"If [Nova Imperium controlled Empire doesn't fund Aegis], Federation would be forced to intervene"

you prefer a lore that is entirely disconnected from the reality in the game? I find it bizarre these realities aren't somehow woven into the lore. Elite lore operates in a parallel universe where it is forever 1/1/3301

Would be nice if the game mechanics actually supported player interaction that's not completely ridiculous and "gamey".

A few dozen CMDRs could dismantle a superpower with trillions of citizens without retaliation at all? In that case I'd rather have no lore at all.
 
A few dozen CMDRs could dismantle a superpower with trillions of citizens without retaliation at all? In that case I'd rather have no lore at all.
This is part of the problem, I think.

Galnet's articles cover stories generally running over a few months for an individual arc, and with arcs chained together over much longer periods (e.g. Aisling Duval - Spy Robots - Rochester as Shadow VP ... or Criticism of Aegis - League of Reparation - Nova Imperium)

The BGS and Powerplay - to make them interesting - play out on an extremely accelerated timescale where major regional changes can happen in a single week, with enough player effort.

Even basic lore stuff like "who counts as an Alliance citizen" doesn't really work well when the BGS allows system control to flip a couple of times a month. I don't see how Frontier could practically incorporate most BGS/PP-level events into it without making it impossible to plot stories more than a few days ahead ... which I don't think would do much for their quality. A single "competing CG" branching point near the end of the plot is about the most they can really support.

Incorporating the general trends around superpower sizes into the plot - that's probably doable: the slow decline of the Federation could easily be part of the debate around the automatic vote-of-confidence in Hudson in May/June. Any specific system? Much more difficult.



Another problem is that on pretty much all previous occasions where players have been able to influence the outcome of anything more important than a CG war between two factions no-one had previously heard of - Lugh, Dangerous Games, (aspects of) Colonia, Salome, Gnosis, etc. - there have been a lot of loud complaints from players who supported an outcome other than the eventual one. It's not a surprise if Frontier consider it largely not worth the hassle. People moan about the railroad plots a bit - but they don't generally create multiple megathreads and bizarre conspiracies [1] about them.

[1] My favourite one of these being a Dangerous Games one where Frontier had clearly rigged an early CG in the series in favour of a certain group because a particular system changed BGS state at a particular time advantageous to the timezone of a majority of that group's players.
 
Would be nice if the game mechanics actually supported player interaction that's not completely ridiculous and "gamey".

A few dozen CMDRs could dismantle a superpower with trillions of citizens without retaliation at all? In that case I'd rather have no lore at all.

This is part of the problem, I think.

Galnet's articles cover stories generally running over a few months for an individual arc, and with arcs chained together over much longer periods (e.g. Aisling Duval - Spy Robots - Rochester as Shadow VP ... or Criticism of Aegis - League of Reparation - Nova Imperium)

As I suggested in another thread which I can't find right now... sure Nova Imperium want nothing more than to overthrow the current Empire... but that's almost certainly not going to happen overnight. At the very least, a successful outcome for Nova Imperium in any conflict CG that might come up would look like the Empire "losing support" of a small handful of systems, and possibly the introduction of a new power with Hadrian Duval at the helm, and while it's an "Imperial" power, it would function more like an Independent Power, in terms of how it would undermine Imperial Powers (with aggressive acts, rather than covert/subtle acts). Not that I think Powerplay is worth anything in it's current form, but that would be the logical outcome.

While a story arc which "dismantles a superpower as a result of a couple dozen commanders" is indeed ridiculous, the idea that FD would actually consider doing that is even more so, imo.

FWIW, the only reason I consider supporting Nova Imperium at all is because their agenda is virtually a copy-paste of my own group's faction's 'lore'... tl;dr an isolationst military junta located on the frontier who think the current Imperial powers have forgotten "traditional" Imperial values and ideals, and who seized power when pirates threatened to overthrow the extant Imperial patronage who failed to respond to the threat (not hamming it up, purely by coincidence that's how it played out).
 
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There seems to be a little misunderstanding. I didn't talk about the Nova Imperium story line, but player actions that according to some should become part of the lore.

Stuff like for instance some small Alliance faction taking over a Federal core world without any resistance or an Empire power "exploiting" the enemy's navy base. I personally won't see these events as official lore.

In my opinion players should have gotten some independent space where they can do their PP shenanigans and it shouldn't have been tied to super powers. Because those so called super powers have exactly zero power as it is right now. They even outsource saving humanity to the Pilot's Federation.
 
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There seems to be a little misunderstanding. I didn't talk about the Nova Imperium story line, but player actions that according to some should become part of the lore.

Stuff like for instance some small Alliance faction taking over a Federal core world without any resistance or an Empire power "exploiting" the enemy's navy base. I personally won't see these events as official lore.

In my opinion players should have gotten some independent space where they can do their PP shenanigans and it shouldn't have been tied to super powers. Because those so called super powers have exactly zero power as it is right now. They even outsource saving humanity to the Pilot's Federation.

Elite wasn't a book or movie that became a game. It's always been a game. The lore should be dictated by player actions to some extent. My own goal is to get my squadron written into canon as the 'good guys' of the federation one day. Some other groups have already had mentions in recent canon.
 
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you prefer a lore that is entirely disconnected from the reality in the game? I find it bizarre these realities aren't somehow woven into the lore. Elite lore operates in a parallel universe where it is forever 1/1/3301

It already is disconnected. Some of us were actively working against Nova Imperium in that election.

Then that election suddenly became lolwon by FDEV magic. I don't know why we bother.

Remember when the Colonia guys lost their minds because FDEV god-modded months of theit BGS work for some stupid CG?
 
It already is disconnected. Some of us were actively working against Nova Imperium in that election.

Then that election suddenly became lolwon by FDEV magic. I don't know why we bother.

Remember when the Colonia guys lost their minds because FDEV god-modded months of theit BGS work for some stupid CG?

If folks weren’t so skittish about upturning the apple cart and playing antagonist FDEV wouldn’t have to poke the bear so often.

Gods, what I wouldn’t give to see someone pick up support of The Nameless and give a Colonia some proper villainy.
 
Then that election suddenly became lolwon by FDEV magic. I don't know why we bother.

Actually, they didn't win. If they won, they would've got the asset owned by Paresa Patron's Principles, but they didn't.

This was a bug, related to the fix they put in for the BGS recently.

https://forums.frontier.co.uk/showt...dron-faction?p=7325533&viewfull=1#post7325533

So no, there's no FDEV handwavium god-modding supporting Nova Imperium, just a booched bugfix which actually *disadvantaged* Nova Imperium.
 
Well, that was too soon.

We needed CGs and Galnet to show what the Nova Imperial and Duval had to offer the Empire.

They should have done something tangible to show how the benefit the Imperial Citizens, how Hadrian was worthy of the legacy claims and how Imperator Mordanticus, who likely would become Hardians Chancellor, would be an effective leader of the senate.

They could have rallied follower to alleviate a famine or outbreak in the Empire, engaged in Public works projects to grow the economy, and defended the Empire from Pirates restoring security, like they said they wished to do, whilst making GalNet News announcements of how they are fixing Imperial woes; Have Hadrian build up a Client Base culminating in making a bid for entry into the senate building them up over a few months, and seeing if the Player base responded positively and giving players a time to learn about this faction and give them reasons to support them.

Have Codex Entries ready for the Nova Imperial and Hadrian ready to add if they gained player support an momentum

A Pretender with armed followers gathering, and the immediate armed response by the ruling power, crushed in a weeks war, disappointingly inevitable.

This is an outsider challenging the establish regime, not a palace coup, they wont success in isolation and anonymity

At the moment they are no different from Imperial Faction A fighting Imperial Faction B in a Civil war of Asset X in system Y, and I can engage in that already with the BGS and my own faction.


I guess I wont be missing much departing for DW2 afterall
 
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