the principle of combining zoom and spectrum looks sound but the endless panning around gets old. fixed and slow panning speed in vr is a major extra holdup. the game also puts you deliberately in a difficult spot as the middle of a system is a bad starting place for camera movement. this can be alleviated by getting some distance first and getting a more convenient "bigger picture", but then again i was just jumping into this system, i didn't just teleport here but zoomed in from several ly away, why do i not have already an overview on approach?
the info is there, we do have an orrery but its use is very limited and secondary. but i could also arrive in a system with a clear idea of the overall mass distribution and orbits and just zoom into more detail where i want.
ironically, i've also learned to like it in a way, but the artificial complexity and the pointless 'camera angle chasing' just kills it. if we're supposed to just chase balls blindly i guess a keybind for "jump to nearest signal" could help considerably.