotting course by scoopable stars though youre definatley not using the full 30ly jump range of the stock asp though. Expect many jumps as low as 20LY. your math is assuming each jump is 30 ly. it aint.

Unless i see a video of somoene in a 30 ly ASP doing 5,000 ly in 2 hours i aint buying it.

40 seconds per jump including refuel EACH TIME? Id like to see that. Also depending on how much you have in the tank to begin with along with other variables the time would vary. Considerably. And its never the same so - this logic is totally flawed. Too many ideal circumstances required and any explorer will tell you, circumstances are rarely ideal.
 
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Unless you are inside badlands or high above or below galactic plane, most jumps will be close to 30 ly even if you filter out both unscoopables and M-dwarfs. That's in vicinity of the bubble of course, can be different in other parts of the galaxy.
 
Unless you are inside badlands or high above or below galactic plane, most jumps will be close to 30 ly even if you filter out both unscoopables and M-dwarfs. That's in vicinity of the bubble of course, can be different in other parts of the galaxy.



Sorry im not trying to argue, i just think that guys response of 2 hours for 5,000 LY was a bit of an uneducated guess- thats all.

if you gotta travel 5000 ly away from your starting point - you wont exactly be in the vicinity of the bubble though...honestly, Plotting route by scoopable stars = sub optimal jump rages.

Even if your loosing 5 ly a jump..over 90 jumps thats 450 ly in the red. and currently were i am (3,000 ly out from bubble)..plotting by scoopable stars is getting as low as 20ly. So do the math..thats almost a THOUSAND LY in the red every 90 jumps. Like i said..too many ideal circumstances required for that math suggested to add up.

TLDR:

I would say well done to anyone doing it in 5 hours.Good Job.
I would be very impressed if somoene could do it in 4 hours. Great Job.
I would be Extremely impressed if someone could do it in 3 to the point I d like to see how they managed via video. Unbelievable Job!
2 hours? 30 ly asp? 5000 ly? Via Scoopable Stars route? ....

Nahhhh.


o7
 
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Sorry im not trying to argue, i just think that guys response of 2 hours for 5,000 LY was a bit of an uneducated guess- thats all.

if you gotta travel 5000 ly away from your starting point - you wont exactly be in the vicinity of the bubble though...honestly, Plotting route by scoopable stars = sub optimal jump rages.

Even if your loosing 5 ly a jump..over 90 jumps thats 450 ly in the red. and currently were i am (3,000 ly out from bubble)..plotting by scoopable stars is getting as low as 20ly. So do the math..thats almost a THOUSAND LY in the red every 90 jumps. Like i said..too many ideal circumstances required for that math suggested to add up.

TLDR:

I would say well done to anyone doing it in 5 hours.Good Job.
I would be very impressed if somoene could do it in 4 hours. Great Job.
I would be Extremely impressed if someone could do it in 3 to the point I d like to see how they managed via video. Unbelievable Job!
2 hours? 30 ly asp? 5000 ly? Via Scoopable Stars route? ....

Nahhhh.


o7

Fastest documented time in a unmodified Asp Explorer from Sol to Sagittarius A*, no FSD injection or Neutron Star boosts, is just under nine hours. That's a trip of nearly 26,000 light years, straight, or nearly 3000 light years per hour. Don't know whether or not they went the scoopable star route or not, but in my experience with a Class 6 Fuel Scoop, you actually save more time scooping and jumping over pausing after several jumps to refuel.

It probably had a 35 light year jump range, not a 30 light year one, but 5000 light years in two hours is definitely doable for a 30 light year range Asp.
 
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Fastest documented time in a unmodified Asp Explorer from Sol to Sagittarius A*, no FSD injection or Neutron Star boosts, is just under nine hours. That's a trip of nearly 26,000 light years, straight, or nearly 3000 light years per hour. Don't know whether or not they went the scoopable star route or not, but in my experience with a Class 6 Fuel Scoop, you actually save more time scooping and jumping over pausing after several jumps to refuel.

It probably had a 35 light year jump range, not a 30 light year one, but 5000 light years in two hours is definitely doable for a 30 light year range Asp.


"it probably had a 35 light year jump range, not a 30 light year one" -
"Don't know whether or not they went the scoopable star route or not"

You kinda glossed over these but its actually the whole point of my arguement man...these 2 points are huge.

Soooo - like i said, again, 30 ly asp, 5000ly in 2 hours Scoopable plot route = video or it never happened.

Just saying.
 
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3000Ly per hour in a 35Ly asp works out to a jump every 42 seconds. Which is an extremely fast rate to maintain as an average over 9 hours.
Maintaining that perfect timing every time over 9 hours? Challenging to say the least.

In my experience, I can't do better than 43 seconds (give or take a half second), charging the FSD as soon as the cooldown is complete.
Even with a 6A fuel scoop, safety jumping, I can barely get to scooping range before the cooldown is complete which means he had to be charging while scooping and getting out before overheating.

5000Ly / 30Ly = 167 jumps minimum (probably more due to routing, depending on density of stars)
167 jumps * 42 seconds = 7014 seconds or 1.94 hours.
Possible, but I would never expect anyone but the most experienced buckyballer to be able to maintain a rate of 42 seconds.

A realistic rate is 50 - 55 seconds if you're scooping on the run and a realistic number of jumps would be closer to 175 if you're not in the core, which would take at least 2.43 hours for a normal player.
In my previous post I suggested a leisurely rate of 1 jump per minute (average) which allows for non optimal fueling rates and, you know, taking a breath once in a while.
At 1 jump per minute it would take 175 minutes or 2.9 hours at most.
 
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Sorry im not trying to argue, i just think that guys response of 2 hours for 5,000 LY was a bit of an uneducated guess- thats all.

if you gotta travel 5000 ly away from your starting point - you wont exactly be in the vicinity of the bubble though...honestly, Plotting route by scoopable stars = sub optimal jump rages.

Even if your loosing 5 ly a jump..over 90 jumps thats 450 ly in the red. and currently were i am (3,000 ly out from bubble)..plotting by scoopable stars is getting as low as 20ly. So do the math..thats almost a THOUSAND LY in the red every 90 jumps. Like i said..too many ideal circumstances required for that math suggested to add up.

TLDR:

I would say well done to anyone doing it in 5 hours.Good Job.
I would be very impressed if somoene could do it in 4 hours. Great Job.
I would be Extremely impressed if someone could do it in 3 to the point I d like to see how they managed via video. Unbelievable Job!
2 hours? 30 ly asp? 5000 ly? Via Scoopable Stars route? ....

Nahhhh.


o7

I am a seasoned explorer with over 18,000 systems visited and 750,000ly traveled. I could do 2,500ly an hour in my 28ly python. In my 60 ly conda I do 4,500ly an hour. It's not an uneducated guess.

Fuel scooping time is insignificant as you need to travel to other side of star to jump to next star. Moreover if you are trying to go fast, M-Dwarf stars are best cuz they are plentiful, small (less time to go around), and cool, so you can start jumping while fuel scooping. I always start my next jump while fuel scooping.
 
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... I could do 2,500ly an hour in my 28ly python. In my 60 ly conda I do 4,500ly an hour. ...
2,500ly / 28Ly = 90 jumps (in the core) at one hour that's a rate of 39.9 seconds between jumps. A bit too fast but I'm sure it's a bit over 28Ly jump range so I don't doubt it.
Maybe realistically, just a bit over an hour?
4,500ly / 60ly = 75 jumps (in the core) at one hour that's a rate of 48 seconds which is totally doable. We can call that just under an hour.

Are you really able to maintain a rate of 40 seconds beween jumps? I need to test again 'cause unless something's changed recently, I'm consistently at 43 seconds (using a stopwatch) when my FSD cooldown is complete.

1,000ly an hour is an average pace while checking system maps, scanning stars, and even a few planets.
Yeah. That's 1.76 minutes per jump. Plenty of time to scan some planets and take a bio break.
 
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I am a seasoned explorer with over 18,000 systems visited and 750,000ly traveled. I could do 2,500ly an hour in my 28ly python. In my 60 ly conda I do 4,500ly an hour. It's not an uneducated guess.

Fuel scooping time is insignificant as you need to travel to other side of star to jump to next star. Moreover if you are trying to go fast, M-Dwarf stars are best cuz they are plentiful, small (less time to go around), and cool, so you can start jumping while fuel scooping. I always start my next jump while fuel scooping.

"I am a seasoned explorer with over 18,000 systems visited and 750,000ly traveled. I could do 2,500ly an hour in my 28ly python"

I dont believe you. Video please.
 
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1,000ly an hour is an average pace while checking system maps, scanning stars, and even a few planets.


That's what I getting now. I scan the star while refueling and continue on. I'm just reaching 5K and it's been a
an hour for 1K but I am very careful while refueling. So far I have not over heated so that takes a bit longer around the star.

I am in an ASP with a 35 ly jump range.
 
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That's what I getting now. I scan the star while refueling and continue on. I'm just reaching 5K and it's been a
an hour for 1K but I am very careful while refueling. So far I have not over heated so that takes a bit longer around the star.

I am in an ASP with a 35 ly jump range.


I rest my case.
 
That's what I getting now. I scan the star while refueling and continue on. I'm just reaching 5K and it's been a
an hour for 1K but I am very careful while refueling. So far I have not over heated so that takes a bit longer around the star.

I am in an ASP with a 35 ly jump range.
Yeah, this ongoing debate about about speed jumping, not scanning the star and not scooping carefully.
If you start charging your FSD as soon as the cooldown is complete you can jump once every 40-43 seconds.
This requires you to be scooping and charging FSD at the same time and not scanning anything except an ADS honk on the way out.

Personally I never charge while scooping so I usually take 50-60 seconds between jumps unless I see something I want to scan.

I jump in with zero throttle. Throttle up while angling the ship for the trip around the star through the scooping zone.
Wait for scooping rate and temp to start dropping off and start charging the FSD.
Then a quick check of the system map for anything of interest. If no, close the map and align for the FSD jump.
Or, close map and cancel FSD jump then scan what needs scanning.

You could easily do ~2000 LY in just over an hour this way.
1000ly / 35ly = 29 jumps (best case) or more realistically ~32 jumps per 1000Ly.
At one jump per minute, that's 32 minutes per 1000Ly.
If you don't stop to scan the star or anything else. Don't even look at the system map.
This assumes a fast 6A fuel scoop. If your scoop is smaller, it may be faster to scoop less often.

Experienced racers don't wait to start charging. It's possible to charge while scooping if you have a cool running ship AND a fast fuel scoop so you can finish scooping before you start to overheat.
Some don't seem to believe it's possible to do this. I've presented the math already so I doubt there is any way to convince them without a video.
 
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Yeah, this ongoing debate about about speed jumping, not scanning the star and not scooping carefully.
If you start charging your FSD as soon as the cooldown is complete you can jump once every 40-43 seconds.
This requires you to be scooping and charging FSD at the same time and not scanning anything except an ADS honk on the way out.

Personally I never charge while scooping so I usually take 50-60 seconds between jumps unless I see something I want to scan.

I jump in with zero throttle. Throttle up while angling the ship for the trip around the star through the scooping zone.
Wait for scooping rate and temp to start dropping off and start charging the FSD.
Then a quick check of the system map for anything of interest. If no, close the map and align for the FSD jump.
Or, close map and cancel FSD jump then scan what needs scanning.

You could easily do 2000 LY an hour this way.
1000ly / 35ly = 29 jumps (best case)
If you jump once per minute which is an easy rate, that's 29 minutes for 1000Ly.
Even a more realistic 32 jumps per 1000Ly is 32 minutes. If you don't stop to scan the star or anything else. Don't even look at the system map.
This assumes a fast 6A fuel scoop. If your scoop is smaller, it may be faster to scoop less often.

Experienced racers don't wait to start charging. It's possible to charge while scooping if you have a cool running ship AND a fast fuel scoop so you can finish scooping before you start to overheat.
Some don't seem to believe it's possible to do this. I've presented the math already so I doubt there is any way to convince them.

The math seems sound. For 35 LY and Ideal conditions. I believe you.

The guy, doesnt have 35 LY. He has 30. And hes not a BuckyBall Racer.

Two small but pretty important details.


This whole debate was about how long it would take him to return VS self destruct.

Somone said 2 hours.
I disagreed.
It was never meant to devolve into how great some of you guys were..it was actually about this guy asking for a reasonable opinion on what he should do.


Anyway to get back to that - Origonal poster dude. Either self destruct or enjoy the 5 hour trip- Im out.


o7
 
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If you're bored exploring, skip the scanning part. Just honk with the ADS on the way out.
Jump, Jump, Jump, refuel, Jump ... Jumping every 45 seconds, you can cover 1000Ly in 20-30 min depending on your ship.

Yeah, not sure if Palin buys exploration data but if so, it's the same as with Felicity and Elvira, you have to meet the initial requirement to even talk with them before you can sell the data.

The sidewinder option (often used in Colonia) requires you to store your current ship and buy a sidewinder. Then self destruct and chose not to re-buy, but take the free sidewinder which will return you to your starting location.
Then of course you have to pay to transfer your other ship or fly back to get it.

Deep space outpost locations can be seen here. https://www.edsm.net/en/galactic-mapping#4/1720/0/-1720|deepSpaceOutpost
If there's anything near you, you could sell your data there before continuing your trip back.


I haven't noticed faster jump times in 2.3
It's still 43 seconds between jumps (without refueling), just as before. Isn't it?

In my 51Ly asp, where I am, it's about 22 jumps per 1000Ly. If I take into account fueling time with a leisurely pace of ~1 minute average between jumps, it's 22 minutes per 1000Ly, or 5KLy in ~1.8Hrs.
A 30Ly ship would be at least 34 jumps per 1000Ly or 5KLy in ~2.8Hrs. Or less depending on fuel scoop size and how attentive you can remain for that amount of time.

You could always strip the ship you own than purchase a sidey through trade in and receive the difference into your account. Than self destruct and take the free sidey to get back to where you first started. I for one am considering this as there is a lack of class A outfittings available in Colonia and surrounds. It's nothing worse than not being able to obtain a class A jump drive.
 
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OP: You could always just man up and jump your way home. Suicide feels like such a weak way out imho.

Man up!!! I made the effort to travel 22K ly and reached the destination. An achievement on its own. What was disappointing was the lack of upgrades. Granted Colonia is a new settlement but not having engineers, A class modules available anywhere in the new world, is dis hardening but that's my opinion. I've been there, have returned, purchased a Federal Dropship and now build my credits up for the next adventure. At least now with my 2nd ship that I'll buy will have maxed out equipment. Maybe I'll return one day but the insensitive has to be there to make it worth while.
 
In my 54LY DBX, I found I could cover 1,000LY without needing to stop and refuel. Just scopping as I navigated around the star to line up my next jump was enough. Obviously I didn't stop to scan the star either, just honk and jump.
 
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