Also, doesn't that 1% figure come from third-party tools that only a portion of explorers use? Has FDev ever said how many stars have been visited?"only ~1%" of the galaxy touched
Nice to see someone actually answer the question....How about if one of the filters in the Galmap giving us the option to hide visited systems.
I’d prefer better incentives for the masses like truly one off ship parts that get salvaged from lost and crashed ships that once looted and repaired on ship are usable without the need to return to civilisation
Edit : hmm, cant post screenshot, but there's "interesting" region there which some cmdr marked
So, how do you get those people to explore?It's not like the majority of players ever go exploring, after all.
Well, let's see... The most common complaint about exploration can be summed up as "JJJJJJJJJJJ": how boring and monotonous interstellar travel is.So, how do you get those people to explore?
What you are describing is the travel to destinations. You have to fly all the way over to unexplored space, explore, then fly all the way back. If getting to the destination was easier, people could then do the 'fun' part of exploring. FCs alleviate this a little (jump while asleep, nearby base to drop off UC date instead of flying back), but probably aren't perfect (if they were, we'd see more explorers already).Well, let's see... The most common complaint about exploration can be summed up as "JJJJJJJJJJJ": how boring and monotonous interstellar travel is.
So yeah, if I wanted to make exploration more attractive to more players, that would be the first thing I'd address. The game could sorely use an alternative method of travel, something more active and involved than "point at destination, press button, twiddle your thumbs for half a minute".
It doesn't have to be easier, it has to be more fun. There's a crucial difference there.If getting to the destination was easier, people could then do the 'fun' part of exploring.
Well, it also doesn't help that having one's own fleet carrier is far out of reach of players just starting out. Also, there aren't that many carriers leaving the bubble for exploration at any given time, and they might also not be going to wherever the new explorer would like to be going.FCs alleviate this a little (jump while asleep, nearby base to drop off UC date instead of flying back), but probably aren't perfect (if they were, we'd see more explorers already).
Outside of reworking the entire game, I don't think you can make the travel itself more fun.It doesn't have to be easier, it has to be more fun. There's a crucial difference there.
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Well, it also doesn't help that having one's own fleet carrier is far out of reach of players just starting out.
Looks like you just bought a flat rate to the drinking game *cheersThen can we really call ourselves explorers? And if not, what tools can Fdev add to the game to turn us into true explorers?