If only we had null keeper gates...

If only we had null keeper gates we wouldn't have this problem:

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The new fence and gate pieces from the barnyard pack are great, but since we must add a keeper gate, the aspect of the enclosure is ruined. The small keeper gates are shorter, and if we lower the fence then the animals could jump over it. If we use the standard keeper gate, then the gate is taller than the fence, so we need to duplicate all the fence parts doubling the number of pieces. The solution is attaching a building where we can hide the keeper gate, but wouldn't it be great if we had null gates? After all, we have null barriers.
 
If only we had null keeper gates we wouldn't have this problem:

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The new fence and gate pieces from the barnyard pack are great, but since we must add a keeper gate, the aspect of the enclosure is ruined. The small keeper gates are shorter, and if we lower the fence then the animals could jump over it. If we use the standard keeper gate, then the gate is taller than the fence, so we need to duplicate all the fence parts doubling the number of pieces. The solution is attaching a building where we can hide the keeper gate, but wouldn't it be great if we had null gates? After all, we have null barriers.
The only problem is when you want to select the habitat using a null barrier, you have to select the gate since null barriers don't automatically open the habitat menu. A null gate using the same system might be awkward.
 
I always use the big staff gate anyway, and use a regular barrier for that portion of the habitat and lower the ends to meet the shorter custom/regular barriers.
 
The only problem is when you want to select the habitat using a null barrier, you have to select the gate since null barriers don't automatically open the habitat menu. A null gate using the same system might be awkward.
You know how null barriers glow yellow/blue? Maybe null gates can glow another color to symbolize the gate?
 
The only problem is when you want to select the habitat using a null barrier, you have to select the gate since null barriers don't automatically open the habitat menu. A null gate using the same system might be awkward.
But they could just add a button when selecting a barrier to move you to the habitat its a part of, so that would be easily fixable and a nice quality of life change for those of us that like to hide their doors like me
 
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